Implement Arch and some additional changes
This commit is contained in:
@@ -47,3 +47,14 @@ MonoBehaviour:
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- {fileID: 11400000, guid: a7d60000000000000000000000000004, type: 2}
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- {fileID: 11400000, guid: a7d60000000000000000000000000005, type: 2}
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- {fileID: 11400000, guid: a7d60000000000000000000000000006, type: 2}
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- {fileID: 11400000, guid: aa120000000000000000000000000002, type: 2}
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- {fileID: 11400000, guid: aa120000000000000000000000000004, type: 2}
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- {fileID: 11400000, guid: aa120000000000000000000000000005, type: 2}
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- {fileID: 11400000, guid: aa120000000000000000000000000006, type: 2}
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@@ -0,0 +1,29 @@
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%YAML 1.1
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--- !u!114 &11400000
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m_Name: Malloc
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m_EditorClassIdentifier:
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id: lang_c_malloc
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displayName: malloc()
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description: deal 8. 20% segfault: take 3.
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flavorText: memory acquired. ownership emotionally unresolved.
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language: 0
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rarity: 0
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resolutionTrack: 0
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isToken: 0
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isRunOnly: 0
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designNotes: C starter. Segfault rolls through RandomRoll; damage and recoil route through DamagePipeline.
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@@ -0,0 +1,29 @@
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%YAML 1.1
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--- !u!114 &11400000
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m_Name: Pointer
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m_EditorClassIdentifier:
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id: lang_c_pointer
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displayName: pointer
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description: deal 6. if the previous card was C, deal 10 instead.
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flavorText: points at the bug with suspicious confidence.
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language: 0
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rarity: 0
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resolutionTrack: 0
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distroExclusive: 0
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isToken: 0
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isRunOnly: 0
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designNotes: C starter. Uses existing last-played-language tracking on CombatantState; damage routes through DamagePipeline.
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@@ -0,0 +1,29 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3}
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m_Name: Printf
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m_EditorClassIdentifier:
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id: lang_c_printf
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displayName: printf()
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description: deal 4.
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flavorText: debugging by yelling into the void.
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resolutionTrack: 0
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distroExclusive: 0
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isToken: 0
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isRunOnly: 0
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designNotes: C starter. Clean low-cost damage routed through DamagePipeline.
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@@ -0,0 +1,22 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a7d10000000000000000000000000001, type: 3}
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m_Name: CDeck
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m_EditorClassIdentifier:
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language: 0
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entries:
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- card: {fileID: 11400000, guid: aa120000000000000000000000000001, type: 2}
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count: 2
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count: 1
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count: 1
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@@ -17,3 +17,4 @@ MonoBehaviour:
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- {fileID: 11400000, guid: a7d70000000000000000000000000001, type: 2}
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- {fileID: 11400000, guid: a7d70000000000000000000000000002, type: 2}
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- {fileID: 11400000, guid: aa130000000000000000000000000001, type: 2}
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@@ -0,0 +1,29 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_PrefabInstance: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3}
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m_Name: Free
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m_EditorClassIdentifier:
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id: shop_c_free
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displayName: free()
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description: deal 12. if segfault recoil happens, draw 2.
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flavorText: double-free your schedule, not your heap.
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language: 0
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rarity: 0
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cycleCost: 2
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resolutionTrack: 0
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distroExclusive: 0
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isToken: 0
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isRunOnly: 1
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designNotes: C run-only shop card. Uses segfault recoil hook through RandomRoll and DamagePipeline; draw uses existing draw pipeline.
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requiresSystem: []
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@@ -0,0 +1,29 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3}
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m_Name: KernelExploit
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m_EditorClassIdentifier:
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id: shop_c_kernel_exploit
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displayName: kernel_exploit
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description: deal 25 ignoring Shield. 50% segfault: take 8.
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flavorText: privilege escalated. heartbeat also escalated.
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language: 0
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rarity: 1
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cycleCost: 3
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resolutionTrack: 0
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distroExclusive: 0
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isToken: 0
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isRunOnly: 1
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designNotes: C run-only shop card. Ignore-Shield damage uses the true-damage pipeline flag; segfault recoil uses RandomRoll and DamagePipeline.
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requiresSystem: []
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@@ -0,0 +1,29 @@
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%YAML 1.1
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3}
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m_Name: Sizeof
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m_EditorClassIdentifier:
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id: shop_c_sizeof
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displayName: sizeof()
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description: deal 3 x C cards in hand.
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flavorText: compile-time confidence, runtime consequences.
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language: 0
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rarity: 1
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cycleCost: 1
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resolutionTrack: 0
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distroExclusive: 0
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isToken: 0
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isRunOnly: 1
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designNotes: C run-only shop card. Counts current C cards in hand and deals through DamagePipeline.
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upgradeTarget: {fileID: 0}
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effects: []
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