implement scaling rewards per wave completed in combat mode
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@@ -708,7 +708,7 @@ namespace KernelPanic.UI
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_rootCreditsToEntropyButton?.SetEnabled(true);
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bool showPullTokens = IsGachaVisible();
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_pullTokensLabel.text = showPullTokens
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? $"commits={_gachaService.PullTokens} compute-credits={_gachaService.LimitedPullTokens}"
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? $"bandwidth={_gachaService.PullTokens} compute-credits={_gachaService.LimitedPullTokens}"
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: string.Empty;
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_pullTokensLabel.EnableInClassList(HiddenClassName, !showPullTokens);
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}
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