implement more enemies, balance some programming languages and enemies to be less annoying

This commit is contained in:
2026-07-10 10:21:47 +02:00
parent e3ea42c93e
commit 18297fac9a
33 changed files with 1025 additions and 136 deletions
+90 -26
View File
@@ -7,12 +7,15 @@ namespace KernelPanic.Combat
{
public sealed class DealDamageEffect : ICardEffect
{
private const int RustOverflowRollMax = 1000000;
private const string RustUnsigned64LimitText = "18446744073709551615";
private readonly int _minAmount;
private readonly int _maxAmount;
private readonly Language _language;
private readonly bool _trueDamage;
private readonly bool _canCrit;
private readonly bool _allEnemies;
private readonly bool _allEnemies;
public DealDamageEffect(int minAmount, int maxAmount, Language language, bool trueDamage = false, bool canCrit = true, bool allEnemies = false)
{
@@ -49,22 +52,80 @@ namespace KernelPanic.Combat
int amount = minAmount == maxAmount
? minAmount
: RandomRoll.RollRange(minAmount, maxAmount, new RollContext(context.Source));
bool rustUnsignedOverflow = IsRustDamage(context)
&& RandomRoll.RollRange(1, RustOverflowRollMax, new RollContext(context.Source)) == 1;
if (rustUnsignedOverflow)
{
amount = int.MaxValue;
context.CombatManager.ReportEffectResult($"rust unsigned overflow: {RustUnsigned64LimitText}");
}
bool rustOverkillToShield = _language == Language.Rust || context.Card?.Definition?.Language == Language.Rust;
int survivable = rustOverkillToShield
? _trueDamage ? target.CurrentUptime : target.CurrentUptime + target.Shield
bool rustOverkillToShield = IsRustDamage(context);
bool overkillSpills = IsSpillDamage(context);
int survivable = rustOverkillToShield || overkillSpills
? GetSurvivableDamage(target, _trueDamage)
: 0;
DamageResult result = context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, _trueDamage, _canCrit));
DamageResult result = context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, _trueDamage, _canCrit && !rustUnsignedOverflow));
dealtDamage |= result.IncomingAmount > 0;
if (rustOverkillToShield)
{
GrantRustOverkillShield(context, result, survivable);
}
if (overkillSpills)
{
dealtDamage |= SpillOverkillDamage(context, target, result, survivable);
}
}
SegfaultRecoil.TryApply(context, _language, dealtDamage);
}
private bool IsRustDamage(CombatContext context)
{
return _language == Language.Rust || context.Card?.Definition?.Language == Language.Rust;
}
private bool IsSpillDamage(CombatContext context)
{
Language cardLanguage = context.Card?.Definition == null ? _language : context.Card.Definition.Language;
return _language == Language.C
|| _language == Language.Java
|| cardLanguage == Language.C
|| cardLanguage == Language.Java;
}
private static int GetSurvivableDamage(CombatantState target, bool trueDamage)
{
return target == null ? 0 : trueDamage ? target.CurrentUptime : target.CurrentUptime + target.Shield;
}
private bool SpillOverkillDamage(CombatContext context, CombatantState firstTarget, DamageResult firstResult, int firstSurvivable)
{
int remaining = UnityEngine.Mathf.Max(0, firstResult.IncomingAmount - firstSurvivable);
if (remaining <= 0)
{
return false;
}
bool dealtDamage = false;
for (int i = 0; i < context.Enemies.Count && remaining > 0; i++)
{
CombatantState spillTarget = context.Enemies[i].State;
if (spillTarget == null || spillTarget == firstTarget || spillTarget.IsDefeated)
{
continue;
}
int survivable = GetSurvivableDamage(spillTarget, _trueDamage);
DamageResult spillResult = context.DamagePipeline.DealDamage(new DamageRequest(context.Source, spillTarget, remaining, _language, _trueDamage, false, applySourceModifiers: false));
dealtDamage |= spillResult.IncomingAmount > 0;
remaining = UnityEngine.Mathf.Max(0, spillResult.IncomingAmount - survivable);
}
return dealtDamage;
}
private static void GrantRustOverkillShield(CombatContext context, DamageResult result, int survivable)
{
int overkill = UnityEngine.Mathf.Max(0, result.IncomingAmount - survivable);
@@ -165,7 +226,9 @@ namespace KernelPanic.Combat
continue;
}
int roll = RandomRoll.RollRange(1, 100, new RollContext(context.Source));
int roll = context.Source != null && context.Source.ForceMaxRolls
? 1
: RandomRoll.RollRange(1, 100, RollContext.None);
int damageAmount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_damageAmount, context), context.Card);
int amount = roll <= _successPercent ? damageAmount : 0;
DamageResult result = context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, false, true));
@@ -308,7 +371,7 @@ namespace KernelPanic.Combat
public void Execute(CombatContext context)
{
int cCards = context.HandController.Cards.Count(card => card?.Definition != null && card.Definition.Language == Language.C);
int amount = 3 * cCards;
int amount = 5 * cCards;
new DealDamageEffect(amount, amount, Language.C).Execute(context);
}
}
@@ -873,6 +936,7 @@ namespace KernelPanic.Combat
