Redesign calculator flow and split operative armor/ability buffs

This commit is contained in:
2026-02-17 22:07:56 +01:00
parent c626538f06
commit d6ad232e29
5 changed files with 1124 additions and 180 deletions
+200 -38
View File
@@ -15,12 +15,17 @@ const weaponsById = new Map();
const modifiersById = new Map();
const operativesById = new Map();
const operativeSelect = document.getElementById('af-operative-select');
const loadoutSlotSelect = document.getElementById('af-loadout-slot');
const modifierStack = document.querySelector('.af-modifier-stack');
const itemModifierList = document.getElementById('af-item-modifiers');
const perkModifierList = document.getElementById('af-perk-modifiers');
const abilityModifierList = document.getElementById('af-ability-modifiers');
const operativeModifierList = document.getElementById('af-operative-modifiers');
const operativeAbilityModifierList = document.getElementById('af-operative-ability-modifiers');
const operativeArmorModifierList = document.getElementById('af-operative-armor-modifiers');
const activeModifierList = document.getElementById('af-active-modifiers');
let allWeapons = [];
let currentWeaponTypes = [];
let currentOperativeCategory = null;
@@ -78,7 +83,7 @@ const applyModifierToStats = (modifier, stats) => {
return stats;
}
if (modifier.value && modifier.type) {
if (Number.isFinite(modifier.value) && modifier.type) {
if (modifier.type === 'additive') {
stats.damage += modifier.value;
}
@@ -155,8 +160,8 @@ const calculate = () => {
(acc, modifier) => applyModifierToStats(modifier, acc),
{
damage: baseDamage,
rpm: rpm,
reload: reload
rpm,
reload
}
);
@@ -199,14 +204,124 @@ const applyWeapon = (weapon) => {
}
setFormValue('weaponName', weapon.name ?? '');
setFormValue('baseDamage', weapon.damage ?? '');
setFormValue('projectiles', weapon.damage_multiplier ?? 1);
setFormValue('projectiles', weapon.projectiles ?? weapon.damage_multiplier ?? 1);
setFormValue('rpm', weapon.rpm ?? '');
setFormValue('magazine', weapon.mag_size ?? '');
setFormValue('reload', weapon.reload_time ?? '');
currentWeaponTypes = weapon.guntype ?? [];
setFormValue('magazine', weapon.magazine ?? weapon.mag_size ?? '');
setFormValue('reload', weapon.reload ?? weapon.reload_time ?? '');
currentWeaponTypes = weapon.types ?? weapon.guntype ?? [];
calculate();
};
const normalizeModifier = (modifier, fallbackLabel) => {
if (!modifier) {
return null;
}
const normalized = {
id: modifier.id,
label: modifier.label ?? fallbackLabel ?? 'Unnamed modifier',
operatives: modifier.operatives,
appliesTo: modifier.appliesTo
};
if (Number.isFinite(modifier.value) && modifier.type) {
normalized.value = modifier.value;
normalized.type = modifier.type;
}
if (Array.isArray(modifier.buffs)) {
normalized.buffs = modifier.buffs;
}
return normalized;
};
const inferSlot = (weapon) => {
const directSlot = weapon.slot?.toUpperCase();
if (directSlot === 'PRIMARY' || directSlot === 'SECONDARY' || directSlot === 'SPECIAL') {
return directSlot;
}
const types = weapon.types ?? weapon.guntype ?? [];
if (types.includes('SECONDARY')) {
return 'SECONDARY';
}
if (types.includes('SPECIAL')) {
return 'SPECIAL';
}
return 'PRIMARY';
};
const normalizeWeapon = (weapon) => ({
id: weapon.id ?? weapon.name,
name: weapon.name,
damage: weapon.damage,
projectiles: weapon.projectiles ?? weapon.damage_multiplier ?? 1,
rpm: weapon.rpm,
magazine: weapon.magazine ?? weapon.mag_size,
reload: weapon.reload ?? weapon.reload_time,
types: weapon.types ?? weapon.guntype ?? [],
slot: inferSlot(weapon),
