Refresh calculator layout for Anomaly Front

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2026-01-14 20:02:42 +01:00
parent 328f872588
commit 5c2397a559
10 changed files with 511 additions and 823 deletions
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<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/x-icon" href="/trlstats/static/img/TRL_Logo_Custom.jpg">
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
<title>DPM/DPS Calculator</title>
<title>Anomaly Front | Combat Calculator</title>
</head>
<header>
<nav>
<button class="hamburger" aria-label="Toggle menu" aria-expanded="false" aria-controls="nav-menu">
<span class="bar"></span>
<span class="bar"></span>
<span class="bar"></span>
</button>
<div class="nav-menu" id="nav-menu">
<a href="{{ url_for('index') }}">GUN STATS</a>
<a href="{{ url_for('about_us') }}">ABOUT US</a>
<a href="{{ url_for('suggestion') }}">SUGGESTIONS & FEEDBACK</a>
<a href="https://www.roblox.com/games/5766084948/SCP-The-Red-Lake-EVENT">PLAY THE RED LAKE</a>
<a href="https://discord.gg/2jDevH8aTd">OUR DISCORD</a>
<body class="af-body">
<header class="af-header">
<div class="af-brand">
<span class="af-badge">Anomaly Front</span>
<div>
<p class="af-title">Combat Calculator</p>
<p class="af-subtitle">Pre-release layout for internal balancing and community planning.</p>
</div>
</div>
<nav class="af-nav" aria-label="Primary">
<a href="{{ url_for('index') }}">Home</a>
<a href="{{ url_for('suggestion') }}">Feedback</a>
<a href="{{ url_for('about_us') }}">About</a>
</nav>
</header>
<body>
<main>
<div class="select-wrapper">
<label for="weapon-search" class="sr-only">Search weapons</label>
<input type="text" id="weapon-search" placeholder="Search weapons...">
<label for="weapon-select" class="sr-only">Select a weapon</label>
<select id="weapon-select" name="weapons">
<option value="">Select a Weapon</option>
</select>
</div>
<button id="weapon-create">Create New Weapon</button>
<button id="weapon-edit" disabled>Edit Weapon</button>
<div id="edit-error" class="error-message" aria-live="polite"></div>
<br>
<div id="guntype-filters">
<label><input type="checkbox" id="primary" value="PRIMARY"> Primary</label>
<label><input type="checkbox" id="secondary" value="SECONDARY"> Secondary</label>
<label><input type="checkbox" id="ww2" value="WW2"> WW2</label>
<label><input type="checkbox" id="soviet" value="SOVIET"> Soviet</label>
<label><input type="checkbox" id="rifle" value="RIFLE"> Rifle</label>
<label><input type="checkbox" id="smg" value="SMG"> SMG</label>
<label><input type="checkbox" id="shotgun" value="SHOTGUN"> Shotgun</label>
<label><input type="checkbox" id="lmg" value="LMG"> LMG</label>
<label><input type="checkbox" id="pistol" value="PISTOL"> Pistol</label>
<label><input type="checkbox" id="special" value="SPECIAL"> Special</label>
<label><input type="checkbox" id="semi-auto" value="SEMI-AUTO"> Semi-Auto</label>
</div>
<div class="select-wrapper">
<label for="operative-search" class="sr-only">Search operatives</label>
<input type="text" id="operative-search" placeholder="Search operatives...">
<label for="operative-select" class="sr-only">Select an operative</label>
<select id="operative-select">
<option value="">Select an operative</option>
</select>
</div>
<br>
<div id="stats-announcer" class="sr-only" aria-live="polite" aria-atomic="true"></div>
<div id="weapon-stats"></div>
<div id="calculated-stats"></div>
<button id="copy-stats">Copy to Clipboard</button>
<div id="copy-message" aria-live="polite"></div>
<h3>Operative Specific Modifiers</h3>
<div id="operative-modifiers"></div>
<div id="modifiers-container">
<div id="modifiers"></div>
<div id="abilities"></div>
</div>
<main class="af-shell">
<section class="af-hero">
<div>
<h1>Build a baseline weapon profile</h1>
<p>
Anomaly Front is still unreleased, so this calculator starts from scratch. Add your own
placeholder values to explore pacing, time-to-eliminate, and reload cadence.
