implement more enemies, balance some programming languages and enemies to be less annoying
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@@ -400,10 +400,23 @@
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font-size: 10px;
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}
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.enemy-scroll {
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flex-grow: 1;
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min-height: 0;
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overflow: hidden;
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}
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.enemy-scroll .unity-scroll-view__content-container {
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flex-direction: row;
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flex-wrap: wrap;
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align-content: flex-start;
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}
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.enemy-row {
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flex-direction: row;
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flex-wrap: wrap;
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flex-grow: 1;
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min-height: 0;
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align-content: flex-start;
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}
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@@ -422,6 +435,64 @@
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color: var(--kp-text);
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}
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.enemy-row-compact {
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align-content: flex-start;
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}
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.enemy-card-compact {
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width: 98px;
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min-height: 126px;
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margin-right: 6px;
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margin-bottom: 6px;
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padding: 6px;
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}
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.enemy-card-compact .enemy-name {
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font-size: 12px;
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margin-bottom: 5px;
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}
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.enemy-card-compact .meter-block {
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margin-bottom: 6px;
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}
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.enemy-card-compact .meter-head {
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margin-bottom: 3px;
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}
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.enemy-card-compact .metric-label,
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.enemy-card-compact .status-label,
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.enemy-card-compact .enemy-shield {
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font-size: 10px;
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}
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.enemy-card-compact .metric-value,
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.enemy-card-compact .metric-value-muted {
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font-size: 11px;
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}
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.enemy-card-compact .meter-track {
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height: 10px;
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}
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.enemy-card-compact .status-pip,
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.enemy-card-compact .tag {
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font-size: 9px;
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padding-left: 4px;
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padding-right: 4px;
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margin-right: 3px;
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margin-bottom: 3px;
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}
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.enemy-card-compact .intent-panel {
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margin-top: 5px;
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padding: 5px;
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}
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.enemy-card-compact .intent-value {
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font-size: 15px;
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}
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.enemy-card:hover {
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border-color: var(--kp-border-strong);
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}
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