implement more enemies, balance some programming languages and enemies to be less annoying

This commit is contained in:
2026-07-10 10:21:47 +02:00
parent e3ea42c93e
commit 18297fac9a
33 changed files with 1025 additions and 136 deletions
+1 -1
View File
@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
id: shop_c_free
displayName: free()
description: deal 12. 20% segfault: uptime -3 and draw 2.
description: deal 18. overkill spills. 20% segfault: uptime -3, corrupt a random card in hand, and draw 2.
flavorText: double-free your schedule, not your heap.
language: 0
rarity: 0
+1 -1
View File
@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
id: shop_c_kernel_exploit
displayName: kernel_exploit
description: deal 25 ignoring Shield. 50% segfault: uptime -8.
description: deal 36 ignoring Shield. overkill spills. 50% segfault: uptime -8 and corrupt a random card in hand.
flavorText: privilege escalated. heartbeat also escalated.
language: 0
rarity: 1
+1 -1
View File
@@ -14,7 +14,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
id: shop_c_sizeof
displayName: sizeof()
description: deal 3 x C cards in hand. 20% segfault: uptime -3.
description: deal 5 x C cards in hand. overkill spills. 20% segfault: uptime -3 and corrupt a random card in hand.
flavorText: compile-time confidence, runtime consequences.
language: 0
rarity: 1