Merge remote-tracking branch 'origin/main'

This commit is contained in:
IM23a-bachmannj2
2024-09-15 12:45:21 +02:00
5 changed files with 180 additions and 53 deletions
+51 -30
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@@ -101,66 +101,77 @@ function populateModifiers(modifiers) {
modifiersContainer.appendChild(createModifierSection('Operative Perks', modifiers.operativePerks));
// Add Ability Perks
modifiersContainer.appendChild(createModifierSection('Ability Perks', modifiers.abilityPerks));
modifiersContainer.appendChild(createModifierSection('Abilities', modifiers.abilityPerks));
// Add event listener to recalculate DPS/DPM when modifiers are toggled
modifiersContainer.addEventListener('change', applyModifiers);
}
// Function to apply the modifiers and recalculate DPS and DPM
// Function to apply the modifiers and recalculate damage, RPM, and reloadTime
// Function to apply the modifiers and recalculate damage, RPM, and reloadTime
function applyModifiers() {
if (!selectedWeapon) return;
const damage = selectedWeapon.damage;
let rpm = selectedWeapon.rpm;
const magSize = selectedWeapon.mag_size;
const reloadTime = selectedWeapon.reload_time;
// Get the base stats from the selected weapon
let baseDamage = selectedWeapon.damage;
let baseRpm = selectedWeapon.rpm;
let baseReloadTime = selectedWeapon.reload_time;
let dpsModifier = { additive: 0, multiplicative: 1 };
let dpmModifier = { additive: 0, multiplicative: 1 };
// Initialize the modifier objects
let damageModifier = {additive: 0, multiplicative: 1, flat: 0};
let rpmModifier = {additive: 0, multiplicative: 1};
let reloadTimeModifier = {additive: 0, multiplicative: 1};
// Collect checked modifier values
document.querySelectorAll('#modifiers input:checked').forEach(mod => {
const modType = mod.dataset.type;
const modValue = parseFloat(mod.value);
// Apply damage modifiers
if (mod.id.includes('damage')) {
if (modType === 'multiplicative') damageModifier.multiplicative *= modValue; // Multiplicative
else if (modType === 'additive') damageModifier.additive += modValue; // Additive
}
if (mod.id.includes('dps')) {
if (modType === 'additive') dpsModifier.additive += modValue;
else dpsModifier.multiplicative *= modValue;
}
if (mod.id.includes('dpm')) {
if (modType === 'additive') dpmModifier.additive += modValue;
else dpmModifier.multiplicative *= modValue;
}
// Apply RPM modifiers
if (mod.id.includes('rpm')) {
if (modType === 'additive') rpmModifier.additive += modValue;
else rpmModifier.multiplicative *= modValue;
if (modType === 'multiplicative') rpmModifier.multiplicative *= modValue;
else if (modType === 'additive') rpmModifier.additive += modValue;
}
// Apply Reload Time modifiers
if (mod.id.includes('reloadTime')) {
if (modType === 'multiplicative') reloadTimeModifier.multiplicative *= modValue;
else if (modType === 'additive') reloadTimeModifier.additive += modValue;
}
});
// Apply RPM modifiers
rpm = rpm + (rpm * rpmModifier.additive);
rpm = rpm * rpmModifier.multiplicative;
// Apply the damage modifiers
let damage = baseDamage * damageModifier.multiplicative; // First apply multiplicative modifiers// Then apply percentage-based additive modifiers
damage += damageModifier.additive; // Finally, add the flat additive modifier (e.g., HE Rounds)
// Recalculate DPS and DPM with modifiers
calculateDPSAndDPM(damage, rpm, magSize, reloadTime, dpsModifier, dpmModifier);
// Apply the RPM modifiers
let rpm = baseRpm * rpmModifier.multiplicative;
rpm = rpm + (rpm * rpmModifier.additive);
// Apply the reload time modifiers
let reloadTime = baseReloadTime * reloadTimeModifier.multiplicative;
reloadTime = reloadTime + (reloadTime * reloadTimeModifier.additive);
// Recalculate DPS and DPM with the modified stats
