Redesign calculator flow and split operative armor/ability buffs

This commit is contained in:
2026-02-17 22:07:56 +01:00
parent c626538f06
commit d6ad232e29
5 changed files with 1124 additions and 180 deletions
+200 -38
View File
@@ -15,12 +15,17 @@ const weaponsById = new Map();
const modifiersById = new Map(); const modifiersById = new Map();
const operativesById = new Map(); const operativesById = new Map();
const operativeSelect = document.getElementById('af-operative-select'); const operativeSelect = document.getElementById('af-operative-select');
const loadoutSlotSelect = document.getElementById('af-loadout-slot');
const modifierStack = document.querySelector('.af-modifier-stack'); const modifierStack = document.querySelector('.af-modifier-stack');
const itemModifierList = document.getElementById('af-item-modifiers'); const itemModifierList = document.getElementById('af-item-modifiers');
const perkModifierList = document.getElementById('af-perk-modifiers'); const perkModifierList = document.getElementById('af-perk-modifiers');
const abilityModifierList = document.getElementById('af-ability-modifiers'); const abilityModifierList = document.getElementById('af-ability-modifiers');
const operativeModifierList = document.getElementById('af-operative-modifiers'); const operativeModifierList = document.getElementById('af-operative-modifiers');
const operativeAbilityModifierList = document.getElementById('af-operative-ability-modifiers');
const operativeArmorModifierList = document.getElementById('af-operative-armor-modifiers');
const activeModifierList = document.getElementById('af-active-modifiers'); const activeModifierList = document.getElementById('af-active-modifiers');
let allWeapons = [];
let currentWeaponTypes = []; let currentWeaponTypes = [];
let currentOperativeCategory = null; let currentOperativeCategory = null;
@@ -78,7 +83,7 @@ const applyModifierToStats = (modifier, stats) => {
return stats; return stats;
} }
if (modifier.value && modifier.type) { if (Number.isFinite(modifier.value) && modifier.type) {
if (modifier.type === 'additive') { if (modifier.type === 'additive') {
stats.damage += modifier.value; stats.damage += modifier.value;
} }
@@ -155,8 +160,8 @@ const calculate = () => {
(acc, modifier) => applyModifierToStats(modifier, acc), (acc, modifier) => applyModifierToStats(modifier, acc),
{ {
damage: baseDamage, damage: baseDamage,
rpm: rpm, rpm,
reload: reload reload
} }
); );
@@ -199,14 +204,124 @@ const applyWeapon = (weapon) => {
} }
setFormValue('weaponName', weapon.name ?? ''); setFormValue('weaponName', weapon.name ?? '');
setFormValue('baseDamage', weapon.damage ?? ''); setFormValue('baseDamage', weapon.damage ?? '');
setFormValue('projectiles', weapon.damage_multiplier ?? 1); setFormValue('projectiles', weapon.projectiles ?? weapon.damage_multiplier ?? 1);
setFormValue('rpm', weapon.rpm ?? ''); setFormValue('rpm', weapon.rpm ?? '');
setFormValue('magazine', weapon.mag_size ?? ''); setFormValue('magazine', weapon.magazine ?? weapon.mag_size ?? '');
setFormValue('reload', weapon.reload_time ?? ''); setFormValue('reload', weapon.reload ?? weapon.reload_time ?? '');
currentWeaponTypes = weapon.guntype ?? []; currentWeaponTypes = weapon.types ?? weapon.guntype ?? [];
calculate(); calculate();
}; };
const normalizeModifier = (modifier, fallbackLabel) => {
if (!modifier) {
return null;
}
const normalized = {
id: modifier.id,
label: modifier.label ?? fallbackLabel ?? 'Unnamed modifier',
operatives: modifier.operatives,
appliesTo: modifier.appliesTo
};
if (Number.isFinite(modifier.value) && modifier.type) {
normalized.value = modifier.value;
normalized.type = modifier.type;
}
if (Array.isArray(modifier.buffs)) {
