Implement Arch and some additional changes
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--- !u!114 &11400000
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m_Name: Free
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id: shop_c_free
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displayName: free()
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description: deal 12. if segfault recoil happens, draw 2.
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flavorText: double-free your schedule, not your heap.
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designNotes: C run-only shop card. Uses segfault recoil hook through RandomRoll and DamagePipeline; draw uses existing draw pipeline.
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@@ -0,0 +1,29 @@
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%YAML 1.1
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--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: 5178747fac4dbfc448ff15d8a687e03c, type: 3}
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m_Name: KernelExploit
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id: shop_c_kernel_exploit
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displayName: kernel_exploit
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description: deal 25 ignoring Shield. 50% segfault: take 8.
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flavorText: privilege escalated. heartbeat also escalated.
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language: 0
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rarity: 1
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cycleCost: 3
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designNotes: C run-only shop card. Ignore-Shield damage uses the true-damage pipeline flag; segfault recoil uses RandomRoll and DamagePipeline.
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@@ -0,0 +1,29 @@
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%YAML 1.1
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--- !u!114 &11400000
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m_Name: Sizeof
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id: shop_c_sizeof
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displayName: sizeof()
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description: deal 3 x C cards in hand.
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flavorText: compile-time confidence, runtime consequences.
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designNotes: C run-only shop card. Counts current C cards in hand and deals through DamagePipeline.
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