implement main screen
This commit is contained in:
@@ -0,0 +1,454 @@
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using System;
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using System.Collections.Generic;
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using KernelPanic.Core;
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using KernelPanic.Meta;
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using UnityEngine;
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using UnityEngine.TextCore.Text;
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using UnityEngine.UIElements;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace KernelPanic.UI
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{
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/// <summary>
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/// Binds the main menu terminal UI document and routes command activation between panels.
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/// </summary>
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[RequireComponent(typeof(UIDocument))]
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public sealed class MainMenuController : MonoBehaviour
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{
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private const string HiddenClassName = "hidden";
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private const string SelectedClassName = "selected";
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private const string CursorOnClassName = "cursor-on";
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private const float BootIntroSeconds = 1.5f;
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private static bool bootIntroPlayed;
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[SerializeField] private FontAsset monospaceFont; // TODO: Assign a real monospace FontAsset when typography assets exist.
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[SerializeField] private FeaturedUnitPanel featuredUnitPanel = new();
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private readonly List<CommandMenuEntry> commandEntries = new();
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private UIDocument document;
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private VisualElement root;
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private VisualElement shellRoot;
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private VisualElement bootIntroPanel;
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private VisualElement mainMenuPanel;
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private VisualElement collectionPanel;
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private VisualElement gachaPanel;
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private VisualElement settingsPanel;
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private VisualElement eventBanner;
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private VisualElement backgroundLogLayer;
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private Label appIdLabel;
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private Label entropyLabel;
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private Label pullTokensLabel;
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private Label titleCursorLabel;
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private Label promptCursorLabel;
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private Label bootIntroLogLabel;
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private Label backgroundLogLabel;
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private Button collectionBackButton;
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private Button gachaBackButton;
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private Button settingsBackButton;
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private EntropyWallet wallet;
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private GachaService gachaService;
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private IEventBannerSource eventBannerSource;
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private int selectedCommandIndex;
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private float backgroundScrollOffset;
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private float bootIntroElapsed;
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private int bootIntroCharacterCount;
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private bool suppressNextClick;
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private string bootIntroCopy;
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private IVisualElementScheduledItem blinkSchedule;
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private IVisualElementScheduledItem backgroundSchedule;
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private IVisualElementScheduledItem bootIntroSchedule;
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public void Initialize(EntropyWallet initializedWallet)
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{
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wallet = initializedWallet ?? new EntropyWallet();
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RefreshCurrencyReadouts();
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}
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private void Awake()
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{
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document = GetComponent<UIDocument>();
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gachaService = new GachaService();
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Initialize(new EntropyWallet()); // TODO: Replace with persistent wallet service composition.
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BindElements();
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BindCommandEntries();
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RegisterCommandEntryCallbacks();
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featuredUnitPanel.Bind(root);
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ApplyOptionalFont();
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}
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private void OnEnable()
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{
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RegisterCallbacks();
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root.Focus();
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shellRoot.EnableInClassList("reduced-motion", UIPreferences.ReducedMotion);
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RefreshStaticText();
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RefreshCurrencyReadouts();
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RefreshEventBanner();
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featuredUnitPanel.Refresh();
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SelectCommand(0);
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ShowMainMenu();
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StartAmbientSchedules();
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PlayBootIntroIfNeeded();
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}
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private void OnDisable()
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{
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UnregisterCallbacks();
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blinkSchedule?.Pause();
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backgroundSchedule?.Pause();
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bootIntroSchedule?.Pause();
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}
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private void BindElements()
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{
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root = document.rootVisualElement;
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shellRoot = root.Q<VisualElement>("ShellRoot");
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bootIntroPanel = root.Q<VisualElement>("BootIntroPanel");
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mainMenuPanel = root.Q<VisualElement>("MainMenuPanel");
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collectionPanel = root.Q<VisualElement>("CollectionPanel");
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gachaPanel = root.Q<VisualElement>("GachaPanel");
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settingsPanel = root.Q<VisualElement>("SettingsPanel");
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eventBanner = root.Q<VisualElement>("EventBanner");
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backgroundLogLayer = root.Q<VisualElement>("BackgroundLogLayer");
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appIdLabel = root.Q<Label>("AppIdLabel");
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entropyLabel = root.Q<Label>("EntropyLabel");
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pullTokensLabel = root.Q<Label>("PullTokensLabel");
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titleCursorLabel = root.Q<Label>("TitleCursorLabel");
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promptCursorLabel = root.Q<Label>("PromptCursorLabel");
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bootIntroLogLabel = root.Q<Label>("BootIntroLogLabel");
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backgroundLogLabel = root.Q<Label>("BackgroundLogLabel");
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collectionBackButton = root.Q<Button>("CollectionBackButton");
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gachaBackButton = root.Q<Button>("GachaBackButton");
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settingsBackButton = root.Q<Button>("SettingsBackButton");
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}
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private void BindCommandEntries()
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{
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commandEntries.Clear();
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commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandStartRun"), HandleStartRunClicked));
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commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandCollection"), ShowCollection));
