implement main screen
This commit is contained in:
@@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using KernelPanic.Data;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace KernelPanic.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Renders the main menu's neofetch-style featured unit panel.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public sealed class FeaturedUnitPanel
|
||||
{
|
||||
private const string EmptyAccent = "5cff91";
|
||||
private const string EmptyAscii = " _\n | |\n ___| |__\n / __| '_ \\\n \\__ \\ | | |\n |___/_| |_|";
|
||||
|
||||
[SerializeField] private List<DistroDefinition> featuredUnits = new();
|
||||
|
||||
private VisualElement panel;
|
||||
private Label titleLabel;
|
||||
private Label asciiLabel;
|
||||
private Label unitNameLabel;
|
||||
private Label languagesLabel;
|
||||
private Label passiveLabel;
|
||||
private Label bestWaveLabel;
|
||||
private Label emptyTitleLabel;
|
||||
private Label emptyHintLabel;
|
||||
private VisualElement populatedState;
|
||||
private VisualElement emptyState;
|
||||
private int selectedIndex;
|
||||
|
||||
public void Bind(VisualElement root)
|
||||
{
|
||||
panel = root.Q<VisualElement>("FeaturedUnitPanel");
|
||||
titleLabel = root.Q<Label>("FeaturedUnitTitle");
|
||||
asciiLabel = root.Q<Label>("FeaturedUnitAscii");
|
||||
unitNameLabel = root.Q<Label>("FeaturedUnitName");
|
||||
languagesLabel = root.Q<Label>("FeaturedUnitLanguages");
|
||||
passiveLabel = root.Q<Label>("FeaturedUnitPassive");
|
||||
bestWaveLabel = root.Q<Label>("FeaturedUnitBestWave");
|
||||
emptyTitleLabel = root.Q<Label>("FeaturedUnitEmptyTitle");
|
||||
emptyHintLabel = root.Q<Label>("FeaturedUnitEmptyHint");
|
||||
populatedState = root.Q<VisualElement>("FeaturedUnitPopulatedState");
|
||||
emptyState = root.Q<VisualElement>("FeaturedUnitEmptyState");
|
||||
}
|
||||
|
||||
public void Refresh()
|
||||
{
|
||||
if (featuredUnits == null || featuredUnits.Count == 0)
|
||||
{
|
||||
ShowEmptyState();
|
||||
return;
|
||||
}
|
||||
|
||||
selectedIndex = Mathf.Clamp(selectedIndex, 0, featuredUnits.Count - 1);
|
||||
ShowUnit(featuredUnits[selectedIndex]);
|
||||
}
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
if (featuredUnits == null || featuredUnits.Count < 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
selectedIndex = (selectedIndex + 1) % featuredUnits.Count;
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void ShowEmptyState()
|
||||
{
|
||||
populatedState.AddToClassList("hidden");
|
||||
emptyState.RemoveFromClassList("hidden");
|
||||
|
||||
titleLabel.text = "neofetch";
|
||||
emptyTitleLabel.text = "no units installed";
|
||||
emptyHintLabel.text = "run: curl gacha.sh | sh";
|
||||
SetAccent(EmptyAccent);
|
||||
}
|
||||
|
||||
private void ShowUnit(DistroDefinition unit)
|
||||
{
|
||||
populatedState.RemoveFromClassList("hidden");
|
||||
emptyState.AddToClassList("hidden");
|
||||
|
||||
string displayName = string.IsNullOrWhiteSpace(unit.DisplayName) ? unit.name : unit.DisplayName;
|
||||
titleLabel.text = displayName;
|
||||
asciiLabel.text = EmptyAscii; // TODO: Replace with unit-specific ASCII copy when unit presentation data exists.
|
||||
unitNameLabel.text = displayName;
|
||||
languagesLabel.text = $"{unit.PrimaryLanguage} / {unit.SecondaryLanguage}";
|
||||
passiveLabel.text = string.IsNullOrWhiteSpace(unit.PassiveName) ? "--" : unit.PassiveName;
|
||||
bestWaveLabel.text = "--"; // TODO: Bind best-wave stats from SaveService when stats exist.
|
||||
SetAccent(ColorUtility.ToHtmlStringRGB(unit.AccentColor));
|
||||
}
|
||||
|
||||
private void SetAccent(string htmlColor)
|
||||
{
|
||||
string color = $"#{htmlColor}";
|
||||
Color parsedColor = ColorUtility.TryParseHtmlString(color, out Color parsed) ? parsed : Color.green;
|
||||
panel.style.borderTopColor = new StyleColor(parsedColor);
|
||||
panel.style.borderRightColor = new StyleColor(parsedColor);
|
||||
panel.style.borderBottomColor = new StyleColor(parsedColor);
|
||||
panel.style.borderLeftColor = new StyleColor(parsedColor);
|
||||
titleLabel.style.color = new StyleColor(parsedColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user