operatives: Array.isArray(weapon.operatives) ? weapon.operatives : []
});
const selectedOperativeId = () => operativeSelect?.value ?? '';
const selectedSlot = () => (loadoutSlotSelect?.value ?? 'primary').toUpperCase();
const weaponAllowedForOperative = (weapon, operativeId) => {
if (!operativeId) {
return false;
}
if (!weapon.operatives.length) {
return false;
}
return weapon.operatives.includes('*') || weapon.operatives.includes(operativeId);
};
const refreshWeaponSelect = () => {
if (!weaponSelect) {
return;
}
const operativeId = selectedOperativeId();
const slot = selectedSlot();
const previousValue = weaponSelect.value;
weaponSelect.innerHTML = '';
const defaultOption = document.createElement('option');
defaultOption.value = '';
defaultOption.textContent = operativeId ? 'Custom entry' : 'Select operative first';
weaponSelect.appendChild(defaultOption);
weaponsById.clear();
if (!operativeId) {
weaponSelect.disabled = true;
return;
}
weaponSelect.disabled = false;
const filtered = allWeapons
.filter((weapon) => weapon.slot === slot)
.filter((weapon) => weaponAllowedForOperative(weapon, operativeId))
.sort((a, b) => a.name.localeCompare(b.name));
filtered.forEach((weapon) => {
const key = String(weapon.id);
weaponsById.set(key, weapon);
const option = document.createElement('option');
option.value = key;
option.textContent = weapon.name;
weaponSelect.appendChild(option);
});
if (previousValue && weaponsById.has(previousValue)) {
weaponSelect.value = previousValue;
} else {
weaponSelect.value = '';
}
};
const loadWeaponLibrary = async () => {
if (!weaponSelect) {
return;
@@ -222,34 +337,17 @@ const loadWeaponLibrary = async () => {
throw new Error('Failed to load weapons');
}
const weapons = await response.json();
const normalized = weapons
allWeapons = weapons
.filter((weapon) => weapon && weapon.name)
.map((weapon) => ({
id: weapon.id ?? weapon.name,
name: weapon.name,
damage: weapon.damage,
damage_multiplier: weapon.damage_multiplier ?? 1,
rpm: weapon.rpm,
mag_size: weapon.mag_size,
reload_time: weapon.reload_time,
guntype: weapon.guntype ?? []
}))
.sort((a, b) => a.name.localeCompare(b.name));
normalized.forEach((weapon) => {
const key = String(weapon.id);
weaponsById.set(key, weapon);
const option = document.createElement('option');
option.value = key;
option.textContent = weapon.name;
weaponSelect.appendChild(option);
});
.map((weapon) => normalizeWeapon(weapon));
refreshWeaponSelect();
} catch (error) {
console.error('Weapon library load failed', error);
const option = document.createElement('option');
option.textContent = 'Weapon library unavailable';
option.disabled = true;
weaponSelect.appendChild(option);
weaponSelect.disabled = true;
}
};
@@ -310,19 +408,39 @@ const loadModifierLibrary = async () => {
}
};
const renderOperativeModifiers = (operative) => {
if (!operativeModifierList) {
const renderModifierBucket = (container, modifiers, emptyText) => {
if (!container) {
return;
}
operativeModifierList.innerHTML = '';
if (!operative || !Array.isArray(operative.modifiers) || !operative.modifiers.length) {
container.innerHTML = '';
if (!modifiers.length) {
const placeholder = document.createElement('p');
placeholder.className = 'af-empty-hint';
placeholder.textContent = 'No operative-specific modifiers available.';
operativeModifierList.appendChild(placeholder);
placeholder.textContent = emptyText;
container.appendChild(placeholder);
return;
}
operative.modifiers.forEach((modifier) => createModifierOption(modifier, operativeModifierList));
