diff --git a/static/populateTable.js b/static/populateTable.js index 47a81b5..226ce85 100644 --- a/static/populateTable.js +++ b/static/populateTable.js @@ -31,15 +31,14 @@ function populateTable(data) { table.innerHTML = ''; // Clear existing table data data.forEach(gun => { const row = table.insertRow(); - row.insertCell(0).innerText = gun.id; - row.insertCell(1).innerText = gun.name; - row.insertCell(2).innerText = gun.total_damage.toFixed(2); - row.insertCell(3).innerText = gun.rpm; - row.insertCell(4).innerText = gun.mag_size; - row.insertCell(5).innerText = gun.reload_time; - row.insertCell(6).innerText = gun.rps.toFixed(2); - row.insertCell(7).innerText = gun.dps.toFixed(2); - row.insertCell(8).innerText = gun.dpm.toFixed(2); - row.insertCell(9).innerText = gun.avg_dps.toFixed(2); + row.insertCell(0).innerText = gun.name; + row.insertCell(1).innerText = gun.total_damage.toFixed(2); + row.insertCell(2).innerText = gun.rpm; + row.insertCell(3).innerText = gun.mag_size; + row.insertCell(4).innerText = gun.reload_time; + row.insertCell(5).innerText = gun.rps.toFixed(2); + row.insertCell(6).innerText = gun.dps.toFixed(2); + row.insertCell(7).innerText = gun.dpm.toFixed(2); + row.insertCell(8).innerText = gun.avg_dps.toFixed(2); }); } diff --git a/templates/index.html b/templates/index.html index 77de8e2..d48132e 100644 --- a/templates/index.html +++ b/templates/index.html @@ -55,7 +55,6 @@
| ID | Name | Damage | Rounds per minute |
|---|