normalized.buffs = modifier.buffs;
}
return normalized;
};
const inferSlot = (weapon) => {
const directSlot = weapon.slot?.toUpperCase();
if (directSlot === 'PRIMARY' || directSlot === 'SECONDARY' || directSlot === 'SPECIAL') {
return directSlot;
}
const types = weapon.types ?? weapon.guntype ?? [];
if (types.includes('SECONDARY')) {
return 'SECONDARY';
}
if (types.includes('SPECIAL')) {
return 'SPECIAL';
}
return 'PRIMARY';
};
const normalizeWeapon = (weapon) => ({
id: weapon.id ?? weapon.name,
name: weapon.name,
damage: weapon.damage,
projectiles: weapon.projectiles ?? weapon.damage_multiplier ?? 1,
rpm: weapon.rpm,
magazine: weapon.magazine ?? weapon.mag_size,
reload: weapon.reload ?? weapon.reload_time,
types: weapon.types ?? weapon.guntype ?? [],
slot: inferSlot(weapon),
operatives: Array.isArray(weapon.operatives) ? weapon.operatives : []
});
const selectedOperativeId = () => operativeSelect?.value ?? '';
const selectedSlot = () => (loadoutSlotSelect?.value ?? 'primary').toUpperCase();
const weaponAllowedForOperative = (weapon, operativeId) => {
if (!operativeId) {
return false;
}
if (!weapon.operatives.length) {
return false;
}
return weapon.operatives.includes('*') || weapon.operatives.includes(operativeId);
};
const refreshWeaponSelect = () => {
if (!weaponSelect) {
return;
}
const operativeId = selectedOperativeId();
const slot = selectedSlot();
const previousValue = weaponSelect.value;
weaponSelect.innerHTML = '';
const defaultOption = document.createElement('option');
defaultOption.value = '';
defaultOption.textContent = operativeId ? 'Custom entry' : 'Select operative first';
weaponSelect.appendChild(defaultOption);
weaponsById.clear();
if (!operativeId) {
weaponSelect.disabled = true;
return;
}
weaponSelect.disabled = false;
const filtered = allWeapons
.filter((weapon) => weapon.slot === slot)
.filter((weapon) => weaponAllowedForOperative(weapon, operativeId))
.sort((a, b) => a.name.localeCompare(b.name));
filtered.forEach((weapon) => {
const key = String(weapon.id);
weaponsById.set(key, weapon);
const option = document.createElement('option');
option.value = key;
option.textContent = weapon.name;
weaponSelect.appendChild(option);
});
if (previousValue && weaponsById.has(previousValue)) {
weaponSelect.value = previousValue;
} else {
weaponSelect.value = '';
}
};
const loadWeaponLibrary = async () => { const loadWeaponLibrary = async () => {
if (!weaponSelect) { if (!weaponSelect) {
return; return;
@@ -222,34 +337,17 @@ const loadWeaponLibrary = async () => {
throw new Error('Failed to load weapons'); throw new Error('Failed to load weapons');
} }
const weapons = await response.json(); const weapons = await response.json();
const normalized = weapons allWeapons = weapons
.filter((weapon) => weapon && weapon.name) .filter((weapon) => weapon && weapon.name)
.map((weapon) => ({ .map((weapon) => normalizeWeapon(weapon));
id: weapon.id ?? weapon.name, refreshWeaponSelect();
name: weapon.name,
damage: weapon.damage,
damage_multiplier: weapon.damage_multiplier ?? 1,
rpm: weapon.rpm,
mag_size: weapon.mag_size,
reload_time: weapon.reload_time,
guntype: weapon.guntype ?? []
}))
.sort((a, b) => a.name.localeCompare(b.name));
normalized.forEach((weapon) => {
const key = String(weapon.id);
weaponsById.set(key, weapon);
const option = document.createElement('option');
option.value = key;
option.textContent = weapon.name;
weaponSelect.appendChild(option);
});
} catch (error) { } catch (error) {
console.error('Weapon library load failed', error); console.error('Weapon library load failed', error);
const option = document.createElement('option'); const option = document.createElement('option');
option.textContent = 'Weapon library unavailable'; option.textContent = 'Weapon library unavailable';
