Implement Arch and some additional changes

This commit is contained in:
2026-07-09 18:32:52 +02:00
parent 95cebf8df0
commit 1e53968c36
31 changed files with 980 additions and 79 deletions
+25
View File
@@ -0,0 +1,25 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 48447d3db18343398488d3064324147d, type: 3}
m_Name: Systemd
m_EditorClassIdentifier:
id: pkg_systemd
displayName: systemd
slot: 2
rarity: 5
description: first C card each TURN deals 50% more damage. on Arch, btw stacks persist for the whole WAVE.
flavourText: one daemon to start them all, stop them all, and explain none of it.
designNotes: Arch signature Daemon. Off-distro grants only the first-C-card DamagePipeline multiplier. On Arch also sets persistArchBtw, so the Arch passive skips end-of-TURN btw reset and clears only on WAVE start or rolling-release recovery.
intendedDistroId: arch
requiresSystem: []
offDistroEffect: {kind: 25, amount: 150, threshold: 1, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 0}
onDistroEffect: {kind: 25, amount: 150, threshold: 1, refundCycle: 0, cleanseDebuffs: 0, enableFedoraSecondCardPassive: 0, persistArchBtw: 1}