Files
anomaly-front-stats/templates/calculator.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="{{ url_for('static', filename='style.css') }}">
<title>Anomaly Front | Combat Calculator</title>
</head>
<body class="af-body">
<header class="af-header">
<div class="af-brand">
<div class="af-logo" aria-hidden="true">
<span></span>
<span></span>
<span></span>
</div>
<div>
<p class="af-title">Anomaly Front</p>
<p class="af-subtitle">Combat Calculator</p>
</div>
</div>
<button class="af-nav-toggle" type="button" aria-expanded="false" aria-controls="af-nav">
Menu
</button>
<nav class="af-nav" id="af-nav" aria-label="Primary">
<a class="af-nav-link" href="{{ url_for('index') }}">Home</a>
<a class="af-nav-link" href="{{ url_for('suggestion') }}">Feedback</a>
<a class="af-nav-link" href="{{ url_for('about_us') }}">About</a>
</nav>
</header>
<main class="af-shell">
<section class="af-hero">
<div>
<h1>Build a baseline weapon profile</h1>
<p>
Anomaly Front is still unreleased, so this calculator starts from scratch. Add your own
placeholder values to explore pacing, time-to-eliminate, and reload cadence.
</p>
</div>
<div class="af-status">
<div>
<p class="af-status-label">Stats library</p>
<p class="af-status-value">No official stats yet</p>
</div>
<div>
<p class="af-status-label">Modifier stack</p>
<p class="af-status-value">Coming soon</p>
</div>
<div>
<p class="af-status-label">Version</p>
<p class="af-status-value">Foundation v0.1</p>
</div>
</div>
</section>
<section class="af-grid">
<div class="af-card">
<div class="af-card-header">
<h2>Base inputs</h2>
<p>Enter a prototype loadout and tweak values to see combat pacing.</p>
</div>
<form class="af-form" id="af-calculator">
<label>
Weapon name
<input type="text" name="weaponName" placeholder="Prototype AR" autocomplete="off">
</label>
<label>
Base damage
<input type="number" name="baseDamage" step="0.01" min="0" placeholder="32">
</label>
<label>
Projectiles per shot
<input type="number" name="projectiles" step="1" min="1" value="1">
</label>
<label>
Rate of fire (RPM)
<input type="number" name="rpm" step="0.1" min="0" placeholder="720">
</label>
<label>
Magazine size
<input type="number" name="magazine" step="1" min="0" placeholder="30">
</label>
<label>
Reload time (seconds)
<input type="number" name="reload" step="0.1" min="0" placeholder="2.4">
</label>
<label>
Target health (optional)
<input type="number" name="targetHealth" step="1" min="0" placeholder="200">
</label>
<div class="af-form-actions">
<button type="button" id="af-reset">Reset</button>
<button type="button" id="af-copy">Copy summary</button>
</div>
</form>
</div>
<div class="af-card">
<div class="af-card-header">
<h2>Calculated outputs</h2>
<p>Instantly generated from the values you enter.</p>
</div>
<div class="af-metrics" id="af-metrics">
<div class="af-metric">
<p class="af-metric-label">Damage per shot</p>
<p class="af-metric-value" data-output="shotDamage">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Burst DPS</p>
<p class="af-metric-value" data-output="burstDps">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Sustained DPS</p>
<p class="af-metric-value" data-output="sustainedDps">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Time to empty</p>
<p class="af-metric-value" data-output="timeToEmpty">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Magazine damage</p>
<p class="af-metric-value" data-output="magDamage">--</p>
</div>
<div class="af-metric">
<p class="af-metric-label">Time to eliminate</p>
<p class="af-metric-value" data-output="ttk">--</p>
</div>
</div>
<div class="af-callout">
<h3>Placeholder roadmap</h3>
<ul>
<li>Attachment tuning stacks</li>
<li>Operative perks &amp; passive bonuses</li>
<li>Armor breakpoints + elemental statuses</li>
</ul>
</div>
</div>
</section>
<section class="af-grid">
<div class="af-card">
<div class="af-card-header">
<h2>Modifier library</h2>
<p>No live modifiers yet. Use this space to jot down prototype buffs.</p>
</div>
<div class="af-empty">
<p>Modifier slots are empty.</p>
<button type="button" class="af-muted-button">Add placeholder</button>
</div>
</div>
<div class="af-card">
<div class="af-card-header">
<h2>Loadout notes</h2>
<p>Capture ideas for upgrades, attachments, or role identity.</p>
</div>
<textarea class="af-notes" placeholder="Example: Assault rifle tuned for mid-range suppression."></textarea>
</div>
</section>
</main>
<script src="{{ url_for('static', filename='filterWeapons.js') }}"></script>
<script>
const navToggle = document.querySelector('.af-nav-toggle');
const nav = document.getElementById('af-nav');
navToggle.addEventListener('click', () => {
const isOpen = nav.classList.toggle('is-open');
navToggle.setAttribute('aria-expanded', isOpen ? 'true' : 'false');
});
</script>
</body>
</html>