Files
anomaly-front-stats/static/filterWeapons.js
T

75 lines
2.8 KiB
JavaScript

let selectedWeapon = null; // Store the selected weapon's data
let weapons = []; // This will be populated by the fetched JSON data
// Function to fetch weapons data from JSON
function fetchWeaponsData() {
fetch('static/data.json') // Adjust the path to the actual location of your JSON file
.then(response => response.json())
.then(data => {
weapons = data; // Store the fetched data in the global 'weapons' variable
populateWeapons(); // Populate the weapon dropdown once data is loaded
})
.catch(error => console.error('Error fetching weapons data:', error));
}
// Function to populate the select element with weapons
function populateWeapons() {
const select = document.getElementById('weapon-select');
select.innerHTML = ""; // Clear any existing options
weapons.forEach(weapon => {
const option = document.createElement('option');
option.value = weapon.id;
option.text = weapon.name;
select.appendChild(option);
});
// Attach event listener to detect when a weapon is selected
select.addEventListener('change', (event) => {
const selectedWeaponId = parseInt(event.target.value);
selectedWeapon = weapons.find(weapon => weapon.id === selectedWeaponId);
if (selectedWeapon) {
updateWeaponStats(selectedWeapon); // Update stats on selection
}
});
}
// Function to display the selected weapon's stats in the UI
function updateWeaponStats(weapon) {
// Example: Display the stats in variables or in the HTML
const statsElement = document.getElementById('weapon-stats');
statsElement.innerHTML = `
<p>Name: ${weapon.name}</p>
<p>Damage: ${weapon.damage}</p>
<p>RPM: ${weapon.rpm}</p>
<p>Mag Size: ${weapon.mag_size}</p>
<p>Reload Time: ${weapon.reload_time}</p>
`;
// You can store the values for further calculations:
let damage = weapon.damage;
let rpm = weapon.rpm;
let magSize = weapon.mag_size;
let reloadTime = weapon.reload_time;
// Calculate DPS and DPM here or trigger a calculation function
calculateDPSAndDPM(damage, rpm, magSize, reloadTime);
}
// Example DPS and DPM calculation function
function calculateDPSAndDPM(damage, rpm, magSize, reloadTime) {
const rps = rpm / 60; // Rounds per second
const dps = damage * rps;
const reloadTimeMin = reloadTime / 60;
const dpm = (magSize * damage) / (reloadTimeMin + (magSize / rpm));
// Display the calculated stats
const resultElement = document.getElementById('calculated-stats');
resultElement.innerHTML = `
<p>DPS: ${dps.toFixed(2)}</p>
<p>DPM: ${dpm.toFixed(2)}</p>
`;
}
// Call the fetch function to load the data and populate the dropdown on page load
fetchWeaponsData();