DamageResult result = context.DamagePipeline.DealDamage(new DamageRequest(null, context.Source, uptimeDamage, Language.C, true, false));
context.CombatManager.ReportEffectResult($"segfault: uptime -{result.FinalAmount}");
context.CombatManager.TryCorruptRandomHandCard("segfault");
if (drawOnSegfault)
{
context.CombatManager.DrawCards(2, "free() recoil");
@@ -922,9 +986,9 @@ namespace KernelPanic.Combat
new DrawEffect(1)
},
"lang_rs_borrow" => One(new ShieldEffect(5)),
"lang_c_malloc" => One(new DealDamageEffect(8, 8, Language.C)),
"lang_c_printf" => One(new DealDamageEffect(4, 4, Language.C)),
"lang_c_pointer" => One(new PreviousLanguageDamageEffect(6, 10, Language.C)),
"lang_c_malloc" => One(new DealDamageEffect(12, 12, Language.C)),
"lang_c_printf" => One(new DealDamageEffect(7, 7, Language.C)),
"lang_c_pointer" => One(new PreviousLanguageDamageEffect(9, 15, Language.C)),
"lang_java_public_static_main" => One(new DealDamageEffect(7, 7, Language.Java)),
"lang_java_system_out_println" => One(new DealDamageEffect(5, 5, Language.Java)),
"lang_java_new_object" => One(new DealDamageEffect(3, 3, Language.Java)),
@@ -976,14 +1040,14 @@ namespace KernelPanic.Combat
"fedora_dnf_update" => One(new DealDamageEffect(9, 9, Language.Java)),
"fedora_rawhide" => One(new RawhideEffect()),
"fedora_selinux" => One(new IncomingAttackHalveEffect(2)),
"arch_pacman_syu" => One(new DealDamageEffect(8, 8, Language.C)),
"arch_pacman_syu" => One(new DealDamageEffect(14, 14, Language.C)),
"arch_consult_wiki" => One(new ConsultWikiEffect()),
"arch_makepkg" => One(new BtwScaledDamageEffect(4, 2, Language.C)),
"arch_makepkg" => One(new BtwScaledDamageEffect(7, 3, Language.C)),
"arch_aur_helper" => One(new RandomCommonLanguageCardEffect()),
"arch_minimal_install" => One(new MinimalInstallEffect()),
"shop_c_free" => One(new DealDamageEffect(12, 12, Language.C)),
"shop_c_free" => One(new DealDamageEffect(18, 18, Language.C)),
"shop_c_sizeof" => One(new SizeofDamageEffect()),
"shop_c_kernel_exploit" => One(new DealDamageEffect(25, 25, Language.C, true)),
"shop_c_kernel_exploit" => One(new DealDamageEffect(36, 36, Language.C, true)),
_ => Todo("card effect is not authored")
};
}
@@ -1053,12 +1117,12 @@ namespace KernelPanic.Combat
"lang_rs_fn_main" => $"deal {UpgradeMath.ScaleAmount(6, card)}. overkill becomes shield.{marker}",
"lang_rs_unwrap" => $"deal {UpgradeMath.ScaleAmount(9, card)}. overkill becomes shield. draw {UpgradeMath.ScaleAmount(1, card)}.{marker}",
"lang_rs_borrow" => $"gain {UpgradeMath.ScaleShield(5, card)} shield.{marker}",
"lang_c_malloc" => $"deal {UpgradeMath.ScaleAmount(8, card)}. 20%: segfault, uptime -3.{marker}",
"lang_c_printf" => $"deal {UpgradeMath.ScaleAmount(4, card)}. 20%: segfault, uptime -3.{marker}",
"lang_c_pointer" => $"deal {UpgradeMath.ScaleAmount(6, card)}; {UpgradeMath.ScaleAmount(10, card)} if the previous card was C. 20%: segfault, uptime -3.{marker}",
"lang_java_public_static_main" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(7, card)}. JIT: Java cards cost 1 less this combat each time you play a Java card; discount decays by 1 after each wave.{marker}",
"lang_java_system_out_println" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(5, card)}. JIT applies; discount decays by 1 after each wave.{marker}",
"lang_java_new_object" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(3, card)}. JIT applies; discount decays by 1 after each wave.{marker}",
"lang_c_malloc" => $"deal {UpgradeMath.ScaleAmount(12, card)}. overkill spills. 20%: segfault, uptime -3 and corrupt a hand card.{marker}",
"lang_c_printf" => $"deal {UpgradeMath.ScaleAmount(7, card)}. overkill spills. 20%: segfault, uptime -3 and corrupt a hand card.{marker}",
"lang_c_pointer" => $"deal {UpgradeMath.ScaleAmount(9, card)}; {UpgradeMath.ScaleAmount(15, card)} if the previous card was C. overkill spills. 20%: segfault, uptime -3 and corrupt a hand card.{marker}",
"lang_java_public_static_main" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(7, card)}. overkill spills. JIT: Java cards cost 1 less this combat each time you play a Java card; discount decays by 1 after each wave.{marker}",
"lang_java_system_out_println" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(5, card)}. overkill spills. JIT applies; discount decays by 1 after each wave.{marker}",
"lang_java_new_object" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(3, card)}. overkill spills. JIT applies; discount decays by 1 after each wave.{marker}",
"shop_py_list_append" => $"queue: deal {UpgradeMath.ScaleAmount(4 + UnityEngine.Mathf.Max(0, card.QueuePlayCount - 1), card)}; +1 each time re-queued.{marker}",
"shop_py_async_def" => $"queue: draw {UpgradeMath.ScaleAmount(2, card)}. gain {UpgradeMath.ScaleAmount(1, card)} cycle next turn.{marker}",
"shop_py_zip" => $"next {UpgradeMath.ScaleAmount(2, card)} queued cards resolve twice.{marker}",
