Implement Arch and some additional changes

This commit is contained in:
2026-07-09 18:32:52 +02:00
parent 95cebf8df0
commit 1e53968c36
31 changed files with 980 additions and 79 deletions
+11
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+22
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+37
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m_Name: Arch
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displayName: Arch
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description: The DIY power-user. Maximum control, maximum fragility. She can do things no one else can - and break herself doing it.
playstyleSummary: volatile C/Rust tempo. every played card adds btw, which makes C and Rust hits bigger until the turn ends.
languageBlurbs:
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blurb: sharp native damage with a higher crit rate and occasional segfault recoil.
- lang: 2
blurb: reliable native damage; overkill converts into shield.
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baseUptime: 50
baseRam: 6
baseCyclesPerTurn: 4
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+16
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@@ -0,0 +1,16 @@
++
++++
+++++=
+++++++=
+ ++++++=
====+++++++
==========+++
==++++++++++++
+++++++ +++++++
++++++ ++++++
+++++++ +++++++
++++++++ +++++++
+++++++ +++++++
+++ +++
+ +
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m_Name: Aur
m_EditorClassIdentifier:
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displayName: AUR
slot: 1
rarity: 4
description: start each TURN with a generated C/Rust card. on Arch, any rarity and costs 1 less this turn; off-distro, common only with no discount.
flavourText: probably maintained by one person and a shell script named pls-work.sh.
designNotes: Arch 4-star Runtime package. Scope TURN. On Arch: generate random C/Rust card up to Legendary rarity and apply -1 temporary cost. Off-distro: generate Common C/Rust only with no discount. Uses existing generated-card pool; requiresSystem card-generation if no eligible pool is available. Runtime slot intentionally does not conflict with systemd Daemon.
intendedDistroId: arch
requiresSystem:
- card-generation
offDistroEffect: {kind: 26, amount: 0, threshold: 0, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 0}
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slot: 2
rarity: 5
description: first C card each TURN deals 50% more damage. on Arch, btw stacks persist for the whole WAVE.
flavourText: one daemon to start them all, stop them all, and explain none of it.
designNotes: Arch signature Daemon. Off-distro grants only the first-C-card DamagePipeline multiplier. On Arch also sets persistArchBtw, so the Arch passive skips end-of-TURN btw reset and clears only on WAVE start or rolling-release recovery.
intendedDistroId: arch
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+19
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rulesText: Each card played adds 1 btw until end of turn. C and Rust damage gains +1 per btw. Once per wave, lethal uptime sets Arch to 1 instead and clears btw.
flavorText: Compiled from source, emotionally and otherwise.
designNotes: V1 base passive. Increment btw before resolving each played card. End of TURN resets btw unless Arch has systemd equipped on-distro. First lethal damage each WAVE consumes rolling-release save, sets uptime to 1, clears btw, and logs a recovery beat.