modifiers.forEach((modifier) => createModifierOption(modifier, container));
};
const renderOperativeModifiers = (operative) => {
const operativePerks = Array.isArray(operative?.modifiers)
? operative.modifiers.map((mod) => normalizeModifier(mod)).filter(Boolean)
: [];
const operativeAbilities = Array.isArray(operative?.abilities)
? operative.abilities
.map((ability, index) => normalizeModifier(ability?.modifier, ability?.label ?? `Ability ${index + 1}`))
.filter(Boolean)
: [];
const armorBuffs = operative?.armor?.modifier
? [normalizeModifier(operative.armor.modifier, operative.armor.label)].filter(Boolean)
: [];
renderModifierBucket(operativeModifierList, operativePerks, 'No operative perk modifiers available.');
renderModifierBucket(operativeAbilityModifierList, operativeAbilities, 'No operative ability buffs available.');
renderModifierBucket(operativeArmorModifierList, armorBuffs, 'No operative armor buffs available.');
};
const loadOperatives = async () => {
@@ -342,8 +460,8 @@ const loadOperatives = async () => {
operativesById.set(operative.id, operative);
const option = document.createElement('option');
option.value = operative.id;
option.textContent = operative.name;
option.dataset.category = operative.category ?? '';
option.textContent = operative.class ? `${operative.name} (${operative.class})` : operative.name;
option.dataset.category = operative.category ?? operative.class ?? '';
operativeSelect.appendChild(option);
});
updateModifierAvailability();
@@ -379,12 +497,24 @@ form.addEventListener('input', calculate);
resetButton.addEventListener('click', () => {
form.reset();
document.querySelectorAll('[data-modifier-id]:checked').forEach((checkbox) => { checkbox.checked = false; });
renderOperativeModifiers(null);
currentWeaponTypes = [];
currentOperativeCategory = null;
if (loadoutSlotSelect) {
loadoutSlotSelect.value = 'primary';
loadoutSlotSelect.disabled = true;
}
if (weaponSelect) {
weaponSelect.disabled = true;
}
refreshWeaponSelect();
updateModifierAvailability();
calculate();
});
if (weaponSelect) {
weaponSelect.disabled = true;
weaponSelect.addEventListener('change', (event) => {
const selected = weaponsById.get(event.target.value);
if (!selected) {
@@ -400,8 +530,39 @@ if (weaponSelect) {
if (operativeSelect) {
operativeSelect.addEventListener('change', (event) => {
const selected = operativesById.get(event.target.value);
currentOperativeCategory = selected?.category ?? null;
currentOperativeCategory = selected?.category ?? selected?.class ?? null;
renderOperativeModifiers(selected);
if (loadoutSlotSelect) {
loadoutSlotSelect.disabled = !selected;
}
refreshWeaponSelect();
setFormValue('weaponName', '');
setFormValue('baseDamage', '');
setFormValue('projectiles', 1);
setFormValue('rpm', '');
setFormValue('magazine', '');
setFormValue('reload', '');
currentWeaponTypes = [];
updateModifierAvailability();
calculate();
});
}
if (loadoutSlotSelect) {
loadoutSlotSelect.disabled = true;
loadoutSlotSelect.addEventListener('change', () => {
refreshWeaponSelect();
setFormValue('weaponSelect', '');
setFormValue('weaponName', '');
setFormValue('baseDamage', '');
setFormValue('projectiles', 1);
setFormValue('rpm', '');
setFormValue('magazine', '');
setFormValue('reload', '');
currentWeaponTypes = [];
updateModifierAvailability();
calculate();
});
@@ -442,6 +603,7 @@ copyButton.addEventListener('click', async () => {
});
calculate();
renderOperativeModifiers(null);
loadWeaponLibrary();
loadModifierLibrary();
loadOperatives();