fixed bloxy cola (critical error) lol
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+34
-30
@@ -168,7 +168,6 @@ function populateModifiers(modifiers) {
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return section;
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};
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// Clear any existing modifiers
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modifiersContainer.innerHTML = '';
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@@ -197,45 +196,51 @@ function applyModifiers() {
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let baseReloadTime = selectedWeapon.reload_time;
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// Modifiers initialization
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let damageModifier = { additive: 0, multiplicative: 1 };
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let rpmModifier = { additive: 0, multiplicative: 1 };
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let reloadTimeModifier = { additive: 0, multiplicative: 1 };
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let damageModifier = {additive: 0, multiplicative: 1};
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let rpmModifier = {additive: 0, multiplicative: 1};
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let reloadTimeModifier = {additive: 0, multiplicative: 1};
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// Function to process individual modifiers
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const processModifier = (mod, rpmModifier, reloadTimeModifier, damageModifier) => {
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// Handle multi-buff modifiers
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const processModifier = (mod) => {
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const modType = mod.dataset.type;
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const modValue = parseFloat(mod.value);
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if (mod.dataset.buffs) {
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const buffs = JSON.parse(mod.dataset.buffs);
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const buffs = JSON.parse(mod.dataset.buffs); // Parse buffs data from the data-buffs attribute
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buffs.forEach(buff => {
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// Apply each buff
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applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier);
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});
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} else {
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// Single buff modifier
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const singleBuff = {
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type: mod.dataset.type === 'multiplicative' ? 'multiplicative' : 'additive',
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value: parseFloat(mod.value)
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type: modType === 'multiplicative' ? 'multiplicative' : 'additive', // Use the proper modifier type
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buffType: modType,
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value: modValue
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};
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// Apply the single buff depending on its stat
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if (mod.id.includes('damage')) applyBuff({ stat: 'damage', ...singleBuff }, rpmModifier, reloadTimeModifier, damageModifier);
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if (mod.id.includes('rpm')) applyBuff({ stat: 'rpm', ...singleBuff }, rpmModifier, reloadTimeModifier, damageModifier);
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if (mod.id.includes('reload')) applyBuff({ stat: 'reloadTime', ...singleBuff }, rpmModifier, reloadTimeModifier, damageModifier);
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if (mod.id.includes('damage')) {
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singleBuff.type = 'damage'; // This mod applies to damage
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} else if (mod.id.includes('rpm')) {
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singleBuff.type = 'rpm'; // This mod applies to RPM
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} else if (mod.id.includes('reload')) {
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singleBuff.type = 'reloadTime'; // This mod applies to reload time
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}
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applyBuff(singleBuff, rpmModifier, reloadTimeModifier, damageModifier);
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}
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};
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// Process global modifiers
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// Process global modifiers
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document.querySelectorAll('#modifiers input:checked').forEach(mod => {
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processModifier(mod, rpmModifier, reloadTimeModifier, damageModifier);
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processModifier(mod);
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});
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// Process operative-specific modifiers
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// Process operative-specific modifiers
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if (selectedOperative) {
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document.querySelectorAll('#operative-modifiers input:checked').forEach(mod => {
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processModifier(mod, rpmModifier, reloadTimeModifier, damageModifier);
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processModifier(mod);
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});
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}
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// Recalculate with applied modifiers
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// Recalculate with applied modifiers
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let damage = baseDamage * damageModifier.multiplicative;
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damage += damageModifier.additive;
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@@ -250,26 +255,25 @@ function applyModifiers() {
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}
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// Helper function to apply individual buffs
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function applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier = null) {
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const {stat, type, value} = buff;
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const {type, buffType, value} = buff;
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// Apply buffs based on the stat being modified
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if (stat === 'rpm') {
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if (type === 'multiplicative') rpmModifier.multiplicative *= value;
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else if (type === 'additive') rpmModifier.additive += value;
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if (type === 'rpm') {
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if (buffType === 'multiplicative') rpmModifier.multiplicative *= value;
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else if (buffType === 'additive') rpmModifier.additive += value;
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}
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if (stat === 'reloadTime') {
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if (type === 'multiplicative') reloadTimeModifier.multiplicative *= value;
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else if (type === 'additive') reloadTimeModifier.additive += value;
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if (type === 'reloadTime') {
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if (buffType === 'multiplicative') reloadTimeModifier.multiplicative *= value;
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else if (buffType === 'additive') reloadTimeModifier.additive += value;
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}
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// Apply damage buffs
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if (stat === 'damage' && damageModifier) {
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if (type === 'multiplicative') damageModifier.multiplicative *= value;
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else if (type === 'additive') damageModifier.additive += value;
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if (type === 'damage' && damageModifier) {
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if (buffType === 'multiplicative') damageModifier.multiplicative *= value;
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else if (buffType === 'additive') damageModifier.additive += value;
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}
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}
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