added modifier list, added suggestion template (not started yet)

This commit is contained in:
IM23a-bachmannj2
2024-09-15 11:46:38 +02:00
parent f52f6a68db
commit 43ee6ee579
5 changed files with 197 additions and 29 deletions
+3 -17
View File
@@ -49,23 +49,9 @@ def about_us():
return render_template('about_us.html') return render_template('about_us.html')
def dps_calculation(damage, extra_dmg_percent, rpm, extra_fire_rate): @app.route('/suggestion')
dps = damage * (extra_dmg_percent / 100 + 1) * (rpm * (extra_fire_rate / 100 + 1) / 60) def suggestion():
return round(dps, 2) return render_template('suggestion.html')
def dpm_calculation(reload_time, extra_reload_speed, rpm, damage, extra_dmg_percent, mag_size, extra_fire_rate):
adjusted_reload_time = reload_time * (extra_reload_speed / 100 + 1)
adjusted_fire_rate = rpm * (extra_fire_rate / 100 + 1)
total_damage_per_mag = damage * (extra_dmg_percent / 100 + 1) * mag_size
dpm = total_damage_per_mag / ((adjusted_reload_time / 60) + (mag_size / adjusted_fire_rate))
return round(dpm, 2)
def average_dpm_calculation():
dpm = float(dpm_calculation())
return round(dpm / 60, 2)
if __name__ == '__main__': if __name__ == '__main__':
app.run(debug=True) app.run(debug=True)
+111 -11
View File
@@ -36,7 +36,6 @@ function populateWeapons() {
// Function to display the selected weapon's stats in the UI // Function to display the selected weapon's stats in the UI
function updateWeaponStats(weapon) { function updateWeaponStats(weapon) {
// Example: Display the stats in variables or in the HTML
const statsElement = document.getElementById('weapon-stats'); const statsElement = document.getElementById('weapon-stats');
statsElement.innerHTML = ` statsElement.innerHTML = `
<p>Name: ${weapon.name}</p> <p>Name: ${weapon.name}</p>
@@ -46,22 +45,121 @@ function updateWeaponStats(weapon) {
<p>Reload Time: ${weapon.reload_time}</p> <p>Reload Time: ${weapon.reload_time}</p>
`; `;
// You can store the values for further calculations: // Store values for further calculations
let damage = weapon.damage; const damage = weapon.damage;
let rpm = weapon.rpm; const rpm = weapon.rpm;
let magSize = weapon.mag_size; const magSize = weapon.mag_size;
let reloadTime = weapon.reload_time; const reloadTime = weapon.reload_time;
// Calculate DPS and DPM here or trigger a calculation function // Calculate DPS and DPM initially without modifiers
calculateDPSAndDPM(damage, rpm, magSize, reloadTime); calculateDPSAndDPM(damage, rpm, magSize, reloadTime);
} }
// Example DPS and DPM calculation function // Function to fetch and populate modifiers from the JSON file
function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) { function fetchModifiers() {
fetch('static/modifiers.json') // Adjust the path to your JSON file
.then(response => response.json())
.then(data => {
populateModifiers(data);
})
.catch(error => console.error('Error fetching modifiers:', error));
}
// Function to dynamically populate modifiers into the HTML
function populateModifiers(modifiers) {
const modifiersContainer = document.getElementById('modifiers');
const createModifierSection = (title, modifierList) => {
const section = document.createElement('div');
const header = document.createElement('h3');
header.textContent = title;
section.appendChild(header);
modifierList.forEach(mod => {
const label = document.createElement('label');
const input = document.createElement('input');
input.type = 'checkbox';
input.id = mod.id;
input.value = mod.value;
input.dataset.type = mod.type; // Store if it's additive or multiplicative
label.appendChild(input);
label.appendChild(document.createTextNode(mod.label));
