Implement too many changes to list
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@@ -1,5 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace KernelPanic.Combat
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{
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@@ -8,42 +8,88 @@ namespace KernelPanic.Combat
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/// </summary>
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public sealed class DeckController
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{
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private readonly List<CardInstance> drawPile = new();
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private readonly List<CardInstance> discardPile = new();
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private readonly List<CardInstance> exhaustPile = new();
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private readonly List<CardInstance> _drawPile = new();
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private readonly List<CardInstance> _discardPile = new();
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private readonly List<CardInstance> _exhaustPile = new();
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public IReadOnlyList<CardInstance> DrawPile => drawPile;
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public IReadOnlyList<CardInstance> DiscardPile => discardPile;
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public IReadOnlyList<CardInstance> ExhaustPile => exhaustPile;
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public IReadOnlyList<CardInstance> DrawPile => _drawPile;
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public IReadOnlyList<CardInstance> DiscardPile => _discardPile;
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public IReadOnlyList<CardInstance> ExhaustPile => _exhaustPile;
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public int AvailableToDrawCount => _drawPile.Count + _discardPile.Count;
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public void Initialize(IEnumerable<CardInstance> cards)
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{
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throw new NotImplementedException();
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_drawPile.Clear();
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_discardPile.Clear();
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_exhaustPile.Clear();
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if (cards != null)
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{
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_drawPile.AddRange(cards.Where(card => card != null));
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}
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ShuffleDrawPile();
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}
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public IReadOnlyList<CardInstance> Draw(int count)
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{
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throw new NotImplementedException();
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List<CardInstance> drawn = new();
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for (int i = 0; i < count; i++)
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{
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if (_drawPile.Count == 0)
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{
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ReshuffleDiscardIntoDraw();
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}
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if (_drawPile.Count == 0)
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{
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break;
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}
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int topIndex = _drawPile.Count - 1;
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CardInstance card = _drawPile[topIndex];
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_drawPile.RemoveAt(topIndex);
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drawn.Add(card);
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}
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return drawn;
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}
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public void Discard(CardInstance card)
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{
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throw new NotImplementedException();
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if (card != null)
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{
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_discardPile.Add(card);
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}
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}
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public void Exhaust(CardInstance card)
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{
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throw new NotImplementedException();
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if (card != null)
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{
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_exhaustPile.Add(card);
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}
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}
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public void ShuffleDrawPile()
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{
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throw new NotImplementedException();
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for (int i = _drawPile.Count - 1; i > 0; i--)
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{
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int swapIndex = RandomRoll.RollRange(0, i, RollContext.None);
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(_drawPile[i], _drawPile[swapIndex]) = (_drawPile[swapIndex], _drawPile[i]);
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}
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}
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public void ReshuffleDiscardIntoDraw()
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{
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throw new NotImplementedException();
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if (_discardPile.Count == 0)
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{
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return;
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}
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_drawPile.AddRange(_discardPile);
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_discardPile.Clear();
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ShuffleDrawPile();
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}
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}
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}
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