implement more enemies, balance some programming languages and enemies to be less annoying

This commit is contained in:
2026-07-10 10:21:47 +02:00
parent e3ea42c93e
commit 18297fac9a
33 changed files with 1025 additions and 136 deletions
+312 -16
View File
@@ -53,6 +53,7 @@ namespace KernelPanic.Combat
private int _rawhideBonusCharges;
private int _queuedRepeatCharges;
private int _nextTurnCycleBonus;
private int _nextRacePairId = 1;
private Coroutine _phaseCoroutine;
public TurnPhase CurrentPhase => currentPhase;
@@ -77,6 +78,7 @@ namespace KernelPanic.Combat
private void Awake()
{
_runManager = GetComponent<RunManager>();
_damagePipeline.ResistanceResolver = ResolveDamageResistance;
}
private void OnEnable()
@@ -184,6 +186,18 @@ namespace KernelPanic.Combat
return false;
}
if (card.IsBroken)
{
Log($"{GetCardName(card)} is corrupted");
return false;
}
if (card.IsLocked)
{
Log($"{GetCardName(card)} is locked");
return false;
}
bool fedoraBonus = CanApplyFedoraBonus();
int cost = GetEffectiveCardCost(card);
if (fedoraBonus)
@@ -343,6 +357,21 @@ namespace KernelPanic.Combat
}
}
public bool TryCorruptRandomHandCard(string sourceLabel)
{
CardInstance card = RandomHandCard(cardInstance => cardInstance != null && !cardInstance.IsBroken);
if (card == null)
{
Log($"{sourceLabel}: no card available to corrupt");
return false;
}
card.IsBroken = true;
Log($"{sourceLabel}: corrupted {GetCardName(card)}");
StateChanged?.Invoke();
return true;
}
public void ReportEffectResult(string message)
{
if (!string.IsNullOrWhiteSpace(message))
@@ -651,6 +680,7 @@ namespace KernelPanic.Combat
_pendingTargetCard = null;
_cardsPlayedThisWave = 0;
_turnNumberThisWave = 0;
_nextRacePairId = 1;
_packageShieldBonusTriggeredThisTurn = false;
_packageTimeshiftTriggeredThisWave = false;
ResetArchWaveState();
@@ -753,10 +783,10 @@ namespace KernelPanic.Combat
private IEnumerator ProcessEnemiesSequenced()
{
int enemyCountAtPhaseStart = _enemies.Count;
for (int i = 0; i < enemyCountAtPhaseStart && i < _enemies.Count; i++)
List<EnemyInstance> actors = BuildEnemyActionOrder();
for (int i = 0; i < actors.Count; i++)
{
EnemyInstance enemy = _enemies[i];
EnemyInstance enemy = actors[i];
if (enemy.State.IsDefeated)
{
continue;
@@ -779,11 +809,17 @@ namespace KernelPanic.Combat
StateChanged?.Invoke();
yield return Wait(CombatTuning.EnemyTelegraphDelaySeconds);
ExecuteEnemyIntent(enemy, i);
enemy.MarkTurnSurvived();
ExecuteEnemyIntent(enemy, _enemies.IndexOf(enemy));
ResolvePassiveEnemyAfterAction(enemy);
if (!enemy.State.IsDefeated)
{
enemy.MarkTurnSurvived();
}
GameEvents.RaiseEnemyActed(new EnemyActedEvent(enemy, enemy.CurrentIntent));
RemoveDefeatedEnemies();
StateChanged?.Invoke();
if (CheckLoss())
if (CheckWinOrLoss())
{
yield break;
}
@@ -1519,7 +1555,7 @@ namespace KernelPanic.Combat
state.DamageMultiplierPercent = 100;
state.CurrentCardDamageMultiplierPercent = 100;
state.ArchBtwDamagePerStack = IsDistro("arch") && _runConfig.DistroVersion >= 2 ? 2 : 1;
state.ArchMakepkgBtwMultiplier = IsDistro("arch") && _runConfig.DistroVersion >= 3 ? 3 : 2;
state.ArchMakepkgBtwMultiplier = IsDistro("arch") && _runConfig.DistroVersion >= 3 ? 4 : 3;
