Implement Arch and some additional changes
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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displayName: systemd
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slot: 2
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rarity: 5
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description: first C card each TURN deals 50% more damage. on Arch, btw stacks persist for the whole WAVE.
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flavourText: one daemon to start them all, stop them all, and explain none of it.
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designNotes: Arch signature Daemon. Off-distro grants only the first-C-card DamagePipeline multiplier. On Arch also sets persistArchBtw, so the Arch passive skips end-of-TURN btw reset and clears only on WAVE start or rolling-release recovery.
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intendedDistroId: arch
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requiresSystem: []
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offDistroEffect: {kind: 25, amount: 150, threshold: 1, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 0}
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onDistroEffect: {kind: 25, amount: 150, threshold: 1, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 1}
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