implement more enemies, balance some programming languages and enemies to be less annoying
This commit is contained in:
@@ -0,0 +1,29 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3}
|
||||
m_Name: PacmanSyu
|
||||
m_EditorClassIdentifier:
|
||||
id: arch_pacman_syu
|
||||
displayName: pacman -Syu
|
||||
description: deal 14. overkill spills. 20% segfault: uptime -3 and corrupt a random card in hand.
|
||||
flavorText: full system upgrade. what could possibly ABI wrong?
|
||||
language: 0
|
||||
rarity: 1
|
||||
cycleCost: 1
|
||||
resolutionTrack: 0
|
||||
distroExclusive: 1
|
||||
isToken: 0
|
||||
isRunOnly: 0
|
||||
designNotes: Arch exclusive. Damage and segfault card corruption are live through DamagePipeline and the broken-card hand state.
|
||||
requiresSystem: []
|
||||
upgradeTarget: {fileID: 0}
|
||||
effects: []
|
||||
Reference in New Issue
Block a user