buff fedora, add elite enemies and add impact to attack
This commit is contained in:
@@ -1062,6 +1062,23 @@ namespace KernelPanic.Combat
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or "arch_pacman_syu" or "arch_consult_wiki" or "arch_makepkg" or "shop_c_free" or "shop_c_sizeof" or "shop_c_kernel_exploit";
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}
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public static bool CanReceiveBleedingEdgeDamageBonus(CardDefinition definition)
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{
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if (definition == null || definition.ResolutionTrack != ResolutionTrack.Native)
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{
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return false;
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}
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return definition.Id is "lang_js_console_log" or "lang_js_fetch" or "lang_js_typeof" or "mint_fix_broken"
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or "lang_rs_fn_main" or "lang_rs_unwrap"
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or "lang_c_malloc" or "lang_c_printf" or "lang_c_pointer"
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or "lang_java_public_static_main" or "lang_java_system_out_println" or "lang_java_new_object"
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or "shop_js_math_random" or "shop_js_promise_all" or "ubuntu_snap_install"
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or "mint_nemo" or "fedora_dnf_autoremove" or "fedora_first_to_package" or "fedora_dnf_update"
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or "arch_pacman_syu" or "arch_consult_wiki" or "arch_makepkg"
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or "shop_c_free" or "shop_c_sizeof" or "shop_c_kernel_exploit";
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}
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public static bool TargetsAllEnemies(CardDefinition definition)
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{
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return definition?.Id is "lang_py_for_loop";
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@@ -39,7 +39,7 @@ namespace KernelPanic.Combat
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private bool _skipNextAllocateDraw;
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private bool _ubuntuEmptyHandRefillUsed;
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private int _fedoraCardsDiscountedThisTurn;
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private int _fedoraCrashChance = 10;
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private int _fedoraCrashChance = CombatTuning.FedoraBleedingEdgeBaseCrashChance;
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private int _cardsPlayedThisTurn;
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private int _cardsPlayedThisWave;
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private int _cCardsPlayedThisTurn;
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@@ -54,6 +54,7 @@ namespace KernelPanic.Combat
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private int _queuedRepeatCharges;
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private int _nextTurnCycleBonus;
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private int _nextRacePairId = 1;
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private int _activeKernelRamPenalty;
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private Coroutine _phaseCoroutine;
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public TurnPhase CurrentPhase => currentPhase;
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@@ -71,6 +72,7 @@ namespace KernelPanic.Combat
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public bool AwaitingWaveContinue => _awaitingWaveContinue;
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public bool RunLost => _runLost;
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public int CurrentWaveNumber => _runManager == null ? 1 : _runManager.CurrentWaveNumber;
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public int ActiveKernelRamPenalty => _activeKernelRamPenalty;
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public event Action StateChanged;
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public event Action<string> CombatLog;
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@@ -194,11 +196,11 @@ namespace KernelPanic.Combat
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if (card.IsLocked)
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{
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Log($"{GetCardName(card)} is locked");
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Log($"{GetCardName(card)} is locked; pay {EnemyArchetypeCatalog.DrmUnlockCycleCost} Cycle to unlock");
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return false;
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}
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bool fedoraBonus = CanApplyFedoraBonus();
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bool fedoraBonus = CanApplyFedoraBonus(card);
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int cost = GetEffectiveCardCost(card);
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if (fedoraBonus)
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{
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@@ -248,11 +250,13 @@ namespace KernelPanic.Combat
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}
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GameEvents.RaiseCardPlayed(new CardPlayedEvent(card, track));
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ApplyTelemetryCardPlayed();
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LogPlayIntent(card);
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card.SetTargetSnapshot(CaptureTargets(card));
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if (fedoraBonus)
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{
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bool firstFedoraBonusThisTurn = _fedoraCardsDiscountedThisTurn == 0;
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_fedoraCardsDiscountedThisTurn++;
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bool rawhideChargeUsed = _rawhideBonusCharges > 0;
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if (rawhideChargeUsed)
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@@ -262,7 +266,7 @@ namespace KernelPanic.Combat
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if (!IsCrashImmune(card) && RandomRoll.RollRange(1, 100, new RollContext(_playerState)) <= _fedoraCrashChance)
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{
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_fedoraCrashChance = 10;
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_fedoraCrashChance = CombatTuning.FedoraBleedingEdgeBaseCrashChance;
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if (IsDistro("fedora") && _runConfig.DistroVersion >= 4)
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{
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_playerState.Cycles += 1;
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@@ -276,10 +280,12 @@ namespace KernelPanic.Combat
