Implement too many changes to list

This commit is contained in:
2026-07-07 11:46:31 +02:00
parent 8f66e83b65
commit 28486bff8c
50 changed files with 6344 additions and 1131 deletions
+182
View File
@@ -12,7 +12,17 @@ namespace KernelPanic.Core
public static event Action<CardResolvedEvent> CardResolved;
public static event Action<PhaseChangedEvent> PhaseChanged;
public static event Action<DamageDealtEvent> DamageDealt;
public static event Action<CombatantDefeatedEvent> CombatantDefeated;
public static event Action<EnemyWouldActEvent> EnemyWouldAct;
public static event Action<EnemyActedEvent> EnemyActed;
public static event Action<PlayerDamagedEvent> PlayerDamaged;
public static event Action<EncounterWonEvent> EncounterWon;
public static event Action<EncounterLostEvent> EncounterLost;
public static event Action<WaveClearedEvent> WaveCleared;
public static event Action<WaveAdvancedEvent> WaveAdvanced;
public static event Action<StatusAppliedEvent> StatusApplied;
public static event Action<StatusExpiredEvent> StatusExpired;
public static event Action<StatusCleansedEvent> StatusCleansed;
public static event Action<RunEndedEvent> RunEnded;
public static void RaiseCardPlayed(CardPlayedEvent payload)
@@ -35,11 +45,61 @@ namespace KernelPanic.Core
DamageDealt?.Invoke(payload);
}
public static void RaiseCombatantDefeated(CombatantDefeatedEvent payload)
{
CombatantDefeated?.Invoke(payload);
}
public static void RaiseEnemyWouldAct(EnemyWouldActEvent payload)
{
EnemyWouldAct?.Invoke(payload);
}
public static void RaiseEnemyActed(EnemyActedEvent payload)
{
EnemyActed?.Invoke(payload);
}
public static void RaisePlayerDamaged(PlayerDamagedEvent payload)
{
PlayerDamaged?.Invoke(payload);
}
public static void RaiseEncounterWon(EncounterWonEvent payload)
{
EncounterWon?.Invoke(payload);
}
public static void RaiseEncounterLost(EncounterLostEvent payload)
{
EncounterLost?.Invoke(payload);
}
public static void RaiseWaveCleared(WaveClearedEvent payload)
{
WaveCleared?.Invoke(payload);
}
public static void RaiseWaveAdvanced(WaveAdvancedEvent payload)
{
WaveAdvanced?.Invoke(payload);
}
public static void RaiseStatusApplied(StatusAppliedEvent payload)
{
StatusApplied?.Invoke(payload);
}
public static void RaiseStatusExpired(StatusExpiredEvent payload)
{
StatusExpired?.Invoke(payload);
}
public static void RaiseStatusCleansed(StatusCleansedEvent payload)
{
StatusCleansed?.Invoke(payload);
}
public static void RaiseRunEnded(RunEndedEvent payload)
{
RunEnded?.Invoke(payload);
@@ -110,6 +170,76 @@ namespace KernelPanic.Core
public Language Language { get; }
}
/// <summary>
/// Describes a combatant reaching zero uptime through the damage pipeline.
/// </summary>
public readonly struct CombatantDefeatedEvent
{
public CombatantDefeatedEvent(CombatantState combatant)
{
Combatant = combatant;
}
public CombatantState Combatant { get; }
}
/// <summary>
/// Describes an enemy placeholder reaching its structural action point.
/// </summary>
public readonly struct EnemyWouldActEvent
{
public EnemyWouldActEvent(EnemyInstance enemy)
{
Enemy = enemy;
}
public EnemyInstance Enemy { get; }
}
public readonly struct EnemyActedEvent
{
public EnemyActedEvent(EnemyInstance enemy, EnemyIntent intent)
{
Enemy = enemy;
Intent = intent;
}
public EnemyInstance Enemy { get; }
public EnemyIntent Intent { get; }
}
public readonly struct PlayerDamagedEvent
{
public PlayerDamagedEvent(EnemyInstance enemy, int amount)
{
Enemy = enemy;
Amount = amount;
}
public EnemyInstance Enemy { get; }
public int Amount { get; }
}
public readonly struct EncounterWonEvent
{
public EncounterWonEvent(int waveNumber)
{
WaveNumber = waveNumber;
}
public int WaveNumber { get; }
}
public readonly struct EncounterLostEvent
{
public EncounterLostEvent(int waveNumber)
{
WaveNumber = waveNumber;
}
public int WaveNumber { get; }
}
/// <summary>
/// Describes a completed enemy wave.
/// </summary>
@@ -123,6 +253,58 @@ namespace KernelPanic.Core
public int WaveNumber { get; }
}
public readonly struct WaveAdvancedEvent
{
public WaveAdvancedEvent(int waveNumber)
{
WaveNumber = waveNumber;
}
public int WaveNumber { get; }
}
public readonly struct StatusAppliedEvent
{
public StatusAppliedEvent(CombatantState source, CombatantState target, StatusType statusType, int stacks, int duration)
{
Source = source;
Target = target;
StatusType = statusType;
Stacks = stacks;
Duration = duration;
}
public CombatantState Source { get; }
public CombatantState Target { get; }
public StatusType StatusType { get; }
public int Stacks { get; }
public int Duration { get; }
}
public readonly struct StatusExpiredEvent
{
public StatusExpiredEvent(CombatantState target, StatusType statusType)
{
Target = target;
StatusType = statusType;
}
public CombatantState Target { get; }
public StatusType StatusType { get; }
}
public readonly struct StatusCleansedEvent
{
public StatusCleansedEvent(CombatantState target, StatusType statusType)
{
Target = target;
StatusType = statusType;
}
public CombatantState Target { get; }
public StatusType StatusType { get; }
}
/// <summary>
/// Describes the end of a run and its earned meta currency.
/// </summary>
+1 -1
View File
@@ -16,6 +16,6 @@ namespace KernelPanic.Core
Java,
Go,
Ruby,
PHP
Php
}
}
+2 -1
View File
@@ -10,6 +10,7 @@ namespace KernelPanic.Core
RaceCondition,
Deprecated,
DependencyError,
Deadlock
Deadlock,
UnattendedUpgrades
}
}