Implement too many changes to list

This commit is contained in:
2026-07-07 11:46:31 +02:00
parent 8f66e83b65
commit 28486bff8c
50 changed files with 6344 additions and 1131 deletions
+33 -6
View File
@@ -1,5 +1,5 @@
using System;
using System.Collections.Generic;
using KernelPanic.Core;
namespace KernelPanic.Combat
{
@@ -8,23 +8,50 @@ namespace KernelPanic.Combat
/// </summary>
public sealed class InterpreterQueue : IResolutionTrack
{
private readonly Queue<CardInstance> queuedCards = new();
private readonly Queue<CardInstance> _queuedCards = new();
private readonly List<CardInstance> _queuedView = new();
public int Count => queuedCards.Count;
public int Count => _queuedCards.Count;
public IReadOnlyList<CardInstance> Cards => _queuedView;
public void Enqueue(CardInstance card)
{
throw new NotImplementedException();
if (card == null)
{
return;
}
_queuedCards.Enqueue(card);
_queuedView.Add(card);
}
public void Resolve(CombatContext context)
{
throw new NotImplementedException();
while (_queuedCards.Count > 0)
{
CardInstance card = _queuedCards.Dequeue();
_queuedView.Remove(card);
GameEvents.RaiseCardResolved(new CardResolvedEvent(card, ResolutionTrack.InterpreterQueue));
}
}
public bool TryDequeue(out CardInstance card)
{
if (_queuedCards.Count == 0)
{
card = null;
return false;
}
card = _queuedCards.Dequeue();
_queuedView.Remove(card);
return true;
}
public void Clear()
{
throw new NotImplementedException();
_queuedCards.Clear();
_queuedView.Clear();
}
}
}