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return true;
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}
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_fedoraCrashChance = Mathf.Min(90, _fedoraCrashChance + 10);
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_fedoraCrashChance = Mathf.Min(
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CombatTuning.FedoraBleedingEdgeMaxCrashChance,
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_fedoraCrashChance + CombatTuning.FedoraBleedingEdgeCrashChanceStep);
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card.MarkFedoraNonCrashBonus();
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_playerState.DamageMultiplierPercent = _runConfig.DistroVersion >= 2 ? 175 : 150;
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ApplyFedoraGrowth(card, rawhideChargeUsed);
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ApplyFedoraGrowth(card, rawhideChargeUsed, firstFedoraBonusThisTurn);
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}
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if (card.Definition.Language == Language.C && _cCardsPlayedThisTurn == 0 && HasPackageEffect(PackageEffectKind.FirstCThisTurnDamageMultiplier, out PackageEffectData cPackageEffect))
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@@ -372,6 +378,27 @@ namespace KernelPanic.Combat
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return true;
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}
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public bool TryUnlockCard(CardInstance card)
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{
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if (currentPhase != TurnPhase.Execute || card == null || !card.IsLocked || _playerState == null)
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{
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return false;
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}
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int cost = EnemyArchetypeCatalog.DrmUnlockCycleCost;
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if (_playerState.Cycles < cost)
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{
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Log($"not enough cycles to unlock {GetCardName(card)}");
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return false;
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}
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_playerState.Cycles -= cost;
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card.IsLocked = false;
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Log($"unlocked {GetCardName(card)}");
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StateChanged?.Invoke();
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return true;
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}
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public void ReportEffectResult(string message)
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{
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if (!string.IsNullOrWhiteSpace(message))
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@@ -626,7 +653,7 @@ namespace KernelPanic.Combat
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_awaitingWaveContinue = false;
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_loggedEffectTodos.Clear();
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_ubuntuEmptyHandRefillUsed = false;
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_fedoraCrashChance = 10;
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_fedoraCrashChance = CombatTuning.FedoraBleedingEdgeBaseCrashChance;
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_fedoraCardsDiscountedThisTurn = 0;
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_cardsPlayedThisTurn = 0;
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_cardsPlayedThisWave = 0;
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@@ -700,6 +727,7 @@ namespace KernelPanic.Combat
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_interpreterQueue.Clear();
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_enemies.Clear();
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SpawnStructuralEnemies();
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RecalculateKernelRamPressure();
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PickEnemyIntents();
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StateChanged?.Invoke();
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yield return DrawOpeningHandSequenced();
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@@ -715,6 +743,7 @@ namespace KernelPanic.Combat
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}
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RevivePendingEnemies();
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UnlockHandCards("license check expired");
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_playerState.Cycles = _playerState.MaxCycles;
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_fedoraCardsDiscountedThisTurn = 0;
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_cardsPlayedThisTurn = 0;
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@@ -856,7 +885,7 @@ namespace KernelPanic.Combat
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private IEnumerator DrawOpeningHandSequenced()
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{
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int openingDraw = Mathf.Min(CombatTuning.OpeningHandSize, _playerState.Ram);
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int openingDraw = Mathf.Min(CombatTuning.OpeningHandSize, _handController == null ? _playerState.Ram : _handController.RamCapacity);
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yield return DrawCardsToHandSequenced(openingDraw, "opening hand");
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}
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@@ -954,9 +983,87 @@ namespace KernelPanic.Combat
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StartCoroutine(DrawCardsToHandSequenced(_playerState.Ram, "ubuntu 24.04 refill"));
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}
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private bool CanApplyFedoraBonus()
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private bool CanApplyFedoraBonus(CardInstance card)
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{
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return CanApplyFedoraPassiveBonus() || _rawhideBonusCharges > 0;
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return CardEffectFactory.CanReceiveBleedingEdgeDamageBonus(card?.Definition)
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&& CardCanBenefitFromBleedingEdgeNow(card)
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&& (CanApplyFedoraPassiveBonus() || _rawhideBonusCharges > 0);
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}
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private bool CardCanBenefitFromBleedingEdgeNow(CardInstance card)
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{
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string id = card?.Definition?.Id;
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if (string.IsNullOrWhiteSpace(id))
