implement more enemies, balance some programming languages and enemies to be less annoying

This commit is contained in:
2026-07-10 10:21:47 +02:00
parent e3ea42c93e
commit 18297fac9a
33 changed files with 1025 additions and 136 deletions
+1 -1
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@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
id: lang_c_malloc
displayName: malloc()
description: deal 8. 20% segfault: uptime -3.
description: deal 12. overkill spills. 20% segfault: uptime -3 and corrupt a random card in hand.
flavorText: memory acquired. ownership emotionally unresolved.
language: 0
rarity: 0
+1 -1
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@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
id: lang_c_pointer
displayName: pointer
description: deal 6. if the previous card was C, deal 10 instead. 20% segfault: uptime -3.
description: deal 9. if the previous card was C, deal 15 instead. overkill spills. 20% segfault: uptime -3 and corrupt a random card in hand.
flavorText: points at the bug with suspicious confidence.
language: 0
rarity: 0
+1 -1
View File
@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
id: lang_c_printf
displayName: printf()
description: deal 4. 20% segfault: uptime -3.
description: deal 7. overkill spills. 20% segfault: uptime -3 and corrupt a random card in hand.
flavorText: debugging by yelling into the void.
language: 0
rarity: 0