implement more enemies, balance some programming languages and enemies to be less annoying
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@@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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id: shop_c_free
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displayName: free()
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description: deal 12. 20% segfault: uptime -3 and draw 2.
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description: deal 18. overkill spills. 20% segfault: uptime -3, corrupt a random card in hand, and draw 2.
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flavorText: double-free your schedule, not your heap.
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language: 0
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rarity: 0
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@@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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id: shop_c_kernel_exploit
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displayName: kernel_exploit
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description: deal 25 ignoring Shield. 50% segfault: uptime -8.
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description: deal 36 ignoring Shield. overkill spills. 50% segfault: uptime -8 and corrupt a random card in hand.
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flavorText: privilege escalated. heartbeat also escalated.
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language: 0
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rarity: 1
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@@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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id: shop_c_sizeof
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displayName: sizeof()
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description: deal 3 x C cards in hand. 20% segfault: uptime -3.
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description: deal 5 x C cards in hand. overkill spills. 20% segfault: uptime -3 and corrupt a random card in hand.
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flavorText: compile-time confidence, runtime consequences.
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language: 0
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rarity: 1
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