Correctly implemented Calculator, just some perks and abilities are currently missing

This commit is contained in:
IM23a-spirgif
2024-09-15 19:37:27 +02:00
parent 4a27c4e5e1
commit 973baff0d1
2 changed files with 141 additions and 103 deletions
+80 -38
View File
@@ -39,14 +39,14 @@ function updateWeaponStats(weapon) {
const statsElement = document.getElementById('weapon-stats'); const statsElement = document.getElementById('weapon-stats');
statsElement.innerHTML = ` statsElement.innerHTML = `
<p>Name: ${weapon.name}</p> <p>Name: ${weapon.name}</p>
<p>Damage: ${weapon.damage}</p> <p>Damage: ${weapon.damage * weapon.damage_multiplier}</p>
<p>RPM: ${weapon.rpm}</p> <p>RPM: ${weapon.rpm}</p>
<p>Mag Size: ${weapon.mag_size}</p> <p>Mag Size: ${weapon.mag_size}</p>
<p>Reload Time: ${weapon.reload_time}</p> <p>Reload Time: ${weapon.reload_time}</p>
`; `;
// Store values for further calculations // Store values for further calculations
const damage = weapon.damage; const damage = weapon.damage * weapon.damage_multiplier;
const rpm = weapon.rpm; const rpm = weapon.rpm;
const magSize = weapon.mag_size; const magSize = weapon.mag_size;
const reloadTime = weapon.reload_time; const reloadTime = weapon.reload_time;
@@ -70,26 +70,34 @@ function populateModifiers(modifiers) {
const modifiersContainer = document.getElementById('modifiers'); const modifiersContainer = document.getElementById('modifiers');
const createModifierSection = (title, modifierList) => { const createModifierSection = (title, modifierList) => {
const section = document.createElement('div'); const section = document.createElement('div');
const header = document.createElement('h3'); const header = document.createElement('h3');
header.textContent = title; header.textContent = title;
section.appendChild(header); section.appendChild(header);
modifierList.forEach(mod => { modifierList.forEach(mod => {
const label = document.createElement('label'); const label = document.createElement('label');
const input = document.createElement('input'); const input = document.createElement('input');
input.type = 'checkbox'; input.type = 'checkbox';
input.id = mod.id; input.id = mod.id;
// Check if the modifier has multiple buffs
if (mod.buffs) {
input.dataset.buffs = JSON.stringify(mod.buffs); // Store buffs data as a string in data-buffs
} else {
input.value = mod.value; input.value = mod.value;
input.dataset.type = mod.type; // Store if it's additive or multiplicative input.dataset.type = mod.type; // Store if it's additive or multiplicative
label.appendChild(input); }
label.appendChild(document.createTextNode(mod.label));
section.appendChild(label); label.appendChild(input);
section.appendChild(document.createElement('br')); label.appendChild(document.createTextNode(mod.label));
}); section.appendChild(label);
section.appendChild(document.createElement('br'));
});
return section;
};
return section;
};
// Clear any existing modifiers // Clear any existing modifiers
modifiersContainer.innerHTML = ''; modifiersContainer.innerHTML = '';
@@ -114,41 +122,51 @@ function applyModifiers() {
if (!selectedWeapon) return; if (!selectedWeapon) return;
// Get the base stats from the selected weapon // Get the base stats from the selected weapon
let baseDamage = selectedWeapon.damage; let baseDamage = selectedWeapon.damage * selectedWeapon.damage_multiplier;
let baseRpm = selectedWeapon.rpm; let baseRpm = selectedWeapon.rpm;
let baseReloadTime = selectedWeapon.reload_time; let baseReloadTime = selectedWeapon.reload_time;
// Initialize the modifier objects // Initialize the modifier objects
let damageModifier = {additive: 0, multiplicative: 1, flat: 0}; let damageModifier = { additive: 0, multiplicative: 1 };
let rpmModifier = {additive: 0, multiplicative: 1}; let rpmModifier = { additive: 0, multiplicative: 1 };
let reloadTimeModifier = {additive: 0, multiplicative: 1}; let reloadTimeModifier = { additive: 0, multiplicative: 1 };
// Collect checked modifier values // Collect checked modifier values
document.querySelectorAll('#modifiers input:checked').forEach(mod => { document.querySelectorAll('#modifiers input:checked').forEach(mod => {
