added search bar
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@@ -401,6 +401,66 @@ function updateModifiedWeaponStats(damage, rpm, reloadTime) {
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`;
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}
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// Function to filter weapons in the dropdown based on search input
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function filterWeapons() {
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const input = document.getElementById('weapon-search').value.toLowerCase();
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const weaponSelect = document.getElementById('weapon-select');
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const options = weaponSelect.getElementsByTagName('option');
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let firstVisibleOption = null; // Variable to track the first matching option
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for (let i = 0; i < options.length; i++) {
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const optionText = options[i].textContent || options[i].innerText;
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// Check if the option matches the search query
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if (optionText.toLowerCase().indexOf(input) > -1) {
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options[i].style.display = ''; // Show matching option
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if (!firstVisibleOption) {
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firstVisibleOption = options[i]; // Save the first visible option
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}
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} else {
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options[i].style.display = 'none'; // Hide non-matching option
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}
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}
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// Automatically select the first visible matching option
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if (firstVisibleOption) {
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weaponSelect.value = firstVisibleOption.value;
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}
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}
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// Function to filter operatives in the dropdown based on search input
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function filterOperatives() {
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const input = document.getElementById('operative-search').value.toLowerCase();
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const operativeSelect = document.getElementById('operative-select');
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const options = operativeSelect.getElementsByTagName('option');
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let firstVisibleOption = null; // Track the first matching option
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for (let i = 0; i < options.length; i++) {
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const optionText = options[i].textContent || options[i].innerText;
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// Check if the option matches the search query
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if (optionText.toLowerCase().indexOf(input) > -1) {
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options[i].style.display = ''; // Show matching option
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if (!firstVisibleOption) {
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firstVisibleOption = options[i]; // Save the first visible option
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}
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} else {
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options[i].style.display = 'none'; // Hide non-matching option
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}
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}
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// Automatically select the first visible matching option
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if (firstVisibleOption) {
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operativeSelect.value = firstVisibleOption.value;
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}
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}
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// Attach event listeners to the search inputs
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document.getElementById('weapon-search').addEventListener('keyup', filterWeapons);
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document.getElementById('operative-search').addEventListener('keyup', filterOperatives);
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// Call the fetch function to load the data and populate the dropdown on page load
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fetchWeaponsData();
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fetchModifiers();
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@@ -187,7 +187,7 @@
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"rpm": 850,
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"mag_size": 32,
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"reload_time": 2,
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"guntype": "SMG"
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"guntype": ["SMG", "SECONDARY"]
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},
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{
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"id": 23,
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@@ -217,7 +217,7 @@
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"rpm": 750,
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"mag_size": 65,
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"reload_time": 2,
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"guntype": "SMG"
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"guntype": ["SMG", "SECONDARY"]
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},
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{
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"id": 26,
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@@ -227,7 +227,7 @@
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"rpm": 780,
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"mag_size": 30,
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"reload_time": 2.65,
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"guntype": "SMG"
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"guntype": ["SMG", "SECONDARY"]
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},
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{
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"id": 27,
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@@ -247,7 +247,7 @@
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"rpm": 800,
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"mag_size": 25,
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"reload_time": 2.5,
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"guntype": "SMG"
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"guntype": ["SMG", "SECONDARY"]
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},
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{
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"id": 29,
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@@ -257,7 +257,7 @@
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"rpm": 800,
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"mag_size": 25,
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"reload_time": 2.5,
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"guntype": "SMG"
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"guntype": ["SMG", "SECONDARY"]
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},
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{
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"id": 30,
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@@ -1,3 +1,11 @@
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input[type="text"] {
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width: 100%;
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padding: 8px;
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margin: 10px 0;
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box-sizing: border-box;
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font-size: 16px;
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}
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body {
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background-image: url("/static/img/trlbg1.jpg");
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background-repeat: no-repeat;
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@@ -70,16 +70,21 @@
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</header>
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<main>
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<label for="weapon-select">Choose a weapon:</label>
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<label for="weapon-search"></label>
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<input type="text" id="weapon-search" placeholder="Search weapons..." onkeyup="filterWeapons()">
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<br>
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<label for="weapon-select"></label>
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<select id="weapon-select" name="weapons">
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<option value="">Select a Weapon</option> <!-- This is the placeholder option -->
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</select>
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<label for="operative-select">Pick an Operative</label>
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<label for="operative-search"></label>
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<input type="text" id="operative-search" placeholder="Search operatives..." onkeyup="filterOperatives()">
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<br>
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<label for="operative-select"></label>
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<select id="operative-select">
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<option value="">Select an operative</option> <!-- This is the placeholder option -->
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</select>
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</select><br>
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<!-- Weapon Stats Display -->
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<div id="weapon-stats"></div>
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