section.appendChild(label);
section.appendChild(document.createElement('br'));
});
return section;
};
// Clear any existing modifiers
modifiersContainer.innerHTML = '';
// Add Item Buffs
modifiersContainer.appendChild(createModifierSection('Item Buffs', modifiers.itemBuffs));
// Add Operative Perks
modifiersContainer.appendChild(createModifierSection('Operative Perks', modifiers.operativePerks));
// Add Ability Perks
modifiersContainer.appendChild(createModifierSection('Ability Perks', modifiers.abilityPerks));
// Add event listener to recalculate DPS/DPM when modifiers are toggled
modifiersContainer.addEventListener('change', applyModifiers);
}
// Function to apply the modifiers and recalculate DPS and DPM
function applyModifiers() {
if (!selectedWeapon) return;
const damage = selectedWeapon.damage;
let rpm = selectedWeapon.rpm;
const magSize = selectedWeapon.mag_size;
const reloadTime = selectedWeapon.reload_time;
let dpsModifier = { additive: 0, multiplicative: 1 };
let dpmModifier = { additive: 0, multiplicative: 1 };
let rpmModifier = { additive: 0, multiplicative: 1 };
// Collect checked modifier values
document.querySelectorAll('#modifiers input:checked').forEach(mod => {
const modType = mod.dataset.type;
const modValue = parseFloat(mod.value);
if (mod.id.includes('dps')) {
if (modType === 'additive') dpsModifier.additive += modValue;
else dpsModifier.multiplicative *= modValue;
}
if (mod.id.includes('dpm')) {
if (modType === 'additive') dpmModifier.additive += modValue;
else dpmModifier.multiplicative *= modValue;
}
if (mod.id.includes('rpm')) {
if (modType === 'additive') rpmModifier.additive += modValue;
else rpmModifier.multiplicative *= modValue;
}
});
// Apply RPM modifiers
rpm = rpm + (rpm * rpmModifier.additive);
rpm = rpm * rpmModifier.multiplicative;
// Recalculate DPS and DPM with modifiers
calculateDPSAndDPM(damage, rpm, magSize, reloadTime, dpsModifier, dpmModifier);
}
// Function to calculate DPS, DPM, and RPS with optional modifiers
// Function to calculate DPS and DPM with optional modifiers
function calculateDPSAndDPM(damage, rpm, magSize, reloadTime, dpsModifier = { additive: 0, multiplicative: 1 }, dpmModifier = { additive: 0, multiplicative: 1 }) {
const rps = rpm / 60; // Rounds per second const rps = rpm / 60; // Rounds per second
const dps = damage * rps; let dps = damage * rps;
const reloadTimeMin = reloadTime / 60; const reloadTimeMin = reloadTime / 60;
const dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm)); let dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm));
// Apply modifiers
dps = dps + (dps * dpsModifier.additive);
dps = dps * dpsModifier.multiplicative;
dpm = dpm + (dpm * dpmModifier.additive);
dpm = dpm * dpmModifier.multiplicative;
// Display the calculated stats // Display the calculated stats
const resultElement = document.getElementById('calculated-stats'); const resultElement = document.getElementById('calculated-stats');
@@ -71,5 +169,7 @@ function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) {
`; `;
} }
// Call the fetch function to load the data and populate the dropdown on page load // Call the fetch function to load the data and populate the dropdown on page load
fetchWeaponsData(); fetchWeaponsData();
fetchModifiers();
+26
View File
@@ -0,0 +1,26 @@
{
"itemBuffs": [
{ "id": "dps-item-additive", "label": "DPS Additive (10%)", "value": 0.1, "type": "additive" },
{ "id": "dps-item-multiplicative", "label": "DPS Multiplicative (20%)", "value": 1.2, "type": "multiplicative" },
{ "id": "dpm-item-additive", "label": "DPM Additive (10%)", "value": 0.1, "type": "additive" },