const modType = mod.dataset.type; const modType = mod.dataset.type;
const modValue = parseFloat(mod.value); const modValue = parseFloat(mod.value);
// Apply damage modifiers
if (mod.id.includes('damage')) {
if (modType === 'multiplicative') damageModifier.multiplicative *= modValue; // Multiplicative
else if (modType === 'additive') damageModifier.additive += modValue; // Additive
}
// Apply RPM modifiers // Handle multi-buff modifiers (like Bloxy Cola or Firefight)
if (mod.id.includes('rpm')) { if (mod.dataset.buffs) {
if (modType === 'multiplicative') rpmModifier.multiplicative *= modValue; const buffs = JSON.parse(mod.dataset.buffs); // Parse buffs data from the data-buffs attribute
else if (modType === 'additive') rpmModifier.additive += modValue; buffs.forEach(buff => {
} // Apply each buff
applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier);
});
} else {
// Handle single-buff modifiers
const singleBuff = {
type: modType === 'multiplicative' ? 'multiplicative' : 'additive', // Use the proper modifier type
buffType: modType,
value: modValue
};
// Apply Reload Time modifiers if (mod.id.includes('damage')) {
if (mod.id.includes('reloadTime')) { singleBuff.type = 'damage'; // This mod applies to damage
if (modType === 'multiplicative') reloadTimeModifier.multiplicative *= modValue; } else if (mod.id.includes('rpm')) {
else if (modType === 'additive') reloadTimeModifier.additive += modValue; singleBuff.type = 'rpm'; // This mod applies to RPM
} else if (mod.id.includes('reload')) {
singleBuff.type = 'reloadTime'; // This mod applies to reload time
}
// Apply the single buff
applyBuff(singleBuff, rpmModifier, reloadTimeModifier, damageModifier);
} }
}); });
// Apply the damage modifiers // Apply the damage modifiers
let damage = baseDamage * damageModifier.multiplicative; // First apply multiplicative modifiers// Then apply percentage-based additive modifiers let damage = baseDamage * damageModifier.multiplicative; // First apply multiplicative modifiers
damage += damageModifier.additive; // Finally, add the flat additive modifier (e.g., HE Rounds) damage += damageModifier.additive; // Then apply percentage-based additive modifiers
// Apply the RPM modifiers // Apply the RPM modifiers
let rpm = baseRpm * rpmModifier.multiplicative; let rpm = baseRpm * rpmModifier.multiplicative;
@@ -165,6 +183,30 @@ function applyModifiers() {
updateModifiedWeaponStats(damage, rpm, reloadTime); updateModifiedWeaponStats(damage, rpm, reloadTime);
} }
// Helper function to apply individual buffs
function applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier = null) {
const { type, buffType, value } = buff;
// Apply buffs based on type
if (type === 'rpm') {
if (buffType === 'multiplicative') rpmModifier.multiplicative *= value;
else if (buffType === 'additive') rpmModifier.additive += value;
}
if (type === 'reloadTime') {
if (buffType === 'multiplicative') reloadTimeModifier.multiplicative *= value;
else if (buffType === 'additive') reloadTimeModifier.additive += value;
}
// Apply damage buffs
if (type === 'damage' && damageModifier) {
if (buffType === 'multiplicative') damageModifier.multiplicative *= value;
else if (buffType === 'additive') damageModifier.additive += value;
}
}
// Function to calculate DPS and DPM with optional modifiers // Function to calculate DPS and DPM with optional modifiers
function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) { function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) {
const rps = rpm / 60; // Rounds per second const rps = rpm / 60; // Rounds per second
+61 -65
View File
@@ -1,31 +1,31 @@
{ {
"itemBuffs": [ "itemBuffs": [
{ {
"id": "damage-item-additive", "id": "damage-item-additive-elite-he-rounds",
"label": "Elite HE Rounds (+14 damage)", "label": "Elite HE Rounds (+14 damage)",
"value": 14, "value": 14,
"type": "additive" "type": "additive"
}, },
{ {
"id": "damage-item-additive", "id": "damage-item-additive-he-rounds",
"label": "HE Rounds (+8 damage)", "label": "HE Rounds (+8 damage)",
"value": 8, "value": 8,
"type": "additive" "type": "additive"
}, },
{ {