</p>
</div>
<div class="af-status">
<div>
<p class="af-status-label">Stats library</p>
<p class="af-status-value">No official stats yet</p>
</div>
<div>
<p class="af-status-label">Modifier stack</p>
<p class="af-status-value">Coming soon</p>
</div>
<div>
<p class="af-status-label">Version</p>
<p class="af-status-value">Foundation v0.1</p>
</div>
</div>
</section>
<section class="af-grid">
<div class="af-card">
<div class="af-card-header">
<h2>Base inputs</h2>
<p>Enter a prototype loadout and tweak values to see combat pacing.</p>
</div>
<form class="af-form" id="af-calculator">
<label>
Weapon name
<input type="text" name="weaponName" placeholder="Prototype AR" autocomplete="off">
</label>
<label>
Base damage
<input type="number" name="baseDamage" step="0.01" min="0" placeholder="32">
</label>
<label>
Projectiles per shot
<input type="number" name="projectiles" step="1" min="1" value="1">
</label>
<label>
Rate of fire (RPM)
<input type="number" name="rpm" step="0.1" min="0" placeholder="720">
</label>
<label>
Magazine size
<input type="number" name="magazine" step="1" min="0" placeholder="30">
</label>
<label>
Reload time (seconds)
<input type="number" name="reload" step="0.1" min="0" placeholder="2.4">
</label>
<label>
Target health (optional)
<input type="number" name="targetHealth" step="1" min="0" placeholder="200">
</label>
<div class="af-form-actions">
<button type="button" id="af-reset">Reset</button>
<button type="button" id="af-copy">Copy summary</button>
</div>
</form>
</div>
<div class="af-card">
<div class="af-card-header">
<h2>Calculated outputs</h2>
<p>Instantly generated from the values you enter.</p>
</div>
<div class="af-metrics" id="af-metrics">
<div class="af-metric">
<p class="af-metric-label">Damage per shot</p>
<p class="af-metric-value" data-output="shotDamage">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Burst DPS</p>
<p class="af-metric-value" data-output="burstDps">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Sustained DPS</p>
<p class="af-metric-value" data-output="sustainedDps">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Time to empty</p>
<p class="af-metric-value" data-output="timeToEmpty">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Magazine damage</p>
<p class="af-metric-value" data-output="magDamage">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Time to eliminate</p>
<p class="af-metric-value" data-output="ttk">--</p>
</div>
</div>
<div class="af-callout">
<h3>Placeholder roadmap</h3>
<ul>
<li>Attachment tuning stacks</li>
<li>Operative perks &amp; passive bonuses</li>
<li>Armor breakpoints + elemental statuses</li>
</ul>
</div>
</div>
</section>
<section class="af-grid">
<div class="af-card">
<div class="af-card-header">
<h2>Modifier library</h2>
<p>No live modifiers yet. Use this space to jot down prototype buffs.</p>
</div>
<div class="af-empty">
<p>Modifier slots are empty.</p>
<button type="button" class="af-muted-button">Add placeholder</button>
</div>
</div>
<div class="af-card">
<div class="af-card-header">
<h2>Loadout notes</h2>
<p>Capture ideas for upgrades, attachments, or role identity.</p>
</div>
<textarea class="af-notes" placeholder="Example: Assault rifle tuned for mid-range suppression."></textarea>
</div>
</section>
</main>
<div id="weapon-form">
<div>
<h2>New Weapon</h2>
<form id="weaponForm">
<label>
Name:<br>
<input type="text" name="name" required>
</label><br><br>
<label>
Damage:<br>
<input type="number" step="0.01" name="damage" min="0" required>
</label><br><br>
<label>
Rounds Per Minute:<br>
<input type="number" step="0.01" name="rpm" min="0" required>
</label><br><br>
<label>
Magazine Size:<br>
<input type="number" name="magazin" min="1" required>
</label><br><br>
<label>
Reload Time:<br>
<input type="number" step="0.01" name="reload-time" min="0" required>
</label><br><br>
<label>
Damage Multiplier (bullets per shot):
<br>
<input type="number" name="multiplier" min="0" required>
</label>
<fieldset class="checkbox-group">
<legend>Weapon Type<span class="required">*</span></legend>
<label><input type="checkbox" name="gun-type" value="PRIMARY"> Primary</label>
<label><input type="checkbox" name="gun-type" value="SECONDARY"> Secondary</label>
<label><input type="checkbox" name="gun-type" value="WW2"> WW2</label>
<label><input type="checkbox" name="gun-type" value="RIFLE"> Rifle</label>
<label><input type="checkbox" name="gun-type" value="SOVIET"> Soviet</label>
<label><input type="checkbox" name="gun-type" value="SMG"> SMG</label>
<label><input type="checkbox" name="gun-type" value="SHOTGUN"> Shotgun</label>
<label><input type="checkbox" name="gun-type" value="LMG"> LMG</label>
<label><input type="checkbox" name="gun-type" value="PISTOL"> Pistol</label>
<label><input type="checkbox" name="gun-type" value="SPECIAL"> Special</label>
<label><input type="checkbox" name="gun-type" value="SEMI-AUTO"> Semi-Auto</label>
</fieldset>
<button type="submit" id="submit-btn">Create</button>
<button type="button" id="weapon-cancel">Cancel</button>
</form>
</div>
</div>
</body>
<script src="{{ url_for('static', filename='filterWeapons.js') }}"></script>
<script>
const hamburger = document.querySelector('.hamburger');
const navMenu = document.querySelector('.nav-menu');
function lockBodyScroll() {
document.body.style.overflow = 'hidden';
}
function unlockBodyScroll() {
document.body.style.overflow = '';
}
openBtn.addEventListener('click', () => {
modal.classList.add('show');
lockBodyScroll();
});
closeBtn.addEventListener('click', () => {
modal.classList.remove('show');
form.reset();
isEditing = false;
unlockBodyScroll();
});
modal.addEventListener('click', e => {
if (e.target === modal) {
modal.classList.remove('show');
form.reset();
isEditing = false;
unlockBodyScroll();
}
});
submitBtn.addEventListener('click', () => {
modal.classList.remove('show');
unlockBodyScroll();
})
function setMenu(open) {
hamburger.classList.toggle('active', open);
navMenu.classList.toggle('active', open);
document.body.classList.toggle('menu-open', open);
hamburger.setAttribute('aria-expanded', open ? 'true' : 'false');
}
hamburger.addEventListener('click', () => {
const isOpen = hamburger.classList.contains('active');
setMenu(!isOpen);
});
document.addEventListener('keydown', (e) => {
if (e.key === 'Escape') setMenu(false);
});
navMenu.querySelectorAll('a').forEach(link =>
link.addEventListener('click', () => setMenu(false))
);
document.addEventListener('DOMContentLoaded', function () {
var coll = document.getElementsByClassName("collapsible-header");
for (var i = 0; i < coll.length; i++) {
coll[i].addEventListener("click", function () {
this.classList.toggle("active");
var content = this.nextElementSibling;
if (content.style.display === "block") {
content.style.display = "none";
} else {
content.style.display = "block";
}
});
}
});
</script>
</html>
</body>
</html>