implement scaling rewards per wave completed in combat mode
This commit is contained in:
@@ -32,6 +32,10 @@ namespace KernelPanic.Combat
|
||||
public const int NewCardOfferCost = 2;
|
||||
public const int UpgradeOfferCost = 2;
|
||||
public const int StatUpgradeCost = 3;
|
||||
public const int BandwidthBase = 10;
|
||||
public const int BandwidthPerWaveStep = 5;
|
||||
public const int EntropyStartWave = 5;
|
||||
public const int EntropyPerWave = 3;
|
||||
public const int StatUpgradeMaxCycles = 1;
|
||||
public const int StatUpgradeMaxUptime = 4;
|
||||
public const int StatUpgradeHeal = 5;
|
||||
|
||||
Reference in New Issue
Block a user