Implement Arch and some additional changes
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%TAG !u! tag:unity3d.com,2011:
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m_Name: IUseArchBtw
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id: arch_i_use_arch_btw
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displayName: I use Arch, btw
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rulesText: Each card played adds 1 btw until end of turn. C and Rust damage gains +1 per btw. Once per wave, lethal uptime sets Arch to 1 instead and clears btw.
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flavorText: Compiled from source, emotionally and otherwise.
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designNotes: V1 base passive. Increment btw before resolving each played card. End of TURN resets btw unless Arch has systemd equipped on-distro. First lethal damage each WAVE consumes rolling-release save, sets uptime to 1, clears btw, and logs a recovery beat.
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