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{
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return false;
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}
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if (id == "arch_consult_wiki")
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{
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return _handController == null || !HasBrokenHandCard();
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}
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if (id == "fedora_dnf_autoremove")
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{
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return HasJunkHandCard(card);
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}
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return true;
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}
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private bool HasBrokenHandCard()
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{
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if (_handController == null)
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{
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return false;
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}
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for (int i = 0; i < _handController.Cards.Count; i++)
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{
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if (_handController.Cards[i]?.IsBroken == true)
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{
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return true;
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}
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}
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return false;
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}
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private bool HasJunkHandCard(CardInstance playedCard)
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{
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if (_handController == null)
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{
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return false;
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}
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for (int i = 0; i < _handController.Cards.Count; i++)
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{
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CardInstance card = _handController.Cards[i];
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if (card != playedCard && IsJunkForDnfAutoremove(card))
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{
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return true;
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}
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}
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return false;
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}
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private static bool IsJunkForDnfAutoremove(CardInstance card)
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{
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if (card == null)
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{
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return false;
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}
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string id = card.Definition?.Id ?? string.Empty;
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string name = card.Definition?.DisplayName ?? string.Empty;
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return card.Definition != null && card.Definition.IsToken
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|| card.IsBroken
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|| id.IndexOf("junk", StringComparison.OrdinalIgnoreCase) >= 0
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|| id.IndexOf("nop", StringComparison.OrdinalIgnoreCase) >= 0
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|| name.IndexOf("junk", StringComparison.OrdinalIgnoreCase) >= 0
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|| name.IndexOf("NOP", StringComparison.OrdinalIgnoreCase) >= 0
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|| name.IndexOf("broken", StringComparison.OrdinalIgnoreCase) >= 0;
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}
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private void DecayJavaWarmupForNextWave()
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@@ -981,9 +1088,9 @@ namespace KernelPanic.Combat
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return _fedoraCardsDiscountedThisTurn < limit;
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}
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private void ApplyFedoraGrowth(CardInstance card, bool rawhideChargeUsed)
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private void ApplyFedoraGrowth(CardInstance card, bool rawhideChargeUsed, bool firstFedoraBonusThisTurn)
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{
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if (!IsDistro("fedora") || _runConfig.DistroVersion < 3 || card == null || !card.WasFirstCardThisTurn)
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if (!IsDistro("fedora") || _runConfig.DistroVersion < 3 || card == null || !firstFedoraBonusThisTurn)
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{
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return;
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}
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@@ -1739,6 +1846,7 @@ namespace KernelPanic.Combat
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_runManager?.AddBits(CombatTuning.BitsPerKill);
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HandleEnemyDeath(enemy);
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_enemies.RemoveAt(i);
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RecalculateKernelRamPressure();
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}
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}
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@@ -1803,6 +1911,87 @@ namespace KernelPanic.Combat
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return candidates[index];
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}
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private void UnlockHandCards(string reason)
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{
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if (_handController == null)
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{
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return;
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}
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int unlocked = 0;
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for (int i = 0; i < _handController.Cards.Count; i++)
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{
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CardInstance card = _handController.Cards[i];
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if (card != null && card.IsLocked)
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{