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commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandGacha"), ShowGacha));
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commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandSettings"), ShowSettings));
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commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandQuit"), HandleQuitClicked));
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}
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private void ApplyOptionalFont()
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{
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if (monospaceFont == null)
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{
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return;
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}
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root.style.unityFontDefinition = new StyleFontDefinition(monospaceFont);
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}
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private void RegisterCallbacks()
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{
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root.RegisterCallback<KeyDownEvent>(HandleKeyDown);
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root.RegisterCallback<PointerDownEvent>(HandlePointerDown);
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collectionBackButton.clicked += ShowMainMenu;
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gachaBackButton.clicked += ShowMainMenu;
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settingsBackButton.clicked += ShowMainMenu;
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}
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private void UnregisterCallbacks()
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{
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root.UnregisterCallback<KeyDownEvent>(HandleKeyDown);
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root.UnregisterCallback<PointerDownEvent>(HandlePointerDown);
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collectionBackButton.clicked -= ShowMainMenu;
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gachaBackButton.clicked -= ShowMainMenu;
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settingsBackButton.clicked -= ShowMainMenu;
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}
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private void RefreshStaticText()
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{
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appIdLabel.text = $"kernel-panic v{Application.version} - tty1";
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backgroundLogLabel.text = BuildBackgroundLog();
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bootIntroCopy = string.Join("\n", BootLogCopy.Lines);
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}
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private void RegisterCommandEntryCallbacks()
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{
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for (int i = 0; i < commandEntries.Count; i++)
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{
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int index = i;
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commandEntries[i].Row.RegisterCallback<PointerEnterEvent>(_ => SelectCommand(index));
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commandEntries[i].Row.RegisterCallback<ClickEvent>(_ => HandleCommandClicked(index));
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}
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}
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private void RefreshCurrencyReadouts()
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{
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if (entropyLabel == null || pullTokensLabel == null || gachaService == null || wallet == null)
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{
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return;
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}
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entropyLabel.text = $"entropy={wallet.Balance}";
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pullTokensLabel.text = $"pulls={gachaService.PullTokens}";
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}
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private void RefreshEventBanner()
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{
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EventBannerContent banner = eventBannerSource?.GetBanner();
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if (banner == null || string.IsNullOrWhiteSpace(banner.Text))
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{
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eventBanner.AddToClassList(HiddenClassName);
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return;
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}
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eventBanner.RemoveFromClassList(HiddenClassName);
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root.Q<Label>("EventBannerLabel").text = banner.RemainingTime.HasValue
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? $"{banner.Text} {banner.RemainingTime.Value:g}"
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: banner.Text;
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}
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private void StartAmbientSchedules()
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{
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if (UIPreferences.ReducedMotion)
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{
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titleCursorLabel.AddToClassList(CursorOnClassName);
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promptCursorLabel.AddToClassList(CursorOnClassName);
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return;
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}
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bool cursorVisible = true;
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blinkSchedule = root.schedule.Execute(() =>
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{
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cursorVisible = !cursorVisible;
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titleCursorLabel.EnableInClassList(CursorOnClassName, cursorVisible);
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promptCursorLabel.EnableInClassList(CursorOnClassName, cursorVisible);
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}).Every(480);
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backgroundSchedule = root.schedule.Execute(() =>
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{
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backgroundScrollOffset = (backgroundScrollOffset + 0.35f) % 80f;
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backgroundLogLayer.style.translate = new Translate(0, -backgroundScrollOffset, 0);
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}).Every(33);
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}
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private void PlayBootIntroIfNeeded()
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{
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if (bootIntroPlayed || UIPreferences.ReducedMotion)
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{
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CompleteBootIntro();
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return;
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}
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bootIntroPlayed = true;
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bootIntroElapsed = 0f;
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bootIntroCharacterCount = 0;
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bootIntroLogLabel.text = string.Empty;
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bootIntroPanel.RemoveFromClassList(HiddenClassName);
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shellRoot.AddToClassList("boot-hidden");
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bootIntroSchedule = root.schedule.Execute(UpdateBootIntro).Every(16);
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}
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private void UpdateBootIntro()
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{
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bootIntroElapsed += 0.016f;
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int targetCount = Mathf.Clamp(Mathf.CeilToInt(bootIntroCopy.Length * (bootIntroElapsed / BootIntroSeconds)), 0, bootIntroCopy.Length);
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if (targetCount != bootIntroCharacterCount)
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{
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bootIntroCharacterCount = targetCount;
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bootIntroLogLabel.text = bootIntroCopy.Substring(0, bootIntroCharacterCount);
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}
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if (bootIntroElapsed >= BootIntroSeconds)
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{
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CompleteBootIntro();
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}
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}
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private void CompleteBootIntro()
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{
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bootIntroSchedule?.Pause();
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bootIntroPanel.AddToClassList(HiddenClassName);
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shellRoot.RemoveFromClassList("boot-hidden");
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shellRoot.AddToClassList("boot-visible");
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root.Focus();
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}
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private bool SkipBootIntro()
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{
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if (bootIntroPanel.ClassListContains(HiddenClassName))
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{
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return false;