option.disabled = true; option.disabled = true;
weaponSelect.appendChild(option); weaponSelect.appendChild(option);
weaponSelect.disabled = true;
} }
}; };
@@ -310,19 +408,39 @@ const loadModifierLibrary = async () => {
} }
}; };
const renderOperativeModifiers = (operative) => { const renderModifierBucket = (container, modifiers, emptyText) => {
if (!operativeModifierList) { if (!container) {
return; return;
} }
operativeModifierList.innerHTML = ''; container.innerHTML = '';
if (!operative || !Array.isArray(operative.modifiers) || !operative.modifiers.length) { if (!modifiers.length) {
const placeholder = document.createElement('p'); const placeholder = document.createElement('p');
placeholder.className = 'af-empty-hint'; placeholder.className = 'af-empty-hint';
placeholder.textContent = 'No operative-specific modifiers available.'; placeholder.textContent = emptyText;
operativeModifierList.appendChild(placeholder); container.appendChild(placeholder);
return; return;
} }
operative.modifiers.forEach((modifier) => createModifierOption(modifier, operativeModifierList)); modifiers.forEach((modifier) => createModifierOption(modifier, container));
};
const renderOperativeModifiers = (operative) => {
const operativePerks = Array.isArray(operative?.modifiers)
? operative.modifiers.map((mod) => normalizeModifier(mod)).filter(Boolean)
: [];
const operativeAbilities = Array.isArray(operative?.abilities)
? operative.abilities
.map((ability, index) => normalizeModifier(ability?.modifier, ability?.label ?? `Ability ${index + 1}`))
.filter(Boolean)
: [];
const armorBuffs = operative?.armor?.modifier
? [normalizeModifier(operative.armor.modifier, operative.armor.label)].filter(Boolean)
: [];
renderModifierBucket(operativeModifierList, operativePerks, 'No operative perk modifiers available.');
renderModifierBucket(operativeAbilityModifierList, operativeAbilities, 'No operative ability buffs available.');
renderModifierBucket(operativeArmorModifierList, armorBuffs, 'No operative armor buffs available.');
}; };
const loadOperatives = async () => { const loadOperatives = async () => {
@@ -342,8 +460,8 @@ const loadOperatives = async () => {
operativesById.set(operative.id, operative); operativesById.set(operative.id, operative);
const option = document.createElement('option'); const option = document.createElement('option');
option.value = operative.id; option.value = operative.id;
option.textContent = operative.name; option.textContent = operative.class ? `${operative.name} (${operative.class})` : operative.name;
option.dataset.category = operative.category ?? ''; option.dataset.category = operative.category ?? operative.class ?? '';
operativeSelect.appendChild(option); operativeSelect.appendChild(option);
}); });
updateModifierAvailability(); updateModifierAvailability();
@@ -379,12 +497,24 @@ form.addEventListener('input', calculate);
resetButton.addEventListener('click', () => { resetButton.addEventListener('click', () => {
form.reset(); form.reset();
document.querySelectorAll('[data-modifier-id]:checked').forEach((checkbox) => { checkbox.checked = false; });
renderOperativeModifiers(null);
currentWeaponTypes = []; currentWeaponTypes = [];
currentOperativeCategory = null;
if (loadoutSlotSelect) {
loadoutSlotSelect.value = 'primary';
loadoutSlotSelect.disabled = true;
}
if (weaponSelect) {
weaponSelect.disabled = true;
}
refreshWeaponSelect();
updateModifierAvailability(); updateModifierAvailability();
calculate(); calculate();
}); });
if (weaponSelect) { if (weaponSelect) {
weaponSelect.disabled = true;
weaponSelect.addEventListener('change', (event) => { weaponSelect.addEventListener('change', (event) => {