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card.IsLocked = false;
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unlocked++;
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}
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}
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if (unlocked > 0)
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{
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Log($"{reason}: unlocked {unlocked} card(s)");
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}
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}
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private void RecalculateKernelRamPressure()
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{
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if (_handController == null || _playerState == null || _runManager == null)
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{
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return;
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}
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int penalty = 0;
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for (int i = 0; i < _enemies.Count; i++)
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{
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EnemyInstance enemy = _enemies[i];
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if (enemy.HasBehavior(EnemyBehaviorFlags.RamPressure) && !enemy.State.IsDefeated)
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{
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penalty += EnemyArchetypeCatalog.KernelPanicRamPenalty;
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}
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}
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_activeKernelRamPenalty = penalty;
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int baseRam = _runManager.EffectiveRam();
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int effectiveRam = Mathf.Max(1, baseRam - penalty);
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_playerState.Ram = effectiveRam;
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_handController.SetRamCapacity(effectiveRam);
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}
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private void ApplyTelemetryCardPlayed()
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{
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int collectors = 0;
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for (int i = 0; i < _enemies.Count; i++)
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{
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EnemyInstance enemy = _enemies[i];
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if (enemy.HasBehavior(EnemyBehaviorFlags.TelemetryCollector) && !enemy.State.IsDefeated)
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{
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enemy.AddTelemetryStack();
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collectors++;
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}
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}
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if (collectors > 0)
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{
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Log($"telemetry collector profiled card: +{EnemyArchetypeCatalog.TelemetryDamageGrowthPerCard} damage");
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StateChanged?.Invoke();
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}
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}
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private void LockRandomHandCard(EnemyInstance source)
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{
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CardInstance card = RandomHandCard(cardInstance => cardInstance != null && !cardInstance.IsBroken && !cardInstance.IsLocked);
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if (card == null)
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{
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Log("license check: no unlockable hand card");
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return;
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}
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card.IsLocked = true;
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Log($"{source.Name} locked {GetCardName(card)}");
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}
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private void BreakRacePair(EnemyInstance defeated)
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{
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EnemyInstance survivor = RacePartner(defeated);
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@@ -1829,7 +2018,8 @@ namespace KernelPanic.Combat
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int count = Mathf.Clamp(CombatTuning.BaseEnemiesPerWave + countGrowth, CombatTuning.BaseEnemiesPerWave, CombatTuning.MaxEnemiesPerWave);
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int waveUptimeBonus = Mathf.Max(0, wave - 1) * CombatTuning.EnemyUptimeGrowthPerWave;
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bool rootkitSpawned = false;
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for (int i = 0; i < count; i++)
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bool eliteSpawned = TrySpawnEliteEncounter(wave, waveUptimeBonus);
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for (int i = eliteSpawned ? 1 : 0; i < count; i++)
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{
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string archetypeId = CreatePlaceholderArchetypeId(wave, i);
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if (archetypeId == "rootkit")
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@@ -1860,6 +2050,33 @@ namespace KernelPanic.Combat
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}
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}
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private bool TrySpawnEliteEncounter(int wave, int uptimeBonus)
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{
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if (wave < 5)
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{
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return false;
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}
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bool guaranteedIntro = wave == 5;
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bool rolledElite = RandomRoll.RollRange(1, 100, RollContext.None) <= 35;
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if (!guaranteedIntro && !rolledElite)
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{
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return false;
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}
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SpawnEnemy(CreateEliteArchetypeId(), uptimeBonus);
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Log("elite process escorted by fodder");
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// TODO: Replace this single-elite chance with authored elite encounter assets.
