Implement Arch and some additional changes
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m_Script: {fileID: 11500000, guid: 48447d3db18343398488d3064324147d, type: 3}
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m_Name: Aur
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m_EditorClassIdentifier:
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id: pkg_aur
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displayName: AUR
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slot: 1
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rarity: 4
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description: start each TURN with a generated C/Rust card. on Arch, any rarity and costs 1 less this turn; off-distro, common only with no discount.
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flavourText: probably maintained by one person and a shell script named pls-work.sh.
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designNotes: Arch 4-star Runtime package. Scope TURN. On Arch: generate random C/Rust card up to Legendary rarity and apply -1 temporary cost. Off-distro: generate Common C/Rust only with no discount. Uses existing generated-card pool; requiresSystem card-generation if no eligible pool is available. Runtime slot intentionally does not conflict with systemd Daemon.
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intendedDistroId: arch
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requiresSystem:
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- card-generation
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offDistroEffect: {kind: 26, amount: 0, threshold: 0, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 0}
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onDistroEffect: {kind: 26, amount: 1, threshold: 3, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 0}
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m_Name: Systemd
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m_EditorClassIdentifier:
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id: pkg_systemd
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displayName: systemd
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slot: 2
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rarity: 5
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description: first C card each TURN deals 50% more damage. on Arch, btw stacks persist for the whole WAVE.
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flavourText: one daemon to start them all, stop them all, and explain none of it.
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designNotes: Arch signature Daemon. Off-distro grants only the first-C-card DamagePipeline multiplier. On Arch also sets persistArchBtw, so the Arch passive skips end-of-TURN btw reset and clears only on WAVE start or rolling-release recovery.
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intendedDistroId: arch
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requiresSystem: []
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offDistroEffect: {kind: 25, amount: 150, threshold: 1, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 0}
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onDistroEffect: {kind: 25, amount: 150, threshold: 1, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 1}
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