Add weapon library dropdown and restyle UI

This commit is contained in:
2026-01-14 20:25:27 +01:00
parent b960f4da3b
commit bfe59fcb39
5 changed files with 447 additions and 428 deletions
+79
View File
@@ -1,4 +1,5 @@
const form = document.getElementById('af-calculator');
const weaponSelect = document.getElementById('af-weapon-select');
const outputs = {
shotDamage: document.querySelector('[data-output="shotDamage"]'),
burstDps: document.querySelector('[data-output="burstDps"]'),
@@ -10,6 +11,7 @@ const outputs = {
const resetButton = document.getElementById('af-reset');
const copyButton = document.getElementById('af-copy');
const weaponsById = new Map();
const numberOrNull = (value) => {
const parsed = Number.parseFloat(value);
@@ -64,6 +66,72 @@ const calculate = () => {
outputs.ttk.textContent = formatValue(ttk, 's');
};
const setFormValue = (name, value) => {
const field = form.elements[name];
if (!field) {
return;
}
field.value = value ?? '';
};
const applyWeapon = (weapon) => {
if (!weapon) {
return;
}
setFormValue('weaponName', weapon.name ?? '');
setFormValue('baseDamage', weapon.damage ?? '');
setFormValue('projectiles', weapon.damage_multiplier ?? 1);
setFormValue('rpm', weapon.rpm ?? '');
setFormValue('magazine', weapon.mag_size ?? '');
setFormValue('reload', weapon.reload_time ?? '');
calculate();
};
const loadWeaponLibrary = async () => {
if (!weaponSelect) {
return;
}
const source = weaponSelect.dataset.source;
if (!source) {
return;
}
try {
const response = await fetch(source);
if (!response.ok) {
throw new Error('Failed to load weapons');
}
const weapons = await response.json();
const normalized = weapons
.filter((weapon) => weapon && weapon.name)
.map((weapon) => ({
id: weapon.id ?? weapon.name,
name: weapon.name,
damage: weapon.damage,
damage_multiplier: weapon.damage_multiplier ?? 1,
rpm: weapon.rpm,
mag_size: weapon.mag_size,
reload_time: weapon.reload_time
}))
.sort((a, b) => a.name.localeCompare(b.name));
normalized.forEach((weapon) => {
const key = String(weapon.id);
weaponsById.set(key, weapon);
const option = document.createElement('option');
option.value = key;
option.textContent = weapon.name;
weaponSelect.appendChild(option);
});
} catch (error) {
console.error('Weapon library load failed', error);
const option = document.createElement('option');
option.textContent = 'Weapon library unavailable';
option.disabled = true;
weaponSelect.appendChild(option);
}
};
form.addEventListener('input', calculate);
resetButton.addEventListener('click', () => {
@@ -71,6 +139,16 @@ resetButton.addEventListener('click', () => {
calculate();
});
if (weaponSelect) {
weaponSelect.addEventListener('change', (event) => {
const selected = weaponsById.get(event.target.value);
if (!selected) {
return;
}
applyWeapon(selected);
});
}
copyButton.addEventListener('click', async () => {
const data = new FormData(form);
const name = data.get('weaponName') || 'Unnamed loadout';
@@ -100,3 +178,4 @@ copyButton.addEventListener('click', async () => {
});
calculate();
loadWeaponLibrary();