calculateDPSAndDPM(damage, rpm, selectedWeapon.mag_size, reloadTime);
// Update the displayed weapon stats with the modified values
updateModifiedWeaponStats(damage, rpm, reloadTime);
}
// Function to calculate DPS, DPM, and RPS with optional modifiers
// Function to calculate DPS and DPM with optional modifiers
function calculateDPSAndDPM(damage, rpm, magSize, reloadTime, dpsModifier = { additive: 0, multiplicative: 1 }, dpmModifier = { additive: 0, multiplicative: 1 }) {
function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) {
const rps = rpm / 60; // Rounds per second
let dps = damage * rps;
const reloadTimeMin = reloadTime / 60;
let dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm));
// Apply modifiers
dps = dps + (dps * dpsModifier.additive);
dps = dps * dpsModifier.multiplicative;
dpm = dpm + (dpm * dpmModifier.additive);
dpm = dpm * dpmModifier.multiplicative;
// Display the calculated stats
const resultElement = document.getElementById('calculated-stats');
resultElement.innerHTML = `
@@ -169,6 +180,16 @@ function calculateDPSAndDPM(damage, rpm, magSize, reloadTime, dpsModifier = { ad
`;
}
// Function to display the modified weapon's stats in the UI
function updateModifiedWeaponStats(damage, rpm, reloadTime) {
const statsElement = document.getElementById('weapon-stats');
statsElement.innerHTML = `
<p>Modified Damage: ${damage.toFixed(2)}</p>
<p>Modified RPM: ${rpm.toFixed(2)}</p>
<p>Mag Size: ${selectedWeapon.mag_size}</p>
<p>Modified Reload Time: ${reloadTime.toFixed(2)} seconds</p>
`;
}
// Call the fetch function to load the data and populate the dropdown on page load
fetchWeaponsData();
+124 -18
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@@ -1,26 +1,132 @@
{
"itemBuffs": [
{ "id": "dps-item-additive", "label": "DPS Additive (10%)", "value": 0.1, "type": "additive" },
{ "id": "dps-item-multiplicative", "label": "DPS Multiplicative (20%)", "value": 1.2, "type": "multiplicative" },
{ "id": "dpm-item-additive", "label": "DPM Additive (10%)", "value": 0.1, "type": "additive" },
{ "id": "dpm-item-multiplicative", "label": "DPM Multiplicative (20%)", "value": 1.2, "type": "multiplicative" },
{ "id": "rpm-item-additive", "label": "RPM Additive (5%)", "value": 0.05, "type": "additive" },
{ "id": "rpm-item-multiplicative", "label": "RPM Multiplicative (10%)", "value": 1.1, "type": "multiplicative" }
{
"id": "damage-item-additive",
"label": "Elite HE Rounds (+14 damage)",
"value": 14,
"type": "additive"
},
{
"id": "damage-item-additive",
"label": "HE Rounds (+8 damage)",
"value": 8,
"type": "additive"
},
{
"id": "damage-item-multiplicative",
"label": "Strength Mixture (+20% damage)",
"value": 1.2,
"type": "multiplicative"
},
{
"id": "damage-item-multiplicative",
"label": "Fortunos Necklace (+15% damage)",
"value": 1.15,
"type": "multiplicative"
},
{
"id": "multiple-buffs",
"label": "Bloxy Cola (+25% Firerate, +100% Reload Speed)",
"buffs": [
{
"type": "rpm",
"value": 1.25,
"buffType": "multiplicative"
},
{
"type": "reloadTime",
"value": 0,
"buffType": "multiplicative"
}
]
},
{
"id": "damage-item-multiplicative",
"label": "Enhancer (+10% damage)",
"value": 1.1,
"type": "multiplicative"
},
{
"id": "damage-item-multiplicative",
"label": "Teleport Device (+25% damage)",
"value": 1.25,
"type": "multiplicative"
}
],
"operativePerks": [
{ "id": "dps-perk-additive", "label": "DPS Additive (15%)", "value": 0.15, "type": "additive" },
{ "id": "dps-perk-multiplicative", "label": "DPS Multiplicative (30%)", "value": 1.3, "type": "multiplicative" },
{ "id": "dpm-perk-additive", "label": "DPM Additive (15%)", "value": 0.15, "type": "additive" },
{ "id": "dpm-perk-multiplicative", "label": "DPM Multiplicative (30%)", "value": 1.3, "type": "multiplicative" },