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return true;
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}
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private static string CreateEliteArchetypeId()
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{
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string[] pool = { "daemon", "kernel_panic", "telemetry_collector", "drm_guardian" };
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int index = RandomRoll.RollRange(0, pool.Length - 1, RollContext.None);
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return pool[index];
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}
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private void SpawnRacePair(int uptimeBonus)
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{
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int pairId = _nextRacePairId++;
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@@ -2002,15 +2219,24 @@ namespace KernelPanic.Combat
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Log("TODO: buff intent needs enemy buff/status support.");
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break;
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case EnemyIntentKind.Special:
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ExecuteSpecialEnemyIntent(enemy);
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ExecuteSpecialEnemyIntent(enemy, value);
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break;
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}
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enemy.AdvanceCountdownAfterAction();
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}
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private void ExecuteSpecialEnemyIntent(EnemyInstance enemy)
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private void ExecuteSpecialEnemyIntent(EnemyInstance enemy, int value)
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{
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if (enemy.HasBehavior(EnemyBehaviorFlags.CardLocker))
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{
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LockRandomHandCard(enemy);
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value = ApplyIncomingAttackMitigation(value);
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DamageResult result = _damagePipeline.DealDamage(new DamageRequest(enemy.State, _playerState, value, enemy.CurrentIntent.DamageType, enemy.CurrentIntent.TrueDamage, false));
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GameEvents.RaisePlayerDamaged(new PlayerDamagedEvent(enemy, result.FinalAmount));
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return;
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}
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if (enemy.HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath))
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{
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enemy.AdvanceSegfaultCountdown();
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@@ -41,6 +41,12 @@ namespace KernelPanic.Combat
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public const int StatUpgradeHealPercent = 30;
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public const int StatUpgradeRam = 1;
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public const int UpgradeMagnitudeBonus = 2;
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public const int FedoraBleedingEdgeBaseCrashChance = 5;
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public const int FedoraBleedingEdgeCrashChanceStep = 5;
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public const int FedoraBleedingEdgeMaxCrashChance = 90;
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public const int HitMagnitudeModeratePercent = 10;
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public const int HitMagnitudeMajorPercent = 25;
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public const int HitMagnitudeMassivePercent = 45;
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public static int ScaleStatUpgradeMaxUptime(int maxUptime)
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{
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@@ -61,4 +67,32 @@ namespace KernelPanic.Combat