"id": "damage-item-multiplicative", "id": "damage-item-multiplicative-strength-mixture",
"label": "Strength Mixture (+20% damage)", "label": "Strength Mixture (+20% damage)",
"value": 1.2, "value": 1.2,
"type": "multiplicative" "type": "multiplicative"
}, },
{ {
"id": "damage-item-multiplicative", "id": "damage-item-multiplicative-fortunos-necklace",
"label": "Fortunos Necklace (+15% damage)", "label": "Fortunos Necklace (+15% damage)",
"value": 1.15, "value": 1.15,
"type": "multiplicative" "type": "multiplicative"
}, },
{ {
"id": "multiple-buffs", "id": "multiple-buffs-bloxy-cola",
"label": "Bloxy Cola (+25% Firerate, +100% Reload Speed)", "label": "Bloxy Cola (+25% Firerate, +100% Reload Speed)",
"buffs": [ "buffs": [
{ {
@@ -41,13 +41,13 @@
] ]
}, },
{ {
"id": "damage-item-multiplicative", "id": "damage-item-multiplicative-enhancer",
"label": "Enhancer (+10% damage)", "label": "Enhancer (+10% damage)",
"value": 1.1, "value": 1.1,
"type": "multiplicative" "type": "multiplicative"
}, },
{ {
"id": "damage-item-multiplicative", "id": "damage-item-multiplicative-teleport-device",
"label": "Teleport Device (+25% damage)", "label": "Teleport Device (+25% damage)",
"value": 1.25, "value": 1.25,
"type": "multiplicative" "type": "multiplicative"
@@ -55,77 +55,73 @@
], ],
"operativePerks": [ "operativePerks": [
{ {
"id": "damage-perk-additive", "id": "damage-perk-multiplicative-fbi-badge",
"label": "Operative Damage Additive +15%", "label": "FBI Badge (+10% Damage)",
"value": 0.15, "value": 1.1,
"type": "additive"
},
{
"id": "damage-perk-multiplicative",
"label": "Operative Damage Multiplicative +30%",
"value": 1.3,
"type": "multiplicative"
},
{
"id": "rpm-perk-additive",
"label": "Operative RPM Additive +10%",
"value": 0.1,
"type": "additive"
},
{
"id": "rpm-perk-multiplicative",
"label": "Operative RPM Multiplicative +20%",
"value": 1.2,
"type": "multiplicative"
},
{
"id": "reloadTime-perk-additive",
"label": "Operative Reload Time Additive -10%",
"value": -0.1,
"type": "additive"
},
{
"id": "reloadTime-perk-multiplicative",
"label": "Operative Reload Time Multiplicative -20%",
"value": 0.8,
"type": "multiplicative" "type": "multiplicative"
} }
], ],
"abilityPerks": [ "abilityPerks": [
{ {
"id": "damage-ability-additive", "id": "multiple-buffs-firefight",
"label": "Ability Damage Additive +20%", "label": "[Heath] Firefight (+35% Damage, +40% Reload Speed)",
"value": 0.2, "buffs": [
"type": "additive" {
"type": "damage",
"value": 1.35,
"buffType": "multiplicative"
},
{
"type": "reloadTime",
"value": 0.6,
"buffType": "multiplicative"
}
]
}, },
{ {
"id": "damage-ability-multiplicative", "id": "damage-ability-multiplicative-heath-spawn",
"label": "Ability Damage Multiplicative +40%", "label": "[Heath] Heath Spawn (+30% Damage)",
"value": 1.4,
"type": "multiplicative"
},
{
"id": "rpm-ability-additive",
"label": "Ability RPM Additive +10%",
"value": 0.1,
"type": "additive"
},
{
"id": "rpm-ability-multiplicative",
"label": "Ability RPM Multiplicative +30%",
"value": 1.3, "value": 1.3,
"type": "multiplicative" "type": "multiplicative"
}, },
{ {
"id": "reloadTime-ability-additive", "id": "multiple-buffs-warcry",
"label": "Ability Reload Time Additive -5%", "label": "[SD Captain] War Cry(+25% Damage, +?% Reload Speed)",
"value": -0.05, "buffs": [
"type": "additive" {
"type": "damage",
"value": 1.25,
"buffType": "multiplicative"
},
{
"type": "reloadTime",
"value": 1,
"buffType": "multiplicative"
}
]
}, },
{ {
"id": "reloadTime-ability-multiplicative", "id": "damage-ability-multiplicative-blackout",
"label": "Ability Reload Time Multiplicative -15%", "label": "[Hacker] Blackout (+30% Damage)",
"value": 0.85, "value": 1.3,
"type": "multiplicative"
},
{
"id": "damage-ability-multiplicative-red-scan",
"label": "[TRU] Red Scan (+30% Damage)",
"value": 1.3,
"type": "multiplicative"
},
{
"id": "damage-ability-multiplicative-red-scan",
"label": "[TRU] Green Scan (+50% Damage)",
"value": 1.5,
"type": "multiplicative"
},
{
"id": "damage-ability-multiplicative-point-out",
"label": "[UIU Detective] Point Out (+50% Damage)",
"value": 1.5,
"type": "multiplicative" "type": "multiplicative"
} }
] ]