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}
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CompleteBootIntro();
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return true;
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}
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private void HandleKeyDown(KeyDownEvent evt)
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{
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if (SkipBootIntro())
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{
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evt.StopPropagation();
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return;
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}
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if (evt.keyCode == KeyCode.UpArrow)
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{
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SelectCommand(selectedCommandIndex - 1);
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evt.StopPropagation();
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return;
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}
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if (evt.keyCode == KeyCode.DownArrow)
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{
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SelectCommand(selectedCommandIndex + 1);
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evt.StopPropagation();
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return;
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}
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if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter || evt.keyCode == KeyCode.Space)
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{
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ActivateCommand(selectedCommandIndex);
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evt.StopPropagation();
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return;
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}
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if (evt.keyCode == KeyCode.Tab)
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{
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featuredUnitPanel.SelectNext();
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evt.StopPropagation();
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return;
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}
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int digitIndex = GetDigitCommandIndex(evt.keyCode);
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if (digitIndex >= 0)
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{
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SelectCommand(digitIndex);
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ActivateCommand(digitIndex);
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evt.StopPropagation();
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}
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}
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private void HandlePointerDown(PointerDownEvent evt)
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{
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root.Focus();
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suppressNextClick = SkipBootIntro();
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}
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private static int GetDigitCommandIndex(KeyCode keyCode)
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{
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return keyCode switch
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{
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KeyCode.Alpha1 or KeyCode.Keypad1 => 0,
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KeyCode.Alpha2 or KeyCode.Keypad2 => 1,
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KeyCode.Alpha3 or KeyCode.Keypad3 => 2,
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KeyCode.Alpha4 or KeyCode.Keypad4 => 3,
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KeyCode.Alpha5 or KeyCode.Keypad5 => 4,
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_ => -1
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};
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}
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private void SelectCommand(int index)
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{
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selectedCommandIndex = (index + commandEntries.Count) % commandEntries.Count;
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for (int i = 0; i < commandEntries.Count; i++)
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{
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commandEntries[i].SetSelected(i == selectedCommandIndex);
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}
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}
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private void ActivateCommand(int index)
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{
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commandEntries[index].Activate();
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}
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private void HandleCommandClicked(int index)
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{
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if (suppressNextClick)
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{
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suppressNextClick = false;
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return;
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}
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ActivateCommand(index);
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}
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private void HandleStartRunClicked()
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{
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SceneLoader.LoadGame();
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}
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private void HandleQuitClicked()
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{
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#if UNITY_EDITOR
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EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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private void ShowMainMenu()
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{
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ShowPanel(mainMenuPanel);
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root.Focus();
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}
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private void ShowCollection()
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{
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ShowPanel(collectionPanel);
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}
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private void ShowGacha()
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{
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ShowPanel(gachaPanel);
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}
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private void ShowSettings()
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{
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ShowPanel(settingsPanel);
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}
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// TODO: Replace this direct toggle with a screen-stack/router when menu flows need history or transitions.
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private void ShowPanel(VisualElement activePanel)
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{
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mainMenuPanel.EnableInClassList(HiddenClassName, mainMenuPanel != activePanel);
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collectionPanel.EnableInClassList(HiddenClassName, collectionPanel != activePanel);
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gachaPanel.EnableInClassList(HiddenClassName, gachaPanel != activePanel);
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settingsPanel.EnableInClassList(HiddenClassName, settingsPanel != activePanel);
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}
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private static string BuildBackgroundLog()
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{
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string block = string.Join("\n", BootLogCopy.Lines);
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return $"{block}\n{block}\n{block}\n{block}";
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}
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private sealed class CommandMenuEntry
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{
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private readonly Label cursor;
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private readonly Action action;
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public CommandMenuEntry(VisualElement row, Action action)
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{
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Row = row;
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this.action = action;
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cursor = row.Q<Label>(className: "command-cursor");
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}
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public VisualElement Row { get; }
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public void SetSelected(bool selected)
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{
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Row.EnableInClassList(SelectedClassName, selected);
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cursor.visible = selected;
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}
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public void Activate()
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{
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action.Invoke();
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}
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}
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}
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}
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Block a user