state.ArchRollingReleaseShieldOnSave = IsDistro("arch") && _runConfig.DistroVersion >= 4 ? 15 : 0;
state.ArchRollingReleaseCyclesOnSave = IsDistro("arch") && _runConfig.DistroVersion >= 4 ? 2 : 0;
}
@@ -1693,13 +1729,15 @@ namespace KernelPanic.Combat
{
if (_enemies[i].State.IsDefeated)
{
if (_enemies[i].PendingRevive)
EnemyInstance enemy = _enemies[i];
if (enemy.PendingRevive)
{
continue;
}
Log($"{_enemies[i].Name} exited");
Log($"{enemy.Name} exited");
_runManager?.AddBits(CombatTuning.BitsPerKill);
HandleEnemyDeath(enemy);
_enemies.RemoveAt(i);
}
}
@@ -1710,23 +1748,135 @@ namespace KernelPanic.Combat
}
}
private void HandleEnemyDeath(EnemyInstance enemy)
{
if (enemy == null)
{
return;
}
if (enemy.HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath))
{
ApplySegfaultDeathPayload(enemy);
}
if (enemy.HasBehavior(EnemyBehaviorFlags.RacePair))
{
BreakRacePair(enemy);
}
if (enemy.HasBehavior(EnemyBehaviorFlags.LeavesOrphan))
{
SpawnOrphanFromDeath(enemy);
}
}
private void ApplySegfaultDeathPayload(EnemyInstance enemy)
{
_statusEffects.Apply(_playerState, StatusType.Segfault, 1, -1, enemy.State, skipNextTick: true);
TryCorruptRandomHandCard("segfault");
}
private CardInstance RandomHandCard(Predicate<CardInstance> predicate)
{
if (_handController == null || _handController.Cards.Count == 0)
{
return null;
}
List<CardInstance> candidates = new();
for (int i = 0; i < _handController.Cards.Count; i++)
{
CardInstance candidate = _handController.Cards[i];
if (predicate == null || predicate(candidate))
{
candidates.Add(candidate);
}
}
if (candidates.Count == 0)
{
return null;
}
int index = RandomRoll.RollRange(0, candidates.Count - 1, new RollContext(_playerState));
return candidates[index];
}
private void BreakRacePair(EnemyInstance defeated)
{
EnemyInstance survivor = RacePartner(defeated);
if (survivor == null)
{
return;
}
survivor.EnrageRaceSurvivor();
Log($"{survivor.Name} race link broke; survivor enraged");
}
private void SpawnOrphanFromDeath(EnemyInstance source)
{
EnemyInstance orphan = SpawnEnemy("orphan_process", 0);
orphan.MarkSpawnedFromDeath();
Log($"{source.Name} left an orphan process");
}
private void SpawnStructuralEnemies()
{
int wave = CurrentWaveNumber;
int countGrowth = ((wave - 1) / 2) * CombatTuning.AdditionalEnemiesPerWave;
int count = Mathf.Clamp(CombatTuning.BaseEnemiesPerWave + countGrowth, CombatTuning.BaseEnemiesPerWave, CombatTuning.MaxEnemiesPerWave);
int waveUptimeBonus = Mathf.Max(0, wave - 1) * CombatTuning.EnemyUptimeGrowthPerWave;
bool rootkitSpawned = false;
for (int i = 0; i < count; i++)
{
SpawnEnemy(CreatePlaceholderArchetypeId(wave, i), waveUptimeBonus);
string archetypeId = CreatePlaceholderArchetypeId(wave, i);
if (archetypeId == "rootkit")
{
if (rootkitSpawned)
{
archetypeId = CreateRootkitFallbackArchetypeId(wave, i);
}
else
{
rootkitSpawned = true;
}
}
if (archetypeId == "race_condition" && i + 1 < count)
{
SpawnRacePair(waveUptimeBonus);
i++;
continue;
}
if (archetypeId == "race_condition")
{
archetypeId = "segfault";
}
SpawnEnemy(archetypeId, waveUptimeBonus);
}
}
private void SpawnEnemy(string archetypeId, int uptimeBonus)
private void SpawnRacePair(int uptimeBonus)
