implement scaling rewards per wave completed in combat mode
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@@ -37,7 +37,7 @@ namespace KernelPanic.UI
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private Label phaseLabel;
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private Label entropyLabel;
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private Label bitsLabel;
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private Label commitsLabel;
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private Label bandwidthLabel;
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private Label computeCreditsLabel;
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private Label seedLabel;
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private VisualElement playerPanel;
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@@ -97,6 +97,7 @@ namespace KernelPanic.UI
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private void OnDisable()
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{
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SettleRunRewardsIfNeeded();
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combatManager.StateChanged -= Refresh;
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combatManager.CombatLog -= HandleCombatLog;
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runManager.RepositoryChanged -= Refresh;
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@@ -253,7 +254,7 @@ namespace KernelPanic.UI
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phaseLabel = AddStatusReadout(bar, "phase", "--", true);
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bitsLabel = AddStatusReadout(bar, "bits", "0", false);
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entropyLabel = AddStatusReadout(bar, "entropy", "0", false);
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commitsLabel = AddStatusReadout(bar, "commits", "0", false);
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bandwidthLabel = AddStatusReadout(bar, "bandwidth", "0", false);
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computeCreditsLabel = AddStatusReadout(bar, "compute credits", "TODO", false);
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VisualElement spacer = new();
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@@ -326,8 +327,8 @@ namespace KernelPanic.UI
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waveLabel.text = runManager.CurrentWaveNumber.ToString();
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phaseLabel.text = PhaseText(combatManager.CurrentPhase);
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bitsLabel.text = runManager.Bits.ToString();
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entropyLabel.text = data.entropyBalance.ToString();
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commitsLabel.text = data.standardPullCurrency.ToString();
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entropyLabel.text = FormatWalletWithAccrual(data.entropyBalance, runManager.AccruedEntropy);
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bandwidthLabel.text = FormatWalletWithAccrual(data.standardPullCurrency, runManager.AccruedBandwidth);
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computeCreditsLabel.text = "TODO";
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seedLabel.text = $"seed {config?.RunSeed ?? 0}";
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}
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@@ -423,11 +424,14 @@ namespace KernelPanic.UI
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overlay.Clear();
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if (combatManager.RunLost)
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{
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SettleRunRewardsIfNeeded();
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overlay.style.display = DisplayStyle.Flex;
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overlay.Add(OverlayTitle("kernel panic"));
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overlay.Add(OverlayLine("fatal: player uptime reached 0"));
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overlay.Add(OverlayLine($"wave {runManager.CurrentWaveNumber} seed {runManager.CurrentConfig?.RunSeed ?? 0}"));
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overlay.Add(OverlayLine("TODO: entropy/commits payout on death."));
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overlay.Add(OverlayLine($"wave {runManager.CurrentWaveNumber} reached seed {runManager.CurrentConfig?.RunSeed ?? 0}"));
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overlay.Add(OverlayLine($"waves cleared: {runManager.WavesCleared}"));
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overlay.Add(OverlayLine($"+{runManager.AccruedBandwidth} bandwidth"));
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overlay.Add(OverlayLine($"+{runManager.AccruedEntropy} entropy"));
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Button returnButton = new(SceneLoader.LoadMainMenu) { text = "> return to menu" };
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returnButton.AddToClassList("primary-action");
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overlay.Add(returnButton);
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@@ -450,6 +454,24 @@ namespace KernelPanic.UI
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overlay.style.display = DisplayStyle.None;
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}
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private void SettleRunRewardsIfNeeded()
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{
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if (runManager == null || saveService == null)
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{
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return;
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}
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if (!runManager.TrySettleRunRewards(out int bandwidth, out int entropy))
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{
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return;
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}
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SaveData data = saveService.Load();
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data.standardPullCurrency = Math.Max(0, data.standardPullCurrency) + bandwidth;
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data.entropyBalance = Math.Max(0, data.entropyBalance) + entropy;
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saveService.Save(data);
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}
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private VisualElement BuildRepositoryView()
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{
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VisualElement repo = new();
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@@ -1009,6 +1031,11 @@ namespace KernelPanic.UI
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};
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}
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private static string FormatWalletWithAccrual(int walletAmount, int accruedAmount)
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{
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return accruedAmount > 0 ? $"{walletAmount} (+{accruedAmount})" : walletAmount.ToString();
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}
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private static string TrackText(ResolutionTrack track)
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{
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return track switch
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