@@ -1077,17 +1141,17 @@ namespace KernelPanic.Combat
"mint_timeshift" => $"queue: record uptime now. at end of your next turn, restore to it if lower.{marker}",
"fedora_dnf_autoremove" => $"deal {UpgradeMath.ScaleAmount(7, card)}. exhaust a junk/NOP/broken card from hand; if you do, gain {UpgradeMath.ScaleAmount(1, card)} cycle. if not, do nothing.{marker}",
"fedora_first_to_package" => $"deal {UpgradeMath.ScaleAmount(7, card)}. Java cards cost 1 less this turn.{marker}",
"fedora_dnf_update" => $"deal {UpgradeMath.ScaleAmount(9, card)}. costs 1 less per Java card played this combat.{marker}",
"fedora_dnf_update" => $"deal {UpgradeMath.ScaleAmount(9, card)}. overkill spills. costs 1 less per Java card played this combat.{marker}",
"fedora_rawhide" => $"draw {UpgradeMath.ScaleAmount(2, card)}. next card this turn gains bleeding edge.{marker}",
"fedora_selinux" => $"next {UpgradeMath.ScaleAmount(2, card)} enemy attacks deal half damage.{marker}",
"arch_pacman_syu" => $"deal {UpgradeMath.ScaleAmount(8, card)}. 20%: segfault, uptime -3. TODO: 20% break a random hand card.{marker}",
"arch_pacman_syu" => $"deal {UpgradeMath.ScaleAmount(14, card)}. overkill spills. 20%: segfault, uptime -3 and corrupt a hand card.{marker}",
"arch_consult_wiki" => $"fix a broken card and draw {UpgradeMath.ScaleAmount(1, card)}; if none, deal {UpgradeMath.ScaleAmount(6, card)}.{marker}",
"arch_makepkg" => $"deal {UpgradeMath.ScaleAmount(4, card)} + btw x2; x3 at Arch v3+. 20%: segfault, uptime -3.{marker}",
"arch_makepkg" => $"deal {UpgradeMath.ScaleAmount(7, card)} + btw x3; x4 at Arch v3+. overkill spills. 20%: segfault, uptime -3 and corrupt a hand card.{marker}",
"arch_aur_helper" => $"add a random C/Rust common card to hand; it costs 0 this turn.{marker}",
"arch_minimal_install" => $"exhaust up to 2 hand cards. per card: gain 3 Shield and 1 Cycle.{marker}",
"shop_c_free" => $"deal {UpgradeMath.ScaleAmount(12, card)}. 20%: segfault, uptime -3 and draw 2.{marker}",
"shop_c_sizeof" => $"deal 3 x C cards in hand. 20%: segfault, uptime -3.{marker}",
"shop_c_kernel_exploit" => $"deal {UpgradeMath.ScaleAmount(25, card)} ignoring Shield. 50%: segfault, uptime -8.{marker}",
"shop_c_free" => $"deal {UpgradeMath.ScaleAmount(18, card)}. overkill spills. 20%: segfault, uptime -3, corrupt a hand card, and draw 2.{marker}",
"shop_c_sizeof" => $"deal 5 x C cards in hand. overkill spills. 20%: segfault, uptime -3 and corrupt a hand card.{marker}",
"shop_c_kernel_exploit" => $"deal {UpgradeMath.ScaleAmount(36, card)} ignoring Shield. overkill spills. 50%: segfault, uptime -8 and corrupt a hand card.{marker}",
_ => string.IsNullOrWhiteSpace(card.Definition.Description) ? "effect not authored." : $"{card.Definition.Description}{marker}"
};
}
+312 -16
View File
@@ -53,6 +53,7 @@ namespace KernelPanic.Combat
private int _rawhideBonusCharges;
private int _queuedRepeatCharges;
private int _nextTurnCycleBonus;
private int _nextRacePairId = 1;
private Coroutine _phaseCoroutine;
public TurnPhase CurrentPhase => currentPhase;
@@ -77,6 +78,7 @@ namespace KernelPanic.Combat
private void Awake()
{
_runManager = GetComponent<RunManager>();
_damagePipeline.ResistanceResolver = ResolveDamageResistance;
}
private void OnEnable()
@@ -184,6 +186,18 @@ namespace KernelPanic.Combat
return false;
}
if (card.IsBroken)
{
Log($"{GetCardName(card)} is corrupted");
return false;
}
if (card.IsLocked)
{
Log($"{GetCardName(card)} is locked");
return false;
}
bool fedoraBonus = CanApplyFedoraBonus();
int cost = GetEffectiveCardCost(card);
if (fedoraBonus)
@@ -343,6 +357,21 @@ namespace KernelPanic.Combat
}
}
public bool TryCorruptRandomHandCard(string sourceLabel)
{
CardInstance card = RandomHandCard(cardInstance => cardInstance != null && !cardInstance.IsBroken);
if (card == null)
{
Log($"{sourceLabel}: no card available to corrupt");
return false;
}
card.IsBroken = true;
Log($"{sourceLabel}: corrupted {GetCardName(card)}");
StateChanged?.Invoke();
return true;
}
public void ReportEffectResult(string message)
{
if (!string.IsNullOrWhiteSpace(message))
@@ -651,6 +680,7 @@ namespace KernelPanic.Combat
_pendingTargetCard = null;
_cardsPlayedThisWave = 0;
_turnNumberThisWave = 0;
_nextRacePairId = 1;
_packageShieldBonusTriggeredThisTurn = false;
_packageTimeshiftTriggeredThisWave = false;
ResetArchWaveState();
@@ -753,10 +783,10 @@ namespace KernelPanic.Combat
private IEnumerator ProcessEnemiesSequenced()
{
int enemyCountAtPhaseStart = _enemies.Count;
for (int i = 0; i < enemyCountAtPhaseStart && i < _enemies.Count; i++)
List<EnemyInstance> actors = BuildEnemyActionOrder();
for (int i = 0; i < actors.Count; i++)
{
EnemyInstance enemy = _enemies[i];
EnemyInstance enemy = actors[i];
if (enemy.State.IsDefeated)
{
continue;
@@ -779,11 +809,17 @@ namespace KernelPanic.Combat
StateChanged?.Invoke();
yield return Wait(CombatTuning.EnemyTelegraphDelaySeconds);
ExecuteEnemyIntent(enemy, i);
enemy.MarkTurnSurvived();