{
int pairId = _nextRacePairId++;
EnemyInstance first = SpawnEnemy("race_condition", uptimeBonus);
EnemyInstance second = SpawnEnemy("race_condition", uptimeBonus);
first.SetPairId(pairId);
second.SetPairId(pairId);
Log("race condition pair spawned");
}
private EnemyInstance SpawnEnemy(string archetypeId, int uptimeBonus)
{
EnemyArchetypeDescriptor archetype = EnemyArchetypeCatalog.Get(archetypeId);
int baseUptime = RandomRoll.RollRange(archetype.BaseUptimeMin, archetype.BaseUptimeMax, RollContext.None);
_enemies.Add(new EnemyInstance(archetype, baseUptime + Mathf.Max(0, uptimeBonus)));
EnemyInstance enemy = new(archetype, baseUptime + Mathf.Max(0, uptimeBonus));
_enemies.Add(enemy);
return enemy;
}
private static string CreatePlaceholderArchetypeId(int wave, int slotIndex)
@@ -1736,17 +1886,28 @@ namespace KernelPanic.Combat
{
<= 1 => new[] { "zombie_process", "memory_leak" },
2 => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld" },
3 => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "daemon" },
_ => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "daemon", "cron_job" }
3 => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "segfault" },
4 => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "cron_job", "segfault", "race_condition" },
_ => new[] { "zombie_process", "memory_leak", "fork_bomb", "firewalld", "daemon", "cron_job", "segfault", "race_condition", "rootkit" }
};
if (slotIndex == 0)
{
if (wave >= 5 && wave % 2 == 1)
{
return "rootkit";
}
return wave % 2 == 0 ? "firewalld" : "zombie_process";
}
if (slotIndex == 1 && wave >= 2)
{
if (wave >= 4 && wave % 4 == 0)
{
return "race_condition";
}
return wave % 3 == 0 ? "fork_bomb" : "memory_leak";
}
@@ -1754,6 +1915,13 @@ namespace KernelPanic.Combat
return pool[index];
}
private static string CreateRootkitFallbackArchetypeId(int wave, int slotIndex)
{
return slotIndex % 2 == 0
? "firewalld"
: wave % 3 == 0 ? "fork_bomb" : "memory_leak";
}
private void PickEnemyIntents()
{
for (int i = 0; i < _enemies.Count; i++)
@@ -1765,6 +1933,37 @@ namespace KernelPanic.Combat
}
}
private List<EnemyInstance> BuildEnemyActionOrder()
{
List<EnemyInstance> actors = _enemies
.Where(enemy => enemy.State != null && !enemy.State.IsDefeated)
.ToList();
for (int i = 0; i < actors.Count - 1; i++)
{
EnemyInstance enemy = actors[i];
if (!IsRacePairLinked(enemy))
{
continue;
}
EnemyInstance partner = RacePartner(enemy);
int partnerIndex = partner == null ? -1 : actors.IndexOf(partner);
if (partnerIndex <= i)
{
continue;
}
if (RandomRoll.RollRange(0, 1, new RollContext(enemy.State)) == 1)
{
actors[i] = partner;
actors[partnerIndex] = enemy;
}
}
return actors;
}
private void ExecuteEnemyIntent(EnemyInstance enemy, int enemyIndex)
{
EnemyIntent intent = enemy.CurrentIntent;
@@ -1775,6 +1974,7 @@ namespace KernelPanic.Combat
switch (intent.Kind)
{
case EnemyIntentKind.Attack:
value = ApplyEnemyAttackBonuses(enemy, value);
value = ApplyIncomingAttackMitigation(value);
DamageResult attackResult = _damagePipeline.DealDamage(new DamageRequest(enemy.State, _playerState, value, intent.DamageType, intent.TrueDamage, false));
