Fixed modifiers and added all the item buffs, bloxy cola does not yet work because it applies 2 buffs.

This commit is contained in:
IM23a-spirgif
2024-09-15 12:42:24 +02:00
parent 43ee6ee579
commit ab458ee981
2 changed files with 177 additions and 50 deletions
+52 -31
View File
@@ -101,66 +101,77 @@ function populateModifiers(modifiers) {
modifiersContainer.appendChild(createModifierSection('Operative Perks', modifiers.operativePerks)); modifiersContainer.appendChild(createModifierSection('Operative Perks', modifiers.operativePerks));
// Add Ability Perks // Add Ability Perks
modifiersContainer.appendChild(createModifierSection('Ability Perks', modifiers.abilityPerks)); modifiersContainer.appendChild(createModifierSection('Abilities', modifiers.abilityPerks));
// Add event listener to recalculate DPS/DPM when modifiers are toggled // Add event listener to recalculate DPS/DPM when modifiers are toggled
modifiersContainer.addEventListener('change', applyModifiers); modifiersContainer.addEventListener('change', applyModifiers);
} }
// Function to apply the modifiers and recalculate DPS and DPM // Function to apply the modifiers and recalculate DPS and DPM
// Function to apply the modifiers and recalculate damage, RPM, and reloadTime
// Function to apply the modifiers and recalculate damage, RPM, and reloadTime
function applyModifiers() { function applyModifiers() {
if (!selectedWeapon) return; if (!selectedWeapon) return;
const damage = selectedWeapon.damage; // Get the base stats from the selected weapon
let rpm = selectedWeapon.rpm; let baseDamage = selectedWeapon.damage;
const magSize = selectedWeapon.mag_size; let baseRpm = selectedWeapon.rpm;
const reloadTime = selectedWeapon.reload_time; let baseReloadTime = selectedWeapon.reload_time;
let dpsModifier = { additive: 0, multiplicative: 1 }; // Initialize the modifier objects
let dpmModifier = { additive: 0, multiplicative: 1 }; let damageModifier = {additive: 0, multiplicative: 1, flat: 0};
let rpmModifier = { additive: 0, multiplicative: 1 }; let rpmModifier = {additive: 0, multiplicative: 1};
let reloadTimeModifier = {additive: 0, multiplicative: 1};
// Collect checked modifier values // Collect checked modifier values
document.querySelectorAll('#modifiers input:checked').forEach(mod => { document.querySelectorAll('#modifiers input:checked').forEach(mod => {
const modType = mod.dataset.type; const modType = mod.dataset.type;
const modValue = parseFloat(mod.value); const modValue = parseFloat(mod.value);
// Apply damage modifiers
if (mod.id.includes('damage')) {
if (modType === 'multiplicative') damageModifier.multiplicative *= modValue; // Multiplicative
else if (modType === 'additive') damageModifier.additive += modValue; // Additive
}
if (mod.id.includes('dps')) { // Apply RPM modifiers
if (modType === 'additive') dpsModifier.additive += modValue;
else dpsModifier.multiplicative *= modValue;
}
if (mod.id.includes('dpm')) {
if (modType === 'additive') dpmModifier.additive += modValue;
else dpmModifier.multiplicative *= modValue;
}
if (mod.id.includes('rpm')) { if (mod.id.includes('rpm')) {
if (modType === 'additive') rpmModifier.additive += modValue; if (modType === 'multiplicative') rpmModifier.multiplicative *= modValue;
else rpmModifier.multiplicative *= modValue; else if (modType === 'additive') rpmModifier.additive += modValue;
}
// Apply Reload Time modifiers
if (mod.id.includes('reloadTime')) {
if (modType === 'multiplicative') reloadTimeModifier.multiplicative *= modValue;
else if (modType === 'additive') reloadTimeModifier.additive += modValue;
} }
}); });
// Apply RPM modifiers // Apply the damage modifiers
