operative.json added

This commit is contained in:
IM23a-spirgif
2025-01-22 13:23:23 +01:00
parent 7748432913
commit e9aad79237
3 changed files with 64 additions and 73 deletions
+49 -58
View File
@@ -1,5 +1,5 @@
let selectedWeapon = null; // Store the selected weapon's data
let weapons = []; // This will be populated by the fetched JSON data
let weapons = [];
// Function to fetch weapons data from JSON
function fetchWeaponsData() {
@@ -70,33 +70,33 @@ function populateModifiers(modifiers) {
const modifiersContainer = document.getElementById('modifiers');
const createModifierSection = (title, modifierList) => {
const section = document.createElement('div');
const header = document.createElement('h3');
header.textContent = title;
section.appendChild(header);
const section = document.createElement('div');
const header = document.createElement('h3');
header.textContent = title;
section.appendChild(header);
modifierList.forEach(mod => {
const label = document.createElement('label');
const input = document.createElement('input');
input.type = 'checkbox';
input.id = mod.id;
modifierList.forEach(mod => {
const label = document.createElement('label');
const input = document.createElement('input');
input.type = 'checkbox';
input.id = mod.id;
// Check if the modifier has multiple buffs
if (mod.buffs) {
input.dataset.buffs = JSON.stringify(mod.buffs); // Store buffs data as a string in data-buffs
} else {
input.value = mod.value;
input.dataset.type = mod.type; // Store if it's additive or multiplicative
}
// Check if the modifier has multiple buffs
if (mod.buffs) {
input.dataset.buffs = JSON.stringify(mod.buffs); // Store buffs data as a string in data-buffs
} else {
input.value = mod.value;
input.dataset.type = mod.type; // Store if it's additive or multiplicative
}
label.appendChild(input);
label.appendChild(document.createTextNode(mod.label));
section.appendChild(label);
section.appendChild(document.createElement('br'));
});
label.appendChild(input);
label.appendChild(document.createTextNode(mod.label));
section.appendChild(label);
section.appendChild(document.createElement('br'));
});
return section;
};
return section;
};
// Clear any existing modifiers
@@ -127,56 +127,47 @@ function applyModifiers() {
let baseReloadTime = selectedWeapon.reload_time;
// Initialize the modifier objects
let damageModifier = { additive: 0, multiplicative: 1 };
let rpmModifier = { additive: 0, multiplicative: 1 };
let reloadTimeModifier = { additive: 0, multiplicative: 1 };
let damageModifier = {additive: 0, multiplicative: 1};
let rpmModifier = {additive: 0, multiplicative: 1};
let reloadTimeModifier = {additive: 0, multiplicative: 1};
// Apply operative buffs if selected
if (selectedOperative) {
selectedOperative.buffs.forEach(buff => {
if (buff.affectedWeapons === '' || buff.affectedWeapons.includes(selectedWeapon.guntype.toUpperCase())) {
applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier);
}
});
}
// Collect checked modifier values
document.querySelectorAll('#modifiers input:checked').forEach(mod => {
const modType = mod.dataset.type;
const modValue = parseFloat(mod.value);
// Handle multi-buff modifiers (like Bloxy Cola or Firefight)
// Handle multi-buff modifiers
if (mod.dataset.buffs) {
const buffs = JSON.parse(mod.dataset.buffs); // Parse buffs data from the data-buffs attribute
buffs.forEach(buff => {
// Apply each buff
applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier);
});
const buffs = JSON.parse(mod.dataset.buffs);
buffs.forEach(buff => applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier));
} else {
// Handle single-buff modifiers
const singleBuff = {
