implement more enemies, balance some programming languages and enemies to be less annoying
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3}
|
||||
m_Name: ConsultWiki
|
||||
m_EditorClassIdentifier:
|
||||
id: arch_consult_wiki
|
||||
displayName: Consult the Wiki
|
||||
description: fix a broken card and draw 1. if none are broken, deal 6.
|
||||
flavorText: the answer was in a footnote from 2013.
|
||||
language: 2
|
||||
rarity: 0
|
||||
cycleCost: 0
|
||||
resolutionTrack: 0
|
||||
distroExclusive: 1
|
||||
isToken: 0
|
||||
isRunOnly: 0
|
||||
designNotes: Arch exclusive. Uses existing IsBroken flag if present; card-break creation is TODO, draw/damage fallback works now.
|
||||
requiresSystem:
|
||||
- card-break
|
||||
upgradeTarget: {fileID: 0}
|
||||
effects: []
|
||||
Reference in New Issue
Block a user