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public const float EnemyTelegraphDelaySeconds = 0.35f;
|
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public const float EnemyActionDelaySeconds = 0.45f;
|
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}
|
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|
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public enum HitMagnitudeTier
|
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{
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Minor,
|
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Moderate,
|
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Major,
|
||||
Massive
|
||||
}
|
||||
|
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public static class HitMagnitude
|
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{
|
||||
public static HitMagnitudeTier Classify(int damageAmount, int targetMaxUptime, bool targetDefeated)
|
||||
{
|
||||
int maxUptime = UnityEngine.Mathf.Max(1, targetMaxUptime);
|
||||
int amount = UnityEngine.Mathf.Max(0, damageAmount);
|
||||
int percent = UnityEngine.Mathf.FloorToInt((amount * 100f) / maxUptime);
|
||||
|
||||
HitMagnitudeTier tier = percent >= CombatTuning.HitMagnitudeMassivePercent
|
||||
? HitMagnitudeTier.Massive
|
||||
: percent >= CombatTuning.HitMagnitudeMajorPercent
|
||||
? HitMagnitudeTier.Major
|
||||
: percent >= CombatTuning.HitMagnitudeModeratePercent
|
||||
? HitMagnitudeTier.Moderate
|
||||
: HitMagnitudeTier.Minor;
|
||||
|
||||
return targetDefeated && tier < HitMagnitudeTier.Major ? HitMagnitudeTier.Major : tier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -81,7 +81,7 @@ namespace KernelPanic.Combat
|
||||
|
||||
int finalAmount = ApplyShieldAndUptime(amount, request, out int absorbedAmount, out int shieldDamage, out int uptimeDamage);
|
||||
ApplyArchRollingReleaseSave(request);
|
||||
GameEvents.RaiseDamageDealt(new DamageDealtEvent(request.Source, request.Target, finalAmount, request.Language, amount, absorbedAmount, wasCritical, shieldDamage, uptimeDamage));
|
||||
GameEvents.RaiseDamageDealt(new DamageDealtEvent(request.Source, request.Target, finalAmount, request.Language, amount, absorbedAmount, wasCritical, shieldDamage, uptimeDamage, request.TrueDamage));
|
||||
|
||||
bool defeated = false;
|
||||
if (request.Target.CurrentUptime <= 0 && !request.Target.IsDefeated)
|
||||
|
||||
@@ -19,7 +19,16 @@ namespace KernelPanic.Combat
|
||||
SegfaultOnDeath = 1 << 7,
|
||||
RacePair = 1 << 8,
|
||||
RootkitMasked = 1 << 9,
|
||||
Elite = 1 << 10
|
||||
Elite = 1 << 10,
|
||||
RamPressure = 1 << 11,
|
||||
TelemetryCollector = 1 << 12,
|
||||
CardLocker = 1 << 13
|
||||
}
|
||||
|
||||
public enum EnemyTier
|
||||
{
|
||||
Fodder,
|
||||
Elite
|
||||
}
|
||||
|
||||
public sealed class EnemyArchetypeDescriptor
|
||||
@@ -30,7 +39,8 @@ namespace KernelPanic.Combat
|
||||
int baseUptimeMin,
|
||||
int baseUptimeMax,
|
||||
EnemyBehaviorFlags behaviorFlags,
|
||||
IReadOnlyList<EnemyIntent> intentPool)
|
||||
IReadOnlyList<EnemyIntent> intentPool,
|
||||
EnemyTier tier = EnemyTier.Fodder)
|
||||
{
|
||||
Id = string.IsNullOrWhiteSpace(id) ? "unknown_process" : id;
|
||||
DisplayName = string.IsNullOrWhiteSpace(displayName) ? Id : displayName;
|
||||
@@ -38,6 +48,7 @@ namespace KernelPanic.Combat
|
||||
BaseUptimeMax = Mathf.Max(BaseUptimeMin, baseUptimeMax);
|
||||
BehaviorFlags = behaviorFlags;
|
||||
IntentPool = intentPool ?? Array.Empty<EnemyIntent>();
|
||||
Tier = tier;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
@@ -46,6 +57,7 @@ namespace KernelPanic.Combat
|
||||
public int BaseUptimeMax { get; }
|
||||
public EnemyBehaviorFlags BehaviorFlags { get; }
|
||||
public IReadOnlyList<EnemyIntent> IntentPool { get; }
|
||||
public EnemyTier Tier { get; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -61,6 +73,9 @@ namespace KernelPanic.Combat
|
||||
public const int ForkBombTotalCap = 5;
|
||||
public const int RootkitMaskedDamagePercent = 10;
|
||||
public const int RacePairDamageBonus = 2;
|
||||
public const int KernelPanicRamPenalty = 2;
|
||||
public const int TelemetryDamageGrowthPerCard = 1;
|
||||
public const int DrmUnlockCycleCost = 1;
|
||||
public const int CronInitialCountdown = 2;
|
||||
public const int SegfaultInitialCountdown = 2;
|
||||
|
||||
@@ -106,7 +121,8 @@ namespace KernelPanic.Combat
|
||||
new[]
|
||||
{
|
||||
new EnemyIntent(EnemyIntentKind.Attack, 6, 8, Language.C, "daemon hit", "!")