ExecuteEnemyIntent(enemy, _enemies.IndexOf(enemy));
ResolvePassiveEnemyAfterAction(enemy);
if (!enemy.State.IsDefeated)
{
enemy.MarkTurnSurvived();
}
GameEvents.RaiseEnemyActed(new EnemyActedEvent(enemy, enemy.CurrentIntent));
RemoveDefeatedEnemies();
StateChanged?.Invoke();
if (CheckLoss())
if (CheckWinOrLoss())
{
yield break;
}
@@ -1519,7 +1555,7 @@ namespace KernelPanic.Combat
state.DamageMultiplierPercent = 100;
state.CurrentCardDamageMultiplierPercent = 100;
state.ArchBtwDamagePerStack = IsDistro("arch") && _runConfig.DistroVersion >= 2 ? 2 : 1;
state.ArchMakepkgBtwMultiplier = IsDistro("arch") && _runConfig.DistroVersion >= 3 ? 3 : 2;
state.ArchMakepkgBtwMultiplier = IsDistro("arch") && _runConfig.DistroVersion >= 3 ? 4 : 3;
state.ArchRollingReleaseShieldOnSave = IsDistro("arch") && _runConfig.DistroVersion >= 4 ? 15 : 0;
state.ArchRollingReleaseCyclesOnSave = IsDistro("arch") && _runConfig.DistroVersion >= 4 ? 2 : 0;
}
@@ -1693,13 +1729,15 @@ namespace KernelPanic.Combat
{
if (_enemies[i].State.IsDefeated)
{
if (_enemies[i].PendingRevive)
EnemyInstance enemy = _enemies[i];
if (enemy.PendingRevive)
{
continue;
}
Log($"{_enemies[i].Name} exited");
Log($"{enemy.Name} exited");
_runManager?.AddBits(CombatTuning.BitsPerKill);
HandleEnemyDeath(enemy);
_enemies.RemoveAt(i);
}
}
@@ -1710,23 +1748,135 @@ namespace KernelPanic.Combat
}
}
private void HandleEnemyDeath(EnemyInstance enemy)
{
if (enemy == null)
{
return;
}
if (enemy.HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath))
{
ApplySegfaultDeathPayload(enemy);
}
if (enemy.HasBehavior(EnemyBehaviorFlags.RacePair))
{
BreakRacePair(enemy);
}
if (enemy.HasBehavior(EnemyBehaviorFlags.LeavesOrphan))
{
SpawnOrphanFromDeath(enemy);
}
}
private void ApplySegfaultDeathPayload(EnemyInstance enemy)
{
_statusEffects.Apply(_playerState, StatusType.Segfault, 1, -1, enemy.State, skipNextTick: true);
TryCorruptRandomHandCard("segfault");
}
private CardInstance RandomHandCard(Predicate<CardInstance> predicate)
{
if (_handController == null || _handController.Cards.Count == 0)
{
return null;
}
List<CardInstance> candidates = new();
for (int i = 0; i < _handController.Cards.Count; i++)
{
CardInstance candidate = _handController.Cards[i];
if (predicate == null || predicate(candidate))
{
candidates.Add(candidate);
}
}
if (candidates.Count == 0)
{
return null;
}
int index = RandomRoll.RollRange(0, candidates.Count - 1, new RollContext(_playerState));
return candidates[index];
}
private void BreakRacePair(EnemyInstance defeated)
{
EnemyInstance survivor = RacePartner(defeated);
if (survivor == null)
{
return;
}
survivor.EnrageRaceSurvivor();
Log($"{survivor.Name} race link broke; survivor enraged");
}
private void SpawnOrphanFromDeath(EnemyInstance source)
{
EnemyInstance orphan = SpawnEnemy("orphan_process", 0);
orphan.MarkSpawnedFromDeath();
Log($"{source.Name} left an orphan process");
}
private void SpawnStructuralEnemies()
{
int wave = CurrentWaveNumber;
int countGrowth = ((wave - 1) / 2) * CombatTuning.AdditionalEnemiesPerWave;
int count = Mathf.Clamp(CombatTuning.BaseEnemiesPerWave + countGrowth, CombatTuning.BaseEnemiesPerWave, CombatTuning.MaxEnemiesPerWave);
int waveUptimeBonus = Mathf.Max(0, wave - 1) * CombatTuning.EnemyUptimeGrowthPerWave;
bool rootkitSpawned = false;
for (int i = 0; i < count; i++)
{
SpawnEnemy(CreatePlaceholderArchetypeId(wave, i), waveUptimeBonus);
string archetypeId = CreatePlaceholderArchetypeId(wave, i);
if (archetypeId == "rootkit")
{
if (rootkitSpawned)
{
archetypeId = CreateRootkitFallbackArchetypeId(wave, i);
}
else
{
rootkitSpawned = true;
}
}
if (archetypeId == "race_condition" && i + 1 < count)
{
SpawnRacePair(waveUptimeBonus);
i++;
continue;
}
if (archetypeId == "race_condition")
{
archetypeId = "segfault";
}
SpawnEnemy(archetypeId, waveUptimeBonus);
}
}
private void SpawnEnemy(string archetypeId, int uptimeBonus)
private void SpawnRacePair(int uptimeBonus)
{
int pairId = _nextRacePairId++;
EnemyInstance first = SpawnEnemy("race_condition", uptimeBonus);
EnemyInstance second = SpawnEnemy("race_condition", uptimeBonus);
first.SetPairId(pairId);
second.SetPairId(pairId);
Log("race condition pair spawned");
}
private EnemyInstance SpawnEnemy(string archetypeId, int uptimeBonus)
{
EnemyArchetypeDescriptor archetype = EnemyArchetypeCatalog.Get(archetypeId);
int baseUptime = RandomRoll.RollRange(archetype.BaseUptimeMin, archetype.BaseUptimeMax, RollContext.None);
_enemies.Add(new EnemyInstance(archetype, baseUptime + Mathf.Max(0, uptimeBonus)));
EnemyInstance enemy = new(archetype, baseUptime + Mathf.Max(0, uptimeBonus));
_enemies.Add(enemy);
return enemy;
}
private static string CreatePlaceholderArchetypeId(int wave, int slotIndex)
@@ -1736,17 +1886,28 @@ namespace KernelPanic.Combat
{
<= 1 => new[] { "zombie_process", "memory_leak" },
2 => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld" },