type: modType === 'multiplicative' ? 'multiplicative' : 'additive', // Use the proper modifier type
buffType: modType,
value: modValue
};
if (mod.id.includes('damage')) {
singleBuff.type = 'damage'; // This mod applies to damage
} else if (mod.id.includes('rpm')) {
singleBuff.type = 'rpm'; // This mod applies to RPM
} else if (mod.id.includes('reload')) {
singleBuff.type = 'reloadTime'; // This mod applies to reload time
}
// Apply the single buff
const singleBuff = {type: modType, value: modValue};
applyBuff(singleBuff, rpmModifier, reloadTimeModifier, damageModifier);
}
});
// Apply the damage modifiers
let damage = baseDamage * damageModifier.multiplicative; // First apply multiplicative modifiers
damage += damageModifier.additive; // Then apply percentage-based additive modifiers
// Apply damage modifiers
let damage = baseDamage * damageModifier.multiplicative;
damage += damageModifier.additive;
// Apply the RPM modifiers
// Apply RPM modifiers
let rpm = baseRpm * rpmModifier.multiplicative;
rpm = rpm + (rpm * rpmModifier.additive);
// Apply the reload time modifiers
// Apply reload time modifiers
let reloadTime = baseReloadTime * reloadTimeModifier.multiplicative;
reloadTime = reloadTime + (reloadTime * reloadTimeModifier.additive);
// Recalculate DPS and DPM with the modified stats
// Recalculate DPS and DPM with modified stats
calculateDPSAndDPM(damage, rpm, selectedWeapon.mag_size, reloadTime);
// Update the displayed weapon stats with the modified values
@@ -184,10 +175,9 @@ function applyModifiers() {
}
// Helper function to apply individual buffs
function applyBuff(buff, rpmModifier, reloadTimeModifier, damageModifier = null) {
const { type, buffType, value } = buff;
const {type, buffType, value} = buff;
// Apply buffs based on type
if (type === 'rpm') {
@@ -235,4 +225,5 @@ function updateModifiedWeaponStats(damage, rpm, reloadTime) {
// Call the fetch function to load the data and populate the dropdown on page load
fetchWeaponsData();
fetchModifiers();
fetchModifiers();
fetchOperativesData();
+14 -14
View File
@@ -1,7 +1,7 @@
{
"operatives": [
{
"id": "Classic-Guard",
"id": 1,
"name": "Guard",
"buffs": [
{
@@ -14,7 +14,7 @@
]
},
{
"id": "Classic-Scout",
"id": 2,
"name": "Scout",
"buffs": [
{
@@ -27,7 +27,7 @@
]
},
{
"id": "Classic-RCU",
"id": 3,
"name": "RCU",
"buffs": [
{
@@ -40,7 +40,7 @@
]
},
{
"id": "Classic-Viper",
"id": 4,
"name": "Viper",
"buffs": [
{
@@ -53,7 +53,7 @@
]
},
{
"id": "Classic-SD-Sergeant",
"id": 5,
"name": "SD Sergeant",
"buffs": [
{
@@ -66,7 +66,7 @@
]
},
{
"id": "Classic-ISD",
"id": 6,
"name": "ISD",
"buffs": [
{
@@ -79,7 +79,7 @@
]
},
{
"id": "Classic-TRU",
"id": 7,
"name": "TRU",
"buffs": [
{
@@ -92,7 +92,7 @@
]
},
{
"id": "Classic-SD-Captain",
"id": 8,
"name": "SD Captain",
"buffs": [
{
@@ -105,7 +105,7 @@
]
},
{
"id": "Classic-Vanguard",
"id": 9,
"name": "Vanguard",
"buffs": [
{
@@ -139,7 +139,7 @@
]
},
{
"id": "Classic-Demolitionist",
"id": 10,
"name": "Demolitionist",
"buffs": [
{
@@ -152,7 +152,7 @@
]
},
{
"id": "Classic-Juggernaut",
"id": 11,
"name": "Juggernaut",
"buffs": [
{
@@ -165,7 +165,7 @@
]
},
{
"id": "Classic-Mercenary",
"id": 12,
"name": "Mercenary",
"buffs": [
{
@@ -195,7 +195,7 @@
]
},
{
"id": "Classic-CRT",
"id": 13,
"name": "CRT",
"buffs": [
{
@@ -208,7 +208,7 @@
]
},
{
"id": "Classic-Anarchist",
"id": 14,
"name": "Anarchist",
"buffs": [
{
+1 -1
View File
@@ -1,7 +1,6 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/x-icon" href="/static/img/TRL_Logo_Custom.jpg">
@@ -68,6 +67,7 @@
<!-- Modifier Checkboxes -->
<div id="modifiers"></div>
<script src="{{ url_for('static', filename='filterWeapons.js') }}"></script>
</main>
</body>