rpm = rpm + (rpm * rpmModifier.additive); let damage = baseDamage * damageModifier.multiplicative; // First apply multiplicative modifiers// Then apply percentage-based additive modifiers
rpm = rpm * rpmModifier.multiplicative; damage += damageModifier.additive; // Finally, add the flat additive modifier (e.g., HE Rounds)
// Recalculate DPS and DPM with modifiers // Apply the RPM modifiers
calculateDPSAndDPM(damage, rpm, magSize, reloadTime, dpsModifier, dpmModifier); let rpm = baseRpm * rpmModifier.multiplicative;
rpm = rpm + (rpm * rpmModifier.additive);
// Apply the reload time modifiers
let reloadTime = baseReloadTime * reloadTimeModifier.multiplicative;
reloadTime = reloadTime + (reloadTime * reloadTimeModifier.additive);
// Recalculate DPS and DPM with the modified stats
calculateDPSAndDPM(damage, rpm, selectedWeapon.mag_size, reloadTime);
// Update the displayed weapon stats with the modified values
updateModifiedWeaponStats(damage, rpm, reloadTime);
} }
// Function to calculate DPS, DPM, and RPS with optional modifiers
// Function to calculate DPS and DPM with optional modifiers // Function to calculate DPS and DPM with optional modifiers
function calculateDPSAndDPM(damage, rpm, magSize, reloadTime, dpsModifier = { additive: 0, multiplicative: 1 }, dpmModifier = { additive: 0, multiplicative: 1 }) { function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) {
const rps = rpm / 60; // Rounds per second const rps = rpm / 60; // Rounds per second
let dps = damage * rps; let dps = damage * rps;
const reloadTimeMin = reloadTime / 60; const reloadTimeMin = reloadTime / 60;
let dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm)); let dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm));
// Apply modifiers
dps = dps + (dps * dpsModifier.additive);
dps = dps * dpsModifier.multiplicative;
dpm = dpm + (dpm * dpmModifier.additive);
dpm = dpm * dpmModifier.multiplicative;
// Display the calculated stats // Display the calculated stats
const resultElement = document.getElementById('calculated-stats'); const resultElement = document.getElementById('calculated-stats');
resultElement.innerHTML = ` resultElement.innerHTML = `
@@ -169,6 +180,16 @@ function calculateDPSAndDPM(damage, rpm, magSize, reloadTime, dpsModifier = { ad
`; `;
} }
// Function to display the modified weapon's stats in the UI
function updateModifiedWeaponStats(damage, rpm, reloadTime) {
const statsElement = document.getElementById('weapon-stats');
statsElement.innerHTML = `
<p>Modified Damage: ${damage.toFixed(2)}</p>
<p>Modified RPM: ${rpm.toFixed(2)}</p>
<p>Mag Size: ${selectedWeapon.mag_size}</p>
<p>Modified Reload Time: ${reloadTime.toFixed(2)} seconds</p>
`;
}
// Call the fetch function to load the data and populate the dropdown on page load // Call the fetch function to load the data and populate the dropdown on page load
fetchWeaponsData(); fetchWeaponsData();
+124 -18
View File
@@ -1,26 +1,132 @@
{ {
"itemBuffs": [ "itemBuffs": [
{ "id": "dps-item-additive", "label": "DPS Additive (10%)", "value": 0.1, "type": "additive" }, {
{ "id": "dps-item-multiplicative", "label": "DPS Multiplicative (20%)", "value": 1.2, "type": "multiplicative" }, "id": "damage-item-additive",
{ "id": "dpm-item-additive", "label": "DPM Additive (10%)", "value": 0.1, "type": "additive" }, "label": "Elite HE Rounds (+14 damage)",
{ "id": "dpm-item-multiplicative", "label": "DPM Multiplicative (20%)", "value": 1.2, "type": "multiplicative" }, "value": 14,
{ "id": "rpm-item-additive", "label": "RPM Additive (5%)", "value": 0.05, "type": "additive" }, "type": "additive"
{ "id": "rpm-item-multiplicative", "label": "RPM Multiplicative (10%)", "value": 1.1, "type": "multiplicative" } },