3 => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "daemon" },
_ => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "daemon", "cron_job" }
3 => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "segfault" },
4 => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "cron_job", "segfault", "race_condition" },
_ => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "daemon", "cron_job", "segfault", "race_condition", "rootkit" }
};
if (slotIndex == 0)
{
if (wave >= 5 && wave % 2 == 1)
{
return "rootkit";
}
return wave % 2 == 0 ? "firewalld" : "zombie_process";
}
if (slotIndex == 1 && wave >= 2)
{
if (wave >= 4 && wave % 4 == 0)
{
return "race_condition";
}
return wave % 3 == 0 ? "fork_bomb" : "memory_leak";
}
@@ -1754,6 +1915,13 @@ namespace KernelPanic.Combat
return pool[index];
}
private static string CreateRootkitFallbackArchetypeId(int wave, int slotIndex)
{
return slotIndex % 2 == 0
? "firewalld"
: wave % 3 == 0 ? "fork_bomb" : "memory_leak";
}
private void PickEnemyIntents()
{
for (int i = 0; i < _enemies.Count; i++)
@@ -1765,6 +1933,37 @@ namespace KernelPanic.Combat
}
}
private List<EnemyInstance> BuildEnemyActionOrder()
{
List<EnemyInstance> actors = _enemies
.Where(enemy => enemy.State != null && !enemy.State.IsDefeated)
.ToList();
for (int i = 0; i < actors.Count - 1; i++)
{
EnemyInstance enemy = actors[i];
if (!IsRacePairLinked(enemy))
{
continue;
}
EnemyInstance partner = RacePartner(enemy);
int partnerIndex = partner == null ? -1 : actors.IndexOf(partner);
if (partnerIndex <= i)
{
continue;
}
if (RandomRoll.RollRange(0, 1, new RollContext(enemy.State)) == 1)
{
actors[i] = partner;
actors[partnerIndex] = enemy;
}
}
return actors;
}
private void ExecuteEnemyIntent(EnemyInstance enemy, int enemyIndex)
{
EnemyIntent intent = enemy.CurrentIntent;
@@ -1775,6 +1974,7 @@ namespace KernelPanic.Combat
switch (intent.Kind)
{
case EnemyIntentKind.Attack:
value = ApplyEnemyAttackBonuses(enemy, value);
value = ApplyIncomingAttackMitigation(value);
DamageResult attackResult = _damagePipeline.DealDamage(new DamageRequest(enemy.State, _playerState, value, intent.DamageType, intent.TrueDamage, false));
GameEvents.RaisePlayerDamaged(new PlayerDamagedEvent(enemy, attackResult.FinalAmount));
@@ -1790,6 +1990,7 @@ namespace KernelPanic.Combat
}
break;
case EnemyIntentKind.StatusAttack:
value = ApplyEnemyAttackBonuses(enemy, value);
DamageResult statusResult = _damagePipeline.DealDamage(new DamageRequest(enemy.State, _playerState, value, intent.DamageType, intent.TrueDamage, false));
GameEvents.RaisePlayerDamaged(new PlayerDamagedEvent(enemy, statusResult.FinalAmount));
if (intent.StatusStacks > 0)
@@ -1810,15 +2011,50 @@ namespace KernelPanic.Combat
private void ExecuteSpecialEnemyIntent(EnemyInstance enemy)
{
if (enemy.HasBehavior(EnemyBehaviorFlags.Split))
if (enemy.HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath))
{
TrySplitForkBomb(enemy);
enemy.AdvanceSegfaultCountdown();
if (enemy.CountdownRemaining <= 0)
{
_damagePipeline.DealDamage(new DamageRequest(enemy.State, enemy.State, enemy.CurrentUptime, Language.C, true, false));
Log($"{enemy.Name} dereferenced null");
}
return;
}
Log("TODO: special intent needs enemy-specific behavior hooks.");
}
private void ResolvePassiveEnemyAfterAction(EnemyInstance enemy)
{
if (enemy == null || enemy.State.IsDefeated)
{
return;
}
if (enemy.HasBehavior(EnemyBehaviorFlags.Split))
{
TrySplitForkBomb(enemy);
}
}
private int ApplyEnemyAttackBonuses(EnemyInstance enemy, int value)
{
int modified = value;
if (IsRacePairLinked(enemy))
{
modified += EnemyArchetypeCatalog.RacePairDamageBonus;
}
if (enemy != null && enemy.RaceEnrageStacks > 0)
{
modified += enemy.RaceEnrageStacks;
}
return modified;
}
private void TrySplitForkBomb(EnemyInstance source)
{
int totalForkBombs = _enemies.Count(enemy => enemy.ArchetypeId == source.ArchetypeId && !enemy.State.IsDefeated);
@@ -1836,6 +2072,34 @@ namespace KernelPanic.Combat
Log("fork bomb split");
}
private bool IsRacePairLinked(EnemyInstance enemy)
{
return enemy != null
&& enemy.HasBehavior(EnemyBehaviorFlags.RacePair)
&& RacePartner(enemy) != null;
}
private EnemyInstance RacePartner(EnemyInstance enemy)
{
if (enemy == null || enemy.PairId < 0)
{
return null;
}
for (int i = 0; i < _enemies.Count; i++)
{
EnemyInstance candidate = _enemies[i];
if (candidate != enemy
&& candidate.PairId == enemy.PairId
&& !candidate.State.IsDefeated)
{
return candidate;
}
}
return null;
}
private void DefendSelfAndAdjacent(int enemyIndex, int amount)
{
int applied = 0;
@@ -1866,6 +2130,38 @@ namespace KernelPanic.Combat
return mitigated;
}
private int ResolveDamageResistance(DamageRequest request, int amount)
{
EnemyInstance target = FindEnemy(request.Target);
if (target == null
|| !target.HasBehavior(EnemyBehaviorFlags.RootkitMasked)
|| !HasOtherLivingEnemy(target))
{
return amount;
}
if (amount <= 0)
{
return 0;
}