const selected = weaponsById.get(event.target.value); const selected = weaponsById.get(event.target.value);
if (!selected) { if (!selected) {
@@ -400,8 +530,39 @@ if (weaponSelect) {
if (operativeSelect) { if (operativeSelect) {
operativeSelect.addEventListener('change', (event) => { operativeSelect.addEventListener('change', (event) => {
const selected = operativesById.get(event.target.value); const selected = operativesById.get(event.target.value);
currentOperativeCategory = selected?.category ?? null; currentOperativeCategory = selected?.category ?? selected?.class ?? null;
renderOperativeModifiers(selected); renderOperativeModifiers(selected);
if (loadoutSlotSelect) {
loadoutSlotSelect.disabled = !selected;
}
refreshWeaponSelect();
setFormValue('weaponName', '');
setFormValue('baseDamage', '');
setFormValue('projectiles', 1);
setFormValue('rpm', '');
setFormValue('magazine', '');
setFormValue('reload', '');
currentWeaponTypes = [];
updateModifierAvailability();
calculate();
});
}
if (loadoutSlotSelect) {
loadoutSlotSelect.disabled = true;
loadoutSlotSelect.addEventListener('change', () => {
refreshWeaponSelect();
setFormValue('weaponSelect', '');
setFormValue('weaponName', '');
setFormValue('baseDamage', '');
setFormValue('projectiles', 1);
setFormValue('rpm', '');
setFormValue('magazine', '');
setFormValue('reload', '');
currentWeaponTypes = [];
updateModifierAvailability(); updateModifierAvailability();
calculate(); calculate();
}); });
@@ -442,6 +603,7 @@ copyButton.addEventListener('click', async () => {
}); });
calculate(); calculate();
renderOperativeModifiers(null);
loadWeaponLibrary(); loadWeaponLibrary();
loadModifierLibrary(); loadModifierLibrary();
loadOperatives(); loadOperatives();
+772 -103
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File diff suppressed because it is too large Load Diff
+64 -6
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@@ -64,7 +64,7 @@
{ {
"id": "max-corruption-damage-perk", "id": "max-corruption-damage-perk",
"label": "Max Corruption (+30% Damage)", "label": "Max Corruption (+30% Damage)",
"value": 1.30, "value": 1.3,
"type": "multiplicative", "type": "multiplicative",
"appliesTo": "" "appliesTo": ""
}, },
@@ -102,7 +102,7 @@
{ {
"id": "chaos-insurgency-damage-perk", "id": "chaos-insurgency-damage-perk",
"label": "Chaos Insurgency (+50% Damage)", "label": "Chaos Insurgency (+50% Damage)",
"value": 1.50, "value": 1.5,
"type": "multiplicative", "type": "multiplicative",
"appliesTo": "" "appliesTo": ""
} }
@@ -162,7 +162,7 @@
{ {
"id": "hold-the-line-damage-perk", "id": "hold-the-line-damage-perk",
"label": "Hold The Line (+90% Damage)", "label": "Hold The Line (+90% Damage)",
"value": 1.90, "value": 1.9,
"type": "multiplicative", "type": "multiplicative",
"appliesTo": "" "appliesTo": ""
} }
@@ -515,7 +515,7 @@
{ {
"id": "coinflip-damage-perk", "id": "coinflip-damage-perk",
"label": "Coinflip (+20% Damage)", "label": "Coinflip (+20% Damage)",
"value": 1.20, "value": 1.2,
"type": "multiplicative", "type": "multiplicative",
"appliesTo": "" "appliesTo": ""
}, },
@@ -561,7 +561,7 @@
"buffs": [ "buffs": [
{ {
"type": "damage", "type": "damage",
"value": 1.20, "value": 1.2,
"buffType": "multiplicative" "buffType": "multiplicative"
} }
], ],
@@ -1472,7 +1472,7 @@
"buffs": [ "buffs": [
{ {
"type": "damage", "type": "damage",
"value": 1.20, "value": 1.2,
"buffType": "multiplicative" "buffType": "multiplicative"
} }
], ],
@@ -1992,6 +1992,64 @@
"appliesTo": "SOVIET" "appliesTo": "SOVIET"
} }
] ]
},
{
"id": "heavy-breacher",
"name": "Atlas",
"class": "Heavy",
"category": "Heavy",
"abilities": [
{
"id": "heavy-ability-braced-stance",
"label": "Braced Stance (+12% damage, -15% reload time)",
