added search bar
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@@ -401,6 +401,66 @@ function updateModifiedWeaponStats(damage, rpm, reloadTime) {
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`;
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}
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// Function to filter weapons in the dropdown based on search input
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function filterWeapons() {
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const input = document.getElementById('weapon-search').value.toLowerCase();
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const weaponSelect = document.getElementById('weapon-select');
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const options = weaponSelect.getElementsByTagName('option');
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let firstVisibleOption = null; // Variable to track the first matching option
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for (let i = 0; i < options.length; i++) {
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const optionText = options[i].textContent || options[i].innerText;
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// Check if the option matches the search query
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if (optionText.toLowerCase().indexOf(input) > -1) {
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options[i].style.display = ''; // Show matching option
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if (!firstVisibleOption) {
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firstVisibleOption = options[i]; // Save the first visible option
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}
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} else {
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options[i].style.display = 'none'; // Hide non-matching option
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}
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}
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// Automatically select the first visible matching option
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if (firstVisibleOption) {
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weaponSelect.value = firstVisibleOption.value;
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}
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}
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// Function to filter operatives in the dropdown based on search input
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function filterOperatives() {
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const input = document.getElementById('operative-search').value.toLowerCase();
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const operativeSelect = document.getElementById('operative-select');
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const options = operativeSelect.getElementsByTagName('option');
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let firstVisibleOption = null; // Track the first matching option
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for (let i = 0; i < options.length; i++) {
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const optionText = options[i].textContent || options[i].innerText;
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// Check if the option matches the search query
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if (optionText.toLowerCase().indexOf(input) > -1) {
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options[i].style.display = ''; // Show matching option
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if (!firstVisibleOption) {
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firstVisibleOption = options[i]; // Save the first visible option
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}
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} else {
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options[i].style.display = 'none'; // Hide non-matching option
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}
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}
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// Automatically select the first visible matching option
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if (firstVisibleOption) {
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operativeSelect.value = firstVisibleOption.value;
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}
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}
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// Attach event listeners to the search inputs
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document.getElementById('weapon-search').addEventListener('keyup', filterWeapons);
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document.getElementById('operative-search').addEventListener('keyup', filterOperatives);
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// Call the fetch function to load the data and populate the dropdown on page load
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fetchWeaponsData();
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fetchModifiers();
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