added default value for selectors and some more operatives
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@@ -238,6 +238,9 @@ function applyModifiers() {
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if (mod.appliesTo && mod.appliesTo !== selectedWeapon.guntype) {
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return; // Skip this modifier
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}
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if (mod.operatives && selectedOperative && mod.operatives !== selectedOperative.category) {
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return; // Skip this modifier if it doesn't apply to the current operative's category
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}
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// Handle modifiers with multiple buffs
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if (mod.dataset.buffs) {
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@@ -266,7 +269,7 @@ function applyModifiers() {
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}
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};
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// Function to process operative-based modifiers
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// Function to process operative-specific modifiers
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const processOperativeModifier = (mod) => {
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if (mod.appliesNotTo && mod.appliesNotTo === selectedWeapon.guntype) {
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return; // Skip this modifier for this weapon type
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@@ -275,6 +278,11 @@ function applyModifiers() {
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return; // Skip if the modifier does not apply to this weapon type
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}
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// Ensure that the modifier only applies if it matches the selected operative's category
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if (mod.operatives && selectedOperative && mod.operatives !== selectedOperative.category) {
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return; // Skip this modifier if it doesn't apply to the current operative's category
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}
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// Handle operative modifiers with multiple buffs
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if (mod.buffs) {
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mod.buffs.forEach(buff => {
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@@ -303,11 +311,9 @@ function applyModifiers() {
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processModifier(mod);
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});
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// Re-apply listener after change
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modifiersContainer.addEventListener('change', applyModifiers);
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// Process operative-specific modifiers
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// Process operative-specific modifiers that are checked
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const operativeSection = document.getElementById('operative-modifiers');
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operativeSection.querySelectorAll('input:checked').forEach(mod => {
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@@ -319,7 +325,6 @@ function applyModifiers() {
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}
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});
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// Recalculate with applied modifiers
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let damage = baseDamage * damageModifier.multiplicative;
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damage += damageModifier.additive;
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@@ -337,7 +337,7 @@
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"rpm": 30,
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"mag_size": 5,
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"reload_time": 3.5,
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"guntype": "RIFLE?"
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"guntype": "RIFLE"
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},
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{
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"id": 38,
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@@ -182,8 +182,8 @@
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"appliesTo": ""
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},
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{
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"id": "adrenaline-damage-perk",
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"label": "All Upgrades (+30% Damage)",
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"id": "anarchist-adrenaline-damage-perk",
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"label": "Adrenaline (+30% Damage)",
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"value": 1.3,
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"type": "multiplicative",
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"appliesTo": ""
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@@ -1097,6 +1097,87 @@
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"appliesTo": "SMG"
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}
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]
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},
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{
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"id": "GRU-P-Assault",
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"name": "GRU-P Assault",
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"category": "GRU-P",
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"modifiers": [
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{
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"id": "not-step-back-damage-perk",
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"label": "Not one step back (+50% Damage)",
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"value": 1.5,
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"type": "multiplicative",
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"appliesTo": ""
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},
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{
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"id": "gru-p-assault-mastery-reload-perk",
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"label": "Mastery [SOVIET WEAPONS] (+10% Reload Speed)",
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"buffs": [
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{
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"type": "reloadTime",
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"value": 0.9,
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"buffType": "multiplicative"
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}
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],
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"appliesTo": "SOVIET"
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},
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{
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"id": "gru-p-assault-mastery-damage-perk",
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"label": "Mastery (+20% Damage)",
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"buffs": [
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{
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"type": "damage",
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"value": 1.2,
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"buffType": "multiplicative"
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}
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],
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"appliesTo": ""
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},
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{
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"id": "gru-p-assault-patriotic-damage-perk",
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"label": "Patriotic (+60% Damage)",
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"buffs": [
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{
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"type": "damage",
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"value": 1.6,
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"buffType": "multiplicative"
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}
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],
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"appliesTo": ""
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}
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]
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},
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{
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"id": "GRU-P-Specialist",
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"name": "GRU-P Specialist",
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"category": "GRU-P",
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"modifiers": [
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{
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"id": "well-taught-reload-perk",
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"label": "Not one step back (+50% Reload Speed)",
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"buffs": [
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{
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"type": "reloadTime",
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"value": 0.5,
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"buffType": "multiplicative"
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}
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],
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"appliesNotTo": "SHOTGUN"
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},
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{
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"id": "heavy-bullets-damage-perk",
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"label": "Heavy Bullets (+32% Damage)",
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"buffs": [
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{
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"type": "damage",
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"value": 1.32,
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"buffType": "multiplicative"
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}
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],
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"appliesTo": ""
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}
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]
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}
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]
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}
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