{ "id": "rpm-perk-additive", "label": "RPM Additive (10%)", "value": 0.1, "type": "additive" },
{ "id": "rpm-perk-multiplicative", "label": "RPM Multiplicative (20%)", "value": 1.2, "type": "multiplicative" }
{
"id": "damage-perk-additive",
"label": "Operative Damage Additive +15%",
"value": 0.15,
"type": "additive"
},
{
"id": "damage-perk-multiplicative",
"label": "Operative Damage Multiplicative +30%",
"value": 1.3,
"type": "multiplicative"
},
{
"id": "rpm-perk-additive",
"label": "Operative RPM Additive +10%",
"value": 0.1,
"type": "additive"
},
{
"id": "rpm-perk-multiplicative",
"label": "Operative RPM Multiplicative +20%",
"value": 1.2,
"type": "multiplicative"
},
{
"id": "reloadTime-perk-additive",
"label": "Operative Reload Time Additive -10%",
"value": -0.1,
"type": "additive"
},
{
"id": "reloadTime-perk-multiplicative",
"label": "Operative Reload Time Multiplicative -20%",
"value": 0.8,
"type": "multiplicative"
}
],
"abilityPerks": [
{ "id": "dps-ability-additive", "label": "DPS Additive (20%)", "value": 0.2, "type": "additive" },
{ "id": "dps-ability-multiplicative", "label": "DPS Multiplicative (40%)", "value": 1.4, "type": "multiplicative" },
{ "id": "dpm-ability-additive", "label": "DPM Additive (20%)", "value": 0.2, "type": "additive" },
{ "id": "dpm-ability-multiplicative", "label": "DPM Multiplicative (40%)", "value": 1.4, "type": "multiplicative" },
{ "id": "rpm-ability-additive", "label": "RPM Additive (10%)", "value": 0.1, "type": "additive" },
{ "id": "rpm-ability-multiplicative", "label": "RPM Multiplicative (30%)", "value": 1.3, "type": "multiplicative" }
{
"id": "damage-ability-additive",
"label": "Ability Damage Additive +20%",
"value": 0.2,
"type": "additive"
},
{
"id": "damage-ability-multiplicative",
"label": "Ability Damage Multiplicative +40%",
"value": 1.4,
"type": "multiplicative"
},
{
"id": "rpm-ability-additive",
"label": "Ability RPM Additive +10%",
"value": 0.1,
"type": "additive"
},
{
"id": "rpm-ability-multiplicative",
"label": "Ability RPM Multiplicative +30%",
"value": 1.3,
"type": "multiplicative"
},
{
"id": "reloadTime-ability-additive",
"label": "Ability Reload Time Additive -5%",
"value": -0.05,
"type": "additive"
},
{
"id": "reloadTime-ability-multiplicative",
"label": "Ability Reload Time Multiplicative -15%",
"value": 0.85,
"type": "multiplicative"
}
]
}
+1 -1
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@@ -40,7 +40,7 @@
<div class="dropdown-content" style="display: none;">
<a href="{{ url_for('index') }}">GUN STATS</a><br>
<a href="{{ url_for('calculator') }}">DPS/DPM CALCULATOR</a><br>
<a href="{{ url_for('suggestion') }}">SUGGESTION</a><br>
<a href="{{ url_for('suggestion') }}">SUGGESTIONS & FEEDBACK</a><br>
<a href="https://www.roblox.com/games/5766084948/SCP-The-Red-Lake-EVENT">PLAY THE RED LAKE</a>
</div>
</div>
+1 -1
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@@ -41,7 +41,7 @@
<div class="dropdown-content" style="display: none;">
<a href="{{ url_for('index') }}">GUN STATS</a><br>
<a href="{{ url_for('about_us') }}">ABOUT US</a><br>
<a href="{{ url_for('suggestion') }}">SUGGESTION</a><br>
<a href="{{ url_for('suggestion') }}">SUGGESTIONS & FEEDBACK</a><br>
<a href="https://www.roblox.com/games/5766084948/SCP-The-Red-Lake-EVENT">PLAY THE RED LAKE</a>
</div>
</div>
+1 -1
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@@ -38,7 +38,7 @@
<div class="dropdown-content" style="display: none;">
<a href="{{ url_for('calculator') }}">DPS/DPM CALCULATOR</a><br>
<a href="{{ url_for('about_us') }}">ABOUT US</a><br>
<a href="{{ url_for('suggestion') }}">SUGGESTION</a><br>
<a href="{{ url_for('suggestion') }}">SUGGESTIONS & FEEDBACK</a><br>
<a href="https://www.roblox.com/games/5766084948/SCP-The-Red-Lake-EVENT">PLAY THE RED LAKE</a>
</div>
</div>