implement more enemies, balance some programming languages and enemies to be less annoying

This commit is contained in:
2026-07-10 10:21:47 +02:00
parent e3ea42c93e
commit 18297fac9a
33 changed files with 1025 additions and 136 deletions
+44 -2
View File
@@ -24,7 +24,9 @@ namespace KernelPanic.Combat
_intentPool.AddRange(Archetype.IntentPool);
}
CountdownRemaining = HasBehavior(EnemyBehaviorFlags.Countdown) ? EnemyArchetypeCatalog.CronInitialCountdown : 0;
CountdownRemaining = HasBehavior(EnemyBehaviorFlags.Countdown)
? EnemyArchetypeCatalog.CronInitialCountdown
: HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath) ? EnemyArchetypeCatalog.SegfaultInitialCountdown : 0;
}
public string Name { get; }
@@ -42,7 +44,16 @@ namespace KernelPanic.Combat
public bool PendingRevive { get; private set; }
public bool Reaped { get; private set; }
public bool LethalHitThisTurn { get; private set; }
public int PairId { get; private set; } = -1;
public int RaceEnrageStacks { get; private set; }
public bool SpawnedFromDeath { get; private set; }
public bool HasPendingMarker => PendingRevive || HasRevived;
public bool HasSpecialSignal => HasSplitSignal || HasSegfaultSignal || HasRaceSignal || HasRootkitSignal || HasEliteSignal || SpawnedFromDeath;
public bool HasSplitSignal => HasBehavior(EnemyBehaviorFlags.Split);
public bool HasSegfaultSignal => HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath);
public bool HasRaceSignal => HasBehavior(EnemyBehaviorFlags.RacePair);
public bool HasRootkitSignal => HasBehavior(EnemyBehaviorFlags.RootkitMasked);
public bool HasEliteSignal => HasBehavior(EnemyBehaviorFlags.Elite);
public EnemyIntent DisplayIntent => BuildDisplayIntent();
public void PickNextIntent()
@@ -61,6 +72,12 @@ namespace KernelPanic.Combat
return;
}
if (HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath) && CountdownRemaining > 0)
{
CurrentIntent = new EnemyIntent(EnemyIntentKind.Special, CountdownRemaining, CountdownRemaining, KernelPanic.Core.Language.C, "segfault in", "!");
return;
}
if (_intentPool.Count == 0)
{
CurrentIntent = default;
@@ -72,7 +89,9 @@ namespace KernelPanic.Combat
if (HasBehavior(EnemyBehaviorFlags.Grow))
{
int growth = TurnsAlive * EnemyArchetypeCatalog.MemoryLeakAttackGrowthPerTurn;
CurrentIntent = CurrentIntent.WithValues(CurrentIntent.MinValue + growth, CurrentIntent.MaxValue + growth, "growing leak");
int minValue = UnityEngine.Mathf.Min(CurrentIntent.MinValue + growth, EnemyArchetypeCatalog.MemoryLeakAttackCapMin);
int maxValue = UnityEngine.Mathf.Min(CurrentIntent.MaxValue + growth, EnemyArchetypeCatalog.MemoryLeakAttackCapMax);
CurrentIntent = CurrentIntent.WithValues(minValue, maxValue, "growing leak");
}
}
@@ -94,6 +113,21 @@ namespace KernelPanic.Combat
TurnsAlive++;
}
public void SetPairId(int pairId)
{
PairId = pairId;
}
public void MarkSpawnedFromDeath()
{
SpawnedFromDeath = true;
}
public void EnrageRaceSurvivor()
{
RaceEnrageStacks++;
}
public void ResetTurnLethalMarker()
{
LethalHitThisTurn = false;
@@ -142,6 +176,14 @@ namespace KernelPanic.Combat
: UnityEngine.Mathf.Max(0, CountdownRemaining - 1);
}
public void AdvanceSegfaultCountdown()
{
if (HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath))
{
CountdownRemaining = UnityEngine.Mathf.Max(0, CountdownRemaining - 1);
}
}
private EnemyIntent BuildDisplayIntent()
{
if (PendingRevive)