return Mathf.Max(1, Mathf.CeilToInt(amount * (EnemyArchetypeCatalog.RootkitMaskedDamagePercent / 100f)));
}
private bool HasOtherLivingEnemy(EnemyInstance target)
{
for (int i = 0; i < _enemies.Count; i++)
{
EnemyInstance enemy = _enemies[i];
if (enemy != target && enemy.State != null && !enemy.State.IsDefeated)
{
return true;
}
}
return false;
}
private void ResolveDelayedEndOfTurnEffects()
{
for (int i = _delayedEffects.Count - 1; i >= 0; i--)
+12 -2
View File
@@ -37,11 +37,21 @@ namespace KernelPanic.Combat
public const int EntropyStartWave = 5;
public const int EntropyPerWave = 3;
public const int StatUpgradeMaxCycles = 1;
public const int StatUpgradeMaxUptime = 4;
public const int StatUpgradeHeal = 5;
public const int StatUpgradeMaxUptimePercent = 20;
public const int StatUpgradeHealPercent = 30;
public const int StatUpgradeRam = 1;
public const int UpgradeMagnitudeBonus = 2;
public static int ScaleStatUpgradeMaxUptime(int maxUptime)
{
return System.Math.Max(1, ((System.Math.Max(1, maxUptime) * StatUpgradeMaxUptimePercent) + 99) / 100);
}
public static int ScaleStatUpgradeHeal(int maxUptime)
{
return System.Math.Max(1, ((System.Math.Max(1, maxUptime) * StatUpgradeHealPercent) + 99) / 100);
}
// Combat pacing: gaps between phase transitions and per-item resolution steps so
// players can follow drawing/queue/enemy resolution instead of seeing it all at once.
// Skipped entirely when UIPreferences.ReducedMotion is set.
+1 -1
View File
@@ -36,7 +36,7 @@ namespace KernelPanic.Combat
public int IncomingAttackHalfCharges { get; set; }
public int ArchBtwStacks { get; set; }
public int ArchBtwDamagePerStack { get; set; } = 1;
public int ArchMakepkgBtwMultiplier { get; set; } = 2;
public int ArchMakepkgBtwMultiplier { get; set; } = 3;
public int ArchRollingReleaseSavesRemaining { get; set; }
public int ArchRollingReleaseShieldOnSave { get; set; }
public int ArchRollingReleaseCyclesOnSave { get; set; }
+27 -7
View File
@@ -11,7 +11,8 @@ namespace KernelPanic.Combat
int amount,
Language language,
bool trueDamage,
bool canCrit)
bool canCrit,
bool applySourceModifiers = true)
{
Source = source;
Target = target;
@@ -19,6 +20,7 @@ namespace KernelPanic.Combat
Language = language;
TrueDamage = trueDamage;
CanCrit = canCrit;
ApplySourceModifiers = applySourceModifiers;
}
public CombatantState Source { get; }
@@ -27,6 +29,7 @@ namespace KernelPanic.Combat
public Language Language { get; }
public bool TrueDamage { get; }
public bool CanCrit { get; }
public bool ApplySourceModifiers { get; }
}
public readonly struct DamageResult
@@ -56,6 +59,8 @@ namespace KernelPanic.Combat
/// </summary>
public sealed class DamagePipeline
{
public System.Func<DamageRequest, int, int> ResistanceResolver { get; set; }
public DamageResult DealDamage(DamageRequest request)
{
if (request.Target == null || request.Target.IsDefeated)
@@ -64,9 +69,14 @@ namespace KernelPanic.Combat
}
int amount = Mathf.Max(0, request.Amount);
amount = ApplyFlatAdditions(amount, request);
amount = ApplyMultipliers(amount, request);
amount = ApplyCrit(amount, request, out bool wasCritical);
bool wasCritical = false;
if (request.ApplySourceModifiers)
{
amount = ApplyFlatAdditions(amount, request);
amount = ApplyMultipliers(amount, request);
amount = ApplyCrit(amount, request, out wasCritical);
}
amount = ApplyResistancesAndWeaknesses(amount, request);
int finalAmount = ApplyShieldAndUptime(amount, request, out int absorbedAmount, out int shieldDamage, out int uptimeDamage);
@@ -86,6 +96,11 @@ namespace KernelPanic.Combat
private static int ApplyMultipliers(int amount, DamageRequest request)
{
if (amount == int.MaxValue)
{
return amount;
}
if (request.Source != null && request.Source.IgnoreDamageMultipliers)
{
// Mint V1+ ignores multiplicative damage modifiers. Mint V4 still allows flat
@@ -100,6 +115,11 @@ namespace KernelPanic.Combat
private static int ApplyFlatAdditions(int amount, DamageRequest request)
{
if (amount == int.MaxValue)
{
return amount;
}
if (request.Source != null && request.Language == Language.JavaScript)
{
amount += Mathf.Max(0, request.Source.JavaScriptFlatDamageBonus);
@@ -116,7 +136,7 @@ namespace KernelPanic.Combat
private static int ApplyCrit(int amount, DamageRequest request, out bool wasCritical)
{
wasCritical = false;
if (!request.CanCrit || amount <= 0 || request.Source != null && request.Source.ForceMaxRolls)
if (!request.CanCrit || amount <= 0 || amount == int.MaxValue || request.Source != null && request.Source.ForceMaxRolls)
{
return amount;
}
@@ -144,12 +164,12 @@ namespace KernelPanic.Combat
target.ArchRollingReleaseRecoveredThisHit = true;
}
private static int ApplyResistancesAndWeaknesses(int amount, DamageRequest request)
private int ApplyResistancesAndWeaknesses(int amount, DamageRequest request)
{
// TODO: Enemy resistances/reductions are not authored yet. Mint V5 should re-resolve
// a once-per-combat reduced effect here once those reduction sources exist.
