75 lines
2.8 KiB
JavaScript
75 lines
2.8 KiB
JavaScript
let selectedWeapon = null; // Store the selected weapon's data
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let weapons = []; // This will be populated by the fetched JSON data
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// Function to fetch weapons data from JSON
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function fetchWeaponsData() {
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fetch('static/data.json') // Adjust the path to the actual location of your JSON file
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.then(response => response.json())
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.then(data => {
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weapons = data; // Store the fetched data in the global 'weapons' variable
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populateWeapons(); // Populate the weapon dropdown once data is loaded
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})
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.catch(error => console.error('Error fetching weapons data:', error));
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}
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// Function to populate the select element with weapons
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function populateWeapons() {
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const select = document.getElementById('weapon-select');
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select.innerHTML = ""; // Clear any existing options
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weapons.forEach(weapon => {
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const option = document.createElement('option');
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option.value = weapon.id;
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option.text = weapon.name;
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select.appendChild(option);
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});
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// Attach event listener to detect when a weapon is selected
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select.addEventListener('change', (event) => {
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const selectedWeaponId = parseInt(event.target.value);
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selectedWeapon = weapons.find(weapon => weapon.id === selectedWeaponId);
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if (selectedWeapon) {
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updateWeaponStats(selectedWeapon); // Update stats on selection
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}
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});
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}
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// Function to display the selected weapon's stats in the UI
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function updateWeaponStats(weapon) {
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// Example: Display the stats in variables or in the HTML
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const statsElement = document.getElementById('weapon-stats');
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statsElement.innerHTML = `
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<p>Name: ${weapon.name}</p>
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<p>Damage: ${weapon.damage}</p>
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<p>RPM: ${weapon.rpm}</p>
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<p>Mag Size: ${weapon.mag_size}</p>
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<p>Reload Time: ${weapon.reload_time}</p>
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`;
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// You can store the values for further calculations:
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let damage = weapon.damage;
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let rpm = weapon.rpm;
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let magSize = weapon.mag_size;
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let reloadTime = weapon.reload_time;
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// Calculate DPS and DPM here or trigger a calculation function
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calculateDPSAndDPM(damage, rpm, magSize, reloadTime);
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}
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// Example DPS and DPM calculation function
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function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) {
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const rps = rpm / 60; // Rounds per second
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const dps = damage * rps;
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const reloadTimeMin = reloadTime / 60;
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const dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm));
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// Display the calculated stats
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const resultElement = document.getElementById('calculated-stats');
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resultElement.innerHTML = `
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<p>DPS: ${dps.toFixed(2)}</p>
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<p>DPM: ${dpm.toFixed(2)}</p>
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`;
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}
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// Call the fetch function to load the data and populate the dropdown on page load
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fetchWeaponsData(); |