"modifier": {
"id": "heavy-ability-braced-stance-mod",
"label": "Braced Stance",
"buffs": [
{
"type": "damage",
"value": 1.12,
"buffType": "multiplicative"
},
{
"type": "reloadTime",
"value": 0.85,
"buffType": "multiplicative"
}
],
"operatives": "Heavy"
}
},
{
"id": "heavy-ability-overrun",
"label": "Overrun (+18% RPM for shotguns)",
"modifier": {
"id": "heavy-ability-overrun-mod",
"label": "Overrun",
"buffs": [
{
"type": "rpm",
"value": 1.18,
"buffType": "multiplicative"
}
],
"operatives": "Heavy",
"appliesTo": "SHOTGUN"
}
}
],
"armor": {
"id": "heavy-armor-aegis",
"label": "Aegis Heavy Armor (+20% damage resistance protocol)",
"modifier": {
"id": "heavy-armor-aegis-mod",
"label": "Aegis Protocol (+8% damage)",
"value": 1.08,
"type": "multiplicative",
"operatives": "Heavy"
}
},
"modifiers": []
} }
] ]
} }
+27
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@@ -740,6 +740,29 @@ body.menu-open {
margin-bottom: 32px; margin-bottom: 32px;
} }
.af-grid-calculator {
grid-template-columns: minmax(0, 1.45fr) minmax(300px, 1fr);
align-items: start;
}
.af-card-builder .af-form {
margin-top: 18px;
}
.af-flow-grid {
display: grid;
gap: 14px;
grid-template-columns: repeat(auto-fit, minmax(190px, 1fr));
padding: 14px;
border-radius: 14px;
background: var(--input-bg);
border: 1px solid var(--border);
}
.af-results-header {
margin-top: 24px;
}
.af-card { .af-card {
background: var(--surface); background: var(--surface);
border-radius: 20px; border-radius: 20px;
@@ -1088,6 +1111,10 @@ body.menu-open {
} }
@media (max-width: 820px) { @media (max-width: 820px) {
.af-grid-calculator {
grid-template-columns: 1fr;
}
.af-header { .af-header {
flex-wrap: wrap; flex-wrap: wrap;
} }
+59 -31
View File
@@ -54,21 +54,43 @@
</div> </div>
</section> </section>
<section class="af-grid"> <section class="af-grid af-grid-calculator">
<div class="af-card"> <div class="af-card af-card-builder">
<div class="af-card-header"> <div class="af-card-header">
<h2>Base inputs</h2> <h2>Loadout builder</h2>
<p>Enter a prototype loadout and tweak values to see combat pacing.</p> <p>Follow this flow: operative → slot → weapon → buffs. Results update right below.</p>
</div> </div>
<form class="af-form" id="af-calculator"> <form class="af-form" id="af-calculator">
<label> <div class="af-flow-grid">
Weapon library <label>
<select name="weaponSelect" id="af-weapon-select" Step 1 · Operative
data-source="{{ url_for('static', filename='json/data.json') }}"> <select id="af-operative-select" name="operativeSelect"
<option value="">Custom entry</option> data-source="{{ url_for('static', filename='json/operative.json') }}">
</select> <option value="">No operative selected</option>
<span class="af-field-hint">Select a weapon to prefill values. You can still edit every field.</span> </select>
</label> <span class="af-field-hint">Pick an operative first. Weapon choices unlock after this step.</span>
</label>
<label>
Step 2 · Loadout slot
<select id="af-loadout-slot" name="loadoutSlot" disabled>
<option value="primary">Primary</option>
<option value="secondary">Secondary</option>
<option value="special">Special</option>
</select>
<span class="af-field-hint">Choose which slot to browse (primary / secondary / special).</span>
</label>
<label>
Step 3 · Weapon
<select name="weaponSelect" id="af-weapon-select"
data-source="{{ url_for('static', filename='json/data.json') }}">
<option value="">Custom entry</option>
</select>
<span class="af-field-hint">Shows only weapons available for the selected operative + slot.</span>
</label>
</div>
<label> <label>
Weapon name Weapon name
<input type="text" name="weaponName" placeholder="Prototype AR" autocomplete="off"> <input type="text" name="weaponName" placeholder="Prototype AR" autocomplete="off">
