Add weapon library dropdown and restyle UI
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@@ -1,4 +1,5 @@
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const form = document.getElementById('af-calculator');
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const weaponSelect = document.getElementById('af-weapon-select');
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const outputs = {
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shotDamage: document.querySelector('[data-output="shotDamage"]'),
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burstDps: document.querySelector('[data-output="burstDps"]'),
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@@ -10,6 +11,7 @@ const outputs = {
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const resetButton = document.getElementById('af-reset');
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const copyButton = document.getElementById('af-copy');
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const weaponsById = new Map();
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const numberOrNull = (value) => {
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const parsed = Number.parseFloat(value);
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@@ -64,6 +66,72 @@ const calculate = () => {
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outputs.ttk.textContent = formatValue(ttk, 's');
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};
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const setFormValue = (name, value) => {
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const field = form.elements[name];
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if (!field) {
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return;
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}
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field.value = value ?? '';
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};
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const applyWeapon = (weapon) => {
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if (!weapon) {
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return;
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}
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setFormValue('weaponName', weapon.name ?? '');
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setFormValue('baseDamage', weapon.damage ?? '');
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setFormValue('projectiles', weapon.damage_multiplier ?? 1);
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setFormValue('rpm', weapon.rpm ?? '');
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setFormValue('magazine', weapon.mag_size ?? '');
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setFormValue('reload', weapon.reload_time ?? '');
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calculate();
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};
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const loadWeaponLibrary = async () => {
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if (!weaponSelect) {
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return;
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}
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const source = weaponSelect.dataset.source;
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if (!source) {
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return;
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}
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try {
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const response = await fetch(source);
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if (!response.ok) {
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throw new Error('Failed to load weapons');
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}
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const weapons = await response.json();
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const normalized = weapons
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.filter((weapon) => weapon && weapon.name)
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.map((weapon) => ({
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id: weapon.id ?? weapon.name,
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name: weapon.name,
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damage: weapon.damage,
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damage_multiplier: weapon.damage_multiplier ?? 1,
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rpm: weapon.rpm,
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mag_size: weapon.mag_size,
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reload_time: weapon.reload_time
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}))
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.sort((a, b) => a.name.localeCompare(b.name));
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normalized.forEach((weapon) => {
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const key = String(weapon.id);
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weaponsById.set(key, weapon);
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const option = document.createElement('option');
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option.value = key;
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option.textContent = weapon.name;
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weaponSelect.appendChild(option);
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});
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} catch (error) {
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console.error('Weapon library load failed', error);
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const option = document.createElement('option');
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option.textContent = 'Weapon library unavailable';
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option.disabled = true;
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weaponSelect.appendChild(option);
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}
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};
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form.addEventListener('input', calculate);
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resetButton.addEventListener('click', () => {
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@@ -71,6 +139,16 @@ resetButton.addEventListener('click', () => {
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calculate();
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});
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if (weaponSelect) {
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weaponSelect.addEventListener('change', (event) => {
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const selected = weaponsById.get(event.target.value);
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if (!selected) {
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return;
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}
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applyWeapon(selected);
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});
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}
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copyButton.addEventListener('click', async () => {
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const data = new FormData(form);
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const name = data.get('weaponName') || 'Unnamed loadout';
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@@ -100,3 +178,4 @@ copyButton.addEventListener('click', async () => {
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});
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calculate();
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loadWeaponLibrary();
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