Fix various issues related to styling and animations
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@@ -41,9 +41,9 @@ namespace KernelPanic.Combat
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public const int StatUpgradeHealPercent = 30;
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public const int StatUpgradeRam = 1;
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public const int UpgradeMagnitudeBonus = 2;
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public const int FedoraBleedingEdgeBaseCrashChance = 5;
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public const int FedoraBleedingEdgeCrashChanceStep = 5;
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public const int FedoraBleedingEdgeMaxCrashChance = 90;
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public const float FedoraBleedingEdgeBaseCrashChance = 5f;
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public const float FedoraBleedingEdgeCrashChanceStep = 2.5f;
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public const float FedoraBleedingEdgeMaxCrashChance = 90f;
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public const int HitMagnitudeModeratePercent = 10;
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public const int HitMagnitudeMajorPercent = 25;
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public const int HitMagnitudeMassivePercent = 45;
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@@ -66,6 +66,25 @@ namespace KernelPanic.Combat
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public const float QueueCardResolveDelaySeconds = 0.45f;
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public const float EnemyTelegraphDelaySeconds = 0.35f;
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public const float EnemyActionDelaySeconds = 0.45f;
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public const int DeathBeatMs = 420;
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public const int PostDeathPauseMs = 180;
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public const int OverflowTravelMs = 180;
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public const int SpawnDelayMs = 220;
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public const int SpawnMaterializeMs = 220;
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public const int SpawnTelegraphDelayMs = 120;
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public const int CombatBeatDefaultMs = 120;
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public const int CombatBeatSettleMs = 60;
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public const int VisualQueueMaxDrainMs = 2400;
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public const int ReducedMotionDeathBeatMs = 90;
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public const int ReducedMotionPostDeathPauseMs = 45;
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public const int ReducedMotionOverflowTravelMs = 55;
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public const int ReducedMotionSpawnDelayMs = 60;
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public const int ReducedMotionSpawnMaterializeMs = 70;
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public const int ReducedMotionSpawnTelegraphDelayMs = 35;
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public const int ReducedMotionCombatBeatDefaultMs = 45;
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public const int ReducedMotionCombatBeatMinMs = 35;
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public const int ReducedMotionCombatBeatMaxMs = 90;
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}
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public enum HitMagnitudeTier
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