added 'WW2', 'SOVIET' and 'SECONDARY' detection and added Shade
This commit is contained in:
+19
-16
@@ -232,16 +232,18 @@ function applyModifiers() {
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// Function to process global modifiers
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const processModifier = (mod) => {
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if (mod.appliesNotTo && mod.appliesNotTo === selectedWeapon.guntype) {
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return; // Skip this modifier
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}
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if (mod.appliesTo && mod.appliesTo !== selectedWeapon.guntype) {
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return; // Skip this modifier
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}
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if (mod.operatives && selectedOperative && mod.operatives !== selectedOperative.category) {
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return; // Skip this modifier if it doesn't apply to the current operative's category
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// Ensure guntype is now an array of tags
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const weaponTags = selectedWeapon.guntype; // This is now an array like ["PISTOL", "WW2", "SECONDARY"]
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// Skip the modifier if it should not apply to any of the current weapon's tags
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if (mod.appliesNotTo && weaponTags.includes(mod.appliesNotTo)) {
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return; // Skip this modifier
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}
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// Check if the modifier applies to any of the current weapon's tags
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if (mod.appliesTo && !weaponTags.includes(mod.appliesTo)) {
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return; // Skip this modifier
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}
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// Handle modifiers with multiple buffs
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if (mod.dataset.buffs) {
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const buffs = JSON.parse(mod.dataset.buffs);
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@@ -271,16 +273,17 @@ function applyModifiers() {
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// Function to process operative-specific modifiers
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const processOperativeModifier = (mod) => {
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if (mod.appliesNotTo && mod.appliesNotTo === selectedWeapon.guntype) {
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return; // Skip this modifier for this weapon type
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}
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if (mod.appliesTo && mod.appliesTo !== selectedWeapon.guntype) {
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return; // Skip if the modifier does not apply to this weapon type
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// Ensure guntype is now an array of tags
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const weaponTags = selectedWeapon.guntype; // This is now an array like ["PISTOL", "WW2", "SECONDARY"]
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// Skip the modifier if it should not apply to any of the current weapon's tags
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if (mod.appliesNotTo && weaponTags.includes(mod.appliesNotTo)) {
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return; // Skip this modifier
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}
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// Ensure that the modifier only applies if it matches the selected operative's category
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if (mod.operatives && selectedOperative && mod.operatives !== selectedOperative.category) {
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return; // Skip this modifier if it doesn't apply to the current operative's category
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// Check if the modifier applies to any of the current weapon's tags
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if (mod.appliesTo && !weaponTags.includes(mod.appliesTo)) {
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return; // Skip this modifier
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}
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// Handle operative modifiers with multiple buffs
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