@@ -102,12 +124,10 @@
<button type="button" id="af-copy">Copy summary</button> <button type="button" id="af-copy">Copy summary</button>
</div> </div>
</form> </form>
</div>
<div class="af-card"> <div class="af-card-header af-results-header">
<div class="af-card-header">
<h2>Calculated outputs</h2> <h2>Calculated outputs</h2>
<p>Instantly generated from the values you enter.</p> <p>Instantly generated from your current loadout and active buffs.</p>
</div> </div>
<div class="af-metrics" id="af-metrics"> <div class="af-metrics" id="af-metrics">
<div class="af-metric"> <div class="af-metric">
@@ -136,25 +156,33 @@
</div> </div>
</div> </div>
</div> </div>
<div class="af-card"> <div class="af-card">
<div class="af-card-header"> <div class="af-card-header">
<h2>Modifiers &amp; operatives</h2> <h2>Buff stack</h2>
<p>Stack items, perks, and abilities with operative-specific bonuses.</p> <p>Class buffs are separated so armor and operative abilities are easy to toggle.</p>
</div> </div>
<div class="af-modifier-stack" data-source="{{ url_for('static', filename='json/modifiers.json') }}"> <div class="af-modifier-stack" data-source="{{ url_for('static', filename='json/modifiers.json') }}">
<label> <details class="af-details" open>
Operative <summary>Operative armor buffs</summary>
<select id="af-operative-select" name="operativeSelect" <div class="af-modifier-subset">
data-source="{{ url_for('static', filename='json/operative.json') }}"> <div class="af-checkbox-grid" id="af-operative-armor-modifiers">
<option value="">No operative selected</option> <p class="af-empty-hint">Select an operative to see armor buffs.</p>
</select> </div>
<span class="af-field-hint">Pick an operative to load their unique modifiers.</span> </div>
</label> </details>
<p class="af-field-hint">Expand each section to keep the page compact while you tweak modifiers.</p> <details class="af-details" open>
<summary>Operative abilities</summary>
<div class="af-modifier-subset">
<div class="af-checkbox-grid" id="af-operative-ability-modifiers">
<p class="af-empty-hint">Select an operative to see ability buffs.</p>
</div>
</div>
</details>
<details class="af-details"> <details class="af-details">
<summary>Operative modifiers</summary> <summary>Operative perks</summary>
<div class="af-modifier-subset"> <div class="af-modifier-subset">
<div class="af-checkbox-grid" id="af-operative-modifiers"> <div class="af-checkbox-grid" id="af-operative-modifiers">
<p class="af-empty-hint">Select an operative to see perk modifiers.</p> <p class="af-empty-hint">Select an operative to see perk modifiers.</p>
@@ -163,21 +191,21 @@
</details> </details>
<details class="af-details"> <details class="af-details">
<summary>Item buffs</summary> <summary>Global item buffs</summary>
<div class="af-modifier-subset"> <div class="af-modifier-subset">
<div class="af-checkbox-grid" id="af-item-modifiers"></div> <div class="af-checkbox-grid" id="af-item-modifiers"></div>
</div> </div>
</details> </details>
<details class="af-details"> <details class="af-details">
<summary>Operative perks</summary> <summary>Global operative perks</summary>
<div class="af-modifier-subset"> <div class="af-modifier-subset">
<div class="af-checkbox-grid" id="af-perk-modifiers"></div> <div class="af-checkbox-grid" id="af-perk-modifiers"></div>
</div> </div>
</details> </details>
<details class="af-details"> <details class="af-details">
<summary>Ability perks</summary> <summary>Global ability perks</summary>
<div class="af-modifier-subset"> <div class="af-modifier-subset">
<div class="af-checkbox-grid" id="af-ability-modifiers"></div> <div class="af-checkbox-grid" id="af-ability-modifiers"></div>
</div> </div>