// TODO: Apply enemy language resistances and weaknesses here.
return amount;
return ResistanceResolver == null ? amount : ResistanceResolver(request, amount);
}
private static int ApplyShieldAndUptime(int amount, DamageRequest request, out int absorbedAmount, out int shieldDamage, out int uptimeDamage)
+66 -8
View File
@@ -14,7 +14,12 @@ namespace KernelPanic.Combat
Grow = 1 << 2,
ObfuscateIntent = 1 << 3,
DefendAllies = 1 << 4,
Countdown = 1 << 5
Countdown = 1 << 5,
LeavesOrphan = 1 << 6,
SegfaultOnDeath = 1 << 7,
RacePair = 1 << 8,
RootkitMasked = 1 << 9,
Elite = 1 << 10
}
public sealed class EnemyArchetypeDescriptor
@@ -51,18 +56,23 @@ namespace KernelPanic.Combat
{
public const int ZombieReapThresholdPercent = 30;
public const int MemoryLeakAttackGrowthPerTurn = 1;
public const int MemoryLeakAttackCapMin = 4;
public const int MemoryLeakAttackCapMax = 5;
public const int ForkBombTotalCap = 5;
public const int RootkitMaskedDamagePercent = 10;
public const int RacePairDamageBonus = 2;
public const int CronInitialCountdown = 2;
public const int SegfaultInitialCountdown = 2;
private static readonly EnemyArchetypeDescriptor ZombieProcess = new(
"zombie_process",
"Zombie Process",
6,
10,
EnemyBehaviorFlags.Revive,
EnemyBehaviorFlags.Revive | EnemyBehaviorFlags.LeavesOrphan,
new[]
{
new EnemyIntent(EnemyIntentKind.Attack, 3, 4, Language.C, "attack", "!")
new EnemyIntent(EnemyIntentKind.Attack, 2, 3, Language.C, "attack", "!")
});
private static readonly EnemyArchetypeDescriptor MemoryLeak = new(
@@ -73,7 +83,7 @@ namespace KernelPanic.Combat
EnemyBehaviorFlags.Grow,
new[]
{
new EnemyIntent(EnemyIntentKind.StatusAttack, 1, 1, Language.C, "leak", "!", false, StatusType.MemoryLeak, 1, CombatTuning.EnemyStatusDuration)
new EnemyIntent(EnemyIntentKind.StatusAttack, 1, 2, Language.C, "leak", "!", false, StatusType.MemoryLeak, 1, CombatTuning.EnemyStatusDuration)
});
private static readonly EnemyArchetypeDescriptor ForkBomb = new(
@@ -81,10 +91,10 @@ namespace KernelPanic.Combat
"Fork Bomb",
3,
5,
EnemyBehaviorFlags.Split,
EnemyBehaviorFlags.Split | EnemyBehaviorFlags.LeavesOrphan,
new[]
{
new EnemyIntent(EnemyIntentKind.Special, 0, 0, Language.C, "fork", ":", false, StatusType.MemoryLeak, 0, -1, "split")
new EnemyIntent(EnemyIntentKind.Attack, 1, 2, Language.C, "fork hit", "!")
});
private static readonly EnemyArchetypeDescriptor Daemon = new(
@@ -92,7 +102,7 @@ namespace KernelPanic.Combat
"Daemon",
10,
14,
EnemyBehaviorFlags.ObfuscateIntent,
EnemyBehaviorFlags.ObfuscateIntent | EnemyBehaviorFlags.Elite,
new[]
{
new EnemyIntent(EnemyIntentKind.Attack, 6, 8, Language.C, "daemon hit", "!")
@@ -108,7 +118,7 @@ namespace KernelPanic.Combat
{
new EnemyIntent(EnemyIntentKind.Defend, 3, 5, Language.C, "shield adjacent", "#"),
new EnemyIntent(EnemyIntentKind.Defend, 3, 5, Language.C, "shield adjacent", "#"),
new EnemyIntent(EnemyIntentKind.Attack, 1, 2, Language.C, "poke", "!")
new EnemyIntent(EnemyIntentKind.Attack, 0, 1, Language.C, "poke", "!")
});
private static readonly EnemyArchetypeDescriptor CronJob = new(
@@ -122,6 +132,50 @@ namespace KernelPanic.Combat
new EnemyIntent(EnemyIntentKind.Attack, 10, 12, Language.C, "cron fire", "@")
});
private static readonly EnemyArchetypeDescriptor OrphanProcess = new(
"orphan_process",
"Orphan Process",
2,
4,
EnemyBehaviorFlags.None,
new[]
{
new EnemyIntent(EnemyIntentKind.Attack, 1, 2, Language.C, "orphan chip", ".")
});
private static readonly EnemyArchetypeDescriptor Segfault = new(
"segfault",
"Segfault",
2,
4,
EnemyBehaviorFlags.SegfaultOnDeath,
new[]
{
new EnemyIntent(EnemyIntentKind.Attack, 2, 3, Language.C, "unstable hit", "!")
});
private static readonly EnemyArchetypeDescriptor RaceCondition = new(
"race_condition",
"Race Condition",
5,
7,
EnemyBehaviorFlags.RacePair,
new[]
{
new EnemyIntent(EnemyIntentKind.Attack, 2, 3, Language.C, "racy strike", "~")
});
private static readonly EnemyArchetypeDescriptor Rootkit = new(
"rootkit",
"Rootkit",
14,
18,
EnemyBehaviorFlags.RootkitMasked,
new[]
{
new EnemyIntent(EnemyIntentKind.Attack, 1, 2, Language.C, "masked hit", "?")
