diff --git a/static/filterWeapons.js b/static/filterWeapons.js index 18b7929..8490108 100644 --- a/static/filterWeapons.js +++ b/static/filterWeapons.js @@ -3,8 +3,8 @@ let selectedOperative = null; // Store the selected operative's data let weapons = []; // This will be populated by the fetched JSON data let globalModifiers = []; // This will be populated by the fetched JSON data let selectedGunTypes = []; // Track selected gun types for filtering -let headshotMultiplier = 0; -let headshotBaseApplied = false; +let headshotMultiplier = 0; // Track Headshot Multiplier +let headshotBaseApplied = false; // Track if Base Headshot Multiplier (+25%) is active // Function to fetch operatives data from JSON @@ -340,7 +340,7 @@ function applyModifiers() { } // Check if the modifier applies to any of the current weapon's tags if (mod.appliesTo && !weaponTags.includes(mod.appliesTo)) { - return; // Skip this modifier if it does not apply to the selected weapon type + return; // Skip this modifier } // Handle operative modifiers with multiple buffs if (mod.buffs) {