implement more enemies, balance some programming languages and enemies to be less annoying
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@@ -131,8 +131,8 @@ namespace KernelPanic.Run
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return upgradeKind switch
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{
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RunStatUpgradeKind.MaxCycles => $"+{CombatTuning.StatUpgradeMaxCycles} max cycles this run",
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RunStatUpgradeKind.MaxUptime => $"+{CombatTuning.StatUpgradeMaxUptime} max uptime this run",
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RunStatUpgradeKind.Heal => $"heal {CombatTuning.StatUpgradeHeal} uptime now",
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RunStatUpgradeKind.MaxUptime => $"+{CombatTuning.StatUpgradeMaxUptimePercent}% max uptime this run",
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RunStatUpgradeKind.Heal => $"heal {CombatTuning.StatUpgradeHealPercent}% max uptime now",
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RunStatUpgradeKind.Ram => $"+{CombatTuning.StatUpgradeRam} RAM this run",
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_ => "--"
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};
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