GameEvents.RaisePlayerDamaged(new PlayerDamagedEvent(enemy, attackResult.FinalAmount));
@@ -1790,6 +1990,7 @@ namespace KernelPanic.Combat
}
break;
case EnemyIntentKind.StatusAttack:
value = ApplyEnemyAttackBonuses(enemy, value);
DamageResult statusResult = _damagePipeline.DealDamage(new DamageRequest(enemy.State, _playerState, value, intent.DamageType, intent.TrueDamage, false));
GameEvents.RaisePlayerDamaged(new PlayerDamagedEvent(enemy, statusResult.FinalAmount));
if (intent.StatusStacks > 0)
@@ -1810,15 +2011,50 @@ namespace KernelPanic.Combat
private void ExecuteSpecialEnemyIntent(EnemyInstance enemy)
{
if (enemy.HasBehavior(EnemyBehaviorFlags.Split))
if (enemy.HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath))
{
TrySplitForkBomb(enemy);
enemy.AdvanceSegfaultCountdown();
if (enemy.CountdownRemaining <= 0)
{
_damagePipeline.DealDamage(new DamageRequest(enemy.State, enemy.State, enemy.CurrentUptime, Language.C, true, false));
Log($"{enemy.Name} dereferenced null");
}
return;
}
Log("TODO: special intent needs enemy-specific behavior hooks.");
}
private void ResolvePassiveEnemyAfterAction(EnemyInstance enemy)
{
if (enemy == null || enemy.State.IsDefeated)
{
return;
}
if (enemy.HasBehavior(EnemyBehaviorFlags.Split))
{
TrySplitForkBomb(enemy);
}
}
private int ApplyEnemyAttackBonuses(EnemyInstance enemy, int value)
{
int modified = value;
if (IsRacePairLinked(enemy))
{
modified += EnemyArchetypeCatalog.RacePairDamageBonus;
}
if (enemy != null && enemy.RaceEnrageStacks > 0)
{
modified += enemy.RaceEnrageStacks;
}
return modified;
}
private void TrySplitForkBomb(EnemyInstance source)
{
int totalForkBombs = _enemies.Count(enemy => enemy.ArchetypeId == source.ArchetypeId && !enemy.State.IsDefeated);
@@ -1836,6 +2072,34 @@ namespace KernelPanic.Combat
Log("fork bomb split");
}
private bool IsRacePairLinked(EnemyInstance enemy)
{
return enemy != null
&& enemy.HasBehavior(EnemyBehaviorFlags.RacePair)
&& RacePartner(enemy) != null;
}
private EnemyInstance RacePartner(EnemyInstance enemy)
{
if (enemy == null || enemy.PairId < 0)
{
return null;
}
for (int i = 0; i < _enemies.Count; i++)
{
EnemyInstance candidate = _enemies[i];
if (candidate != enemy
&& candidate.PairId == enemy.PairId
&& !candidate.State.IsDefeated)
{
return candidate;
}
}
return null;
}
private void DefendSelfAndAdjacent(int enemyIndex, int amount)
{
int applied = 0;
@@ -1866,6 +2130,38 @@ namespace KernelPanic.Combat
return mitigated;
}
private int ResolveDamageResistance(DamageRequest request, int amount)
{
EnemyInstance target = FindEnemy(request.Target);
if (target == null
|| !target.HasBehavior(EnemyBehaviorFlags.RootkitMasked)
|| !HasOtherLivingEnemy(target))
{
return amount;
}
if (amount <= 0)
{
return 0;
}
return Mathf.Max(1, Mathf.CeilToInt(amount * (EnemyArchetypeCatalog.RootkitMaskedDamagePercent / 100f)));
}
private bool HasOtherLivingEnemy(EnemyInstance target)
{
for (int i = 0; i < _enemies.Count; i++)
{
EnemyInstance enemy = _enemies[i];
if (enemy != target && enemy.State != null && !enemy.State.IsDefeated)
{
return true;
}
}
return false;
}
private void ResolveDelayedEndOfTurnEffects()
{
for (int i = _delayedEffects.Count - 1; i >= 0; i--)