{
"id": "damage-item-additive",
"label": "HE Rounds (+8 damage)",
"value": 8,
"type": "additive"
},
{
"id": "damage-item-multiplicative",
"label": "Strength Mixture (+20% damage)",
"value": 1.2,
"type": "multiplicative"
},
{
"id": "damage-item-multiplicative",
"label": "Fortunos Necklace (+15% damage)",
"value": 1.15,
"type": "multiplicative"
},
{
"id": "multiple-buffs",
"label": "Bloxy Cola (+25% Firerate, +100% Reload Speed)",
"buffs": [
{
"type": "rpm",
"value": 1.25,
"buffType": "multiplicative"
},
{
"type": "reloadTime",
"value": 0,
"buffType": "multiplicative"
}
]
},
{
"id": "damage-item-multiplicative",
"label": "Enhancer (+10% damage)",
"value": 1.1,
"type": "multiplicative"
},
{
"id": "damage-item-multiplicative",
"label": "Teleport Device (+25% damage)",
"value": 1.25,
"type": "multiplicative"
}
], ],
"operativePerks": [ "operativePerks": [
{ "id": "dps-perk-additive", "label": "DPS Additive (15%)", "value": 0.15, "type": "additive" }, {
{ "id": "dps-perk-multiplicative", "label": "DPS Multiplicative (30%)", "value": 1.3, "type": "multiplicative" }, "id": "damage-perk-additive",
{ "id": "dpm-perk-additive", "label": "DPM Additive (15%)", "value": 0.15, "type": "additive" }, "label": "Operative Damage Additive +15%",
{ "id": "dpm-perk-multiplicative", "label": "DPM Multiplicative (30%)", "value": 1.3, "type": "multiplicative" }, "value": 0.15,
{ "id": "rpm-perk-additive", "label": "RPM Additive (10%)", "value": 0.1, "type": "additive" }, "type": "additive"
{ "id": "rpm-perk-multiplicative", "label": "RPM Multiplicative (20%)", "value": 1.2, "type": "multiplicative" } },
{
"id": "damage-perk-multiplicative",
"label": "Operative Damage Multiplicative +30%",
"value": 1.3,
"type": "multiplicative"
},
{
"id": "rpm-perk-additive",
"label": "Operative RPM Additive +10%",
"value": 0.1,
"type": "additive"
},
{
"id": "rpm-perk-multiplicative",
"label": "Operative RPM Multiplicative +20%",
"value": 1.2,
"type": "multiplicative"
},
{
"id": "reloadTime-perk-additive",
"label": "Operative Reload Time Additive -10%",
"value": -0.1,
"type": "additive"
},
{
"id": "reloadTime-perk-multiplicative",
"label": "Operative Reload Time Multiplicative -20%",
"value": 0.8,
"type": "multiplicative"
}
], ],
"abilityPerks": [ "abilityPerks": [
{ "id": "dps-ability-additive", "label": "DPS Additive (20%)", "value": 0.2, "type": "additive" }, {
{ "id": "dps-ability-multiplicative", "label": "DPS Multiplicative (40%)", "value": 1.4, "type": "multiplicative" }, "id": "damage-ability-additive",
{ "id": "dpm-ability-additive", "label": "DPM Additive (20%)", "value": 0.2, "type": "additive" }, "label": "Ability Damage Additive +20%",
{ "id": "dpm-ability-multiplicative", "label": "DPM Multiplicative (40%)", "value": 1.4, "type": "multiplicative" }, "value": 0.2,
{ "id": "rpm-ability-additive", "label": "RPM Additive (10%)", "value": 0.1, "type": "additive" }, "type": "additive"
{ "id": "rpm-ability-multiplicative", "label": "RPM Multiplicative (30%)", "value": 1.3, "type": "multiplicative" } },
{
"id": "damage-ability-multiplicative",
"label": "Ability Damage Multiplicative +40%",
"value": 1.4,
"type": "multiplicative"
},
{
"id": "rpm-ability-additive",
"label": "Ability RPM Additive +10%",
"value": 0.1,
"type": "additive"
},
{
"id": "rpm-ability-multiplicative",
"label": "Ability RPM Multiplicative +30%",
"value": 1.3,
"type": "multiplicative"
},
{
"id": "reloadTime-ability-additive",
"label": "Ability Reload Time Additive -5%",
"value": -0.05,
"type": "additive"
},
{
"id": "reloadTime-ability-multiplicative",
"label": "Ability Reload Time Multiplicative -15%",
"value": 0.85,
"type": "multiplicative"
}
] ]
} }