{ "id": "dpm-item-multiplicative", "label": "DPM Multiplicative (20%)", "value": 1.2, "type": "multiplicative" },
{ "id": "rpm-item-additive", "label": "RPM Additive (5%)", "value": 0.05, "type": "additive" },
{ "id": "rpm-item-multiplicative", "label": "RPM Multiplicative (10%)", "value": 1.1, "type": "multiplicative" }
],
"operativePerks": [
{ "id": "dps-perk-additive", "label": "DPS Additive (15%)", "value": 0.15, "type": "additive" },
{ "id": "dps-perk-multiplicative", "label": "DPS Multiplicative (30%)", "value": 1.3, "type": "multiplicative" },
{ "id": "dpm-perk-additive", "label": "DPM Additive (15%)", "value": 0.15, "type": "additive" },
{ "id": "dpm-perk-multiplicative", "label": "DPM Multiplicative (30%)", "value": 1.3, "type": "multiplicative" },
{ "id": "rpm-perk-additive", "label": "RPM Additive (10%)", "value": 0.1, "type": "additive" },
{ "id": "rpm-perk-multiplicative", "label": "RPM Multiplicative (20%)", "value": 1.2, "type": "multiplicative" }
],
"abilityPerks": [
{ "id": "dps-ability-additive", "label": "DPS Additive (20%)", "value": 0.2, "type": "additive" },
{ "id": "dps-ability-multiplicative", "label": "DPS Multiplicative (40%)", "value": 1.4, "type": "multiplicative" },
{ "id": "dpm-ability-additive", "label": "DPM Additive (20%)", "value": 0.2, "type": "additive" },
{ "id": "dpm-ability-multiplicative", "label": "DPM Multiplicative (40%)", "value": 1.4, "type": "multiplicative" },
{ "id": "rpm-ability-additive", "label": "RPM Additive (10%)", "value": 0.1, "type": "additive" },
{ "id": "rpm-ability-multiplicative", "label": "RPM Multiplicative (30%)", "value": 1.3, "type": "multiplicative" }
]
}
+3
View File
@@ -64,6 +64,9 @@
<!-- Calculated DPS/DPM results will be shown here --> <!-- Calculated DPS/DPM results will be shown here -->
<div id="calculated-stats"></div> <div id="calculated-stats"></div>
<!-- Modifier Checkboxes -->
<div id="modifiers"></div>
<script src="{{ url_for('static', filename='filterWeapons.js') }}"></script> <script src="{{ url_for('static', filename='filterWeapons.js') }}"></script>
</main> </main>
</body> </body>
+53
View File
@@ -0,0 +1,53 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/x-icon" href="/static/img/TRL_Logo_Custom.jpg">
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
<title>About Us</title>
<script>
function myFunction() {
var x = document.getElementById("myTopnav");
if (x.className === "topnav") {
x.className += " responsive";
} else {
x.className = "topnav";
}
}
function toggleDropdown() {
var dropdownContent = document.querySelector(".dropdown-content");
// Toggle the display property between 'block' and 'none'
if (dropdownContent.style.display === "block") {
dropdownContent.style.display = "none";
} else {
dropdownContent.style.display = "block";
}
}
</script>
</head>
<header>
<nav>
<p class="divider">_</p>
<div class="topnav" id="myTopnav">
<div class="dropdown">
<button class="dropbtn" onclick="toggleDropdown()"><img
src="/static/img/menu-list-icon-app-navigation-option-page-interface-dropdown-three-lines-button-dots-sign-symbol-black-artwork-graphic-illustration-clipart-eps-vector.jpg"
height="50" width="50">
<i class="fa fa-caret-down"></i>
</button>
<div class="dropdown-content" style="display: none;">
<a href="{{ url_for('index') }}">GUN STATS</a><br>
<a href="{{ url_for('calculator') }}">DPS/DPM CALCULATOR</a><br>
<a href="https://www.roblox.com/games/5766084948/SCP-The-Red-Lake-EVENT">PLAY THE RED LAKE</a>
</div>
</div>
<a href="javascript:void(0);" class="icon" onclick="myFunction()">&#9776;</a>
</div>
</nav>
</header>
<body>
</body>
</html>