});
public static EnemyArchetypeDescriptor Get(string id)
{
return id switch
@@ -131,6 +185,10 @@ namespace KernelPanic.Combat
"daemon" => Daemon,
"firewalld" => Defender,
"cron_job" => CronJob,
"orphan_process" => OrphanProcess,
"segfault" => Segfault,
"race_condition" => RaceCondition,
"rootkit" => Rootkit,
_ => ZombieProcess
};
}
+44 -2
View File
@@ -24,7 +24,9 @@ namespace KernelPanic.Combat
_intentPool.AddRange(Archetype.IntentPool);
}
CountdownRemaining = HasBehavior(EnemyBehaviorFlags.Countdown) ? EnemyArchetypeCatalog.CronInitialCountdown : 0;
CountdownRemaining = HasBehavior(EnemyBehaviorFlags.Countdown)
? EnemyArchetypeCatalog.CronInitialCountdown
: HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath) ? EnemyArchetypeCatalog.SegfaultInitialCountdown : 0;
}
public string Name { get; }
@@ -42,7 +44,16 @@ namespace KernelPanic.Combat
public bool PendingRevive { get; private set; }
public bool Reaped { get; private set; }
public bool LethalHitThisTurn { get; private set; }
public int PairId { get; private set; } = -1;
public int RaceEnrageStacks { get; private set; }
public bool SpawnedFromDeath { get; private set; }
public bool HasPendingMarker => PendingRevive || HasRevived;
public bool HasSpecialSignal => HasSplitSignal || HasSegfaultSignal || HasRaceSignal || HasRootkitSignal || HasEliteSignal || SpawnedFromDeath;
public bool HasSplitSignal => HasBehavior(EnemyBehaviorFlags.Split);
public bool HasSegfaultSignal => HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath);
public bool HasRaceSignal => HasBehavior(EnemyBehaviorFlags.RacePair);
public bool HasRootkitSignal => HasBehavior(EnemyBehaviorFlags.RootkitMasked);
public bool HasEliteSignal => HasBehavior(EnemyBehaviorFlags.Elite);
public EnemyIntent DisplayIntent => BuildDisplayIntent();
public void PickNextIntent()
@@ -61,6 +72,12 @@ namespace KernelPanic.Combat
return;
}
if (HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath) && CountdownRemaining > 0)
{
CurrentIntent = new EnemyIntent(EnemyIntentKind.Special, CountdownRemaining, CountdownRemaining, KernelPanic.Core.Language.C, "segfault in", "!");
return;
}
if (_intentPool.Count == 0)
{
CurrentIntent = default;
@@ -72,7 +89,9 @@ namespace KernelPanic.Combat
if (HasBehavior(EnemyBehaviorFlags.Grow))
{
int growth = TurnsAlive * EnemyArchetypeCatalog.MemoryLeakAttackGrowthPerTurn;
CurrentIntent = CurrentIntent.WithValues(CurrentIntent.MinValue + growth, CurrentIntent.MaxValue + growth, "growing leak");
int minValue = UnityEngine.Mathf.Min(CurrentIntent.MinValue + growth, EnemyArchetypeCatalog.MemoryLeakAttackCapMin);
int maxValue = UnityEngine.Mathf.Min(CurrentIntent.MaxValue + growth, EnemyArchetypeCatalog.MemoryLeakAttackCapMax);
CurrentIntent = CurrentIntent.WithValues(minValue, maxValue, "growing leak");
}
}
@@ -94,6 +113,21 @@ namespace KernelPanic.Combat
TurnsAlive++;
}
public void SetPairId(int pairId)
{
PairId = pairId;
}
public void MarkSpawnedFromDeath()
{
SpawnedFromDeath = true;
}
public void EnrageRaceSurvivor()
{
RaceEnrageStacks++;
}
public void ResetTurnLethalMarker()
{
LethalHitThisTurn = false;
@@ -142,6 +176,14 @@ namespace KernelPanic.Combat
: UnityEngine.Mathf.Max(0, CountdownRemaining - 1);
}
public void AdvanceSegfaultCountdown()
{
if (HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath))
{
CountdownRemaining = UnityEngine.Mathf.Max(0, CountdownRemaining - 1);
}
}
private EnemyIntent BuildDisplayIntent()
{
if (PendingRevive)
@@ -13,7 +13,7 @@ namespace KernelPanic.Combat
private static readonly Dictionary<StatusType, StatusDescriptor> Descriptors = new()
{
[StatusType.MemoryLeak] = new(StatusType.MemoryLeak, "Memory Leak", "leak", false, StatusStackingRule.Intensity, StatusTickTiming.StartOfTurn, "Takes damage equal to stacks at start of turn."),
[StatusType.Segfault] = new(StatusType.Segfault, "Segfault", "segv", false, StatusStackingRule.Unique, StatusTickTiming.StartOfTurn, "Loses one cycle this turn. TODO: lock a random card slot."),
[StatusType.Segfault] = new(StatusType.Segfault, "Segfault", "segv", false, StatusStackingRule.Unique, StatusTickTiming.StartOfTurn, "Loses one cycle this turn. Segfault events corrupt a random hand card until fixed."),
[StatusType.RaceCondition] = new(StatusType.RaceCondition, "Race Condition", "race", false, StatusStackingRule.Refresh, StatusTickTiming.None, "Randomizes multi-target resolution order where supported."),
[StatusType.Deprecated] = new(StatusType.Deprecated, "Deprecated", "dep", false, StatusStackingRule.Duration, StatusTickTiming.StartOfTurn, "A temporary positive value decays. Currently reduces shield by 1."),
[StatusType.DependencyError] = new(StatusType.DependencyError, "Dependency Error", "deps", false, StatusStackingRule.Unique, StatusTickTiming.None, "Registered for off-support card cost rules. TODO: connect draw-time cost path."),