|
||||
});
|
||||
},
|
||||
EnemyTier.Elite);
|
||||
|
||||
private static readonly EnemyArchetypeDescriptor Defender = new(
|
||||
"firewalld",
|
||||
@@ -176,6 +192,42 @@ namespace KernelPanic.Combat
|
||||
new EnemyIntent(EnemyIntentKind.Attack, 1, 2, Language.C, "masked hit", "?")
|
||||
});
|
||||
|
||||
private static readonly EnemyArchetypeDescriptor KernelPanic = new(
|
||||
"kernel_panic",
|
||||
"Kernel Panic",
|
||||
25,
|
||||
30,
|
||||
EnemyBehaviorFlags.Elite | EnemyBehaviorFlags.RamPressure,
|
||||
new[]
|
||||
{
|
||||
new EnemyIntent(EnemyIntentKind.Attack, 5, 7, Language.C, "panic hit", "!")
|
||||
},
|
||||
EnemyTier.Elite);
|
||||
|
||||
private static readonly EnemyArchetypeDescriptor TelemetryCollector = new(
|
||||
"telemetry_collector",
|
||||
"Telemetry Collector",
|
||||
20,
|
||||
25,
|
||||
EnemyBehaviorFlags.Elite | EnemyBehaviorFlags.TelemetryCollector,
|
||||
new[]
|
||||
{
|
||||
new EnemyIntent(EnemyIntentKind.Attack, 2, 3, Language.C, "profile hit", "!")
|
||||
},
|
||||
EnemyTier.Elite);
|
||||
|
||||
private static readonly EnemyArchetypeDescriptor DrmGuardian = new(
|
||||
"drm_guardian",
|
||||
"DRM Guardian",
|
||||
25,
|
||||
30,
|
||||
EnemyBehaviorFlags.Elite | EnemyBehaviorFlags.CardLocker,
|
||||
new[]
|
||||
{
|
||||
new EnemyIntent(EnemyIntentKind.Special, 4, 6, Language.C, "license check", "$")
|
||||
},
|
||||
EnemyTier.Elite);
|
||||
|
||||
public static EnemyArchetypeDescriptor Get(string id)
|
||||
{
|
||||
return id switch
|
||||
@@ -189,6 +241,9 @@ namespace KernelPanic.Combat
|
||||
"segfault" => Segfault,
|
||||
"race_condition" => RaceCondition,
|
||||
"rootkit" => Rootkit,
|
||||
"kernel_panic" => KernelPanic,
|
||||
"telemetry_collector" => TelemetryCollector,
|
||||
"drm_guardian" => DrmGuardian,
|
||||
_ => ZombieProcess
|
||||
};
|
||||
}
|
||||
|
||||
@@ -46,14 +46,18 @@ namespace KernelPanic.Combat
|
||||
public bool LethalHitThisTurn { get; private set; }
|
||||
public int PairId { get; private set; } = -1;
|
||||
public int RaceEnrageStacks { get; private set; }
|
||||
public int TelemetryStacks { get; private set; }
|
||||
public bool SpawnedFromDeath { get; private set; }
|
||||
public bool HasPendingMarker => PendingRevive || HasRevived;
|
||||
public bool HasSpecialSignal => HasSplitSignal || HasSegfaultSignal || HasRaceSignal || HasRootkitSignal || HasEliteSignal || SpawnedFromDeath;
|
||||
public bool HasSpecialSignal => HasSplitSignal || HasSegfaultSignal || HasRaceSignal || HasRootkitSignal || HasEliteSignal || HasRamPressureSignal || HasTelemetrySignal || HasCardLockerSignal || SpawnedFromDeath;
|
||||
public bool HasSplitSignal => HasBehavior(EnemyBehaviorFlags.Split);
|
||||
public bool HasSegfaultSignal => HasBehavior(EnemyBehaviorFlags.SegfaultOnDeath);
|
||||
public bool HasRaceSignal => HasBehavior(EnemyBehaviorFlags.RacePair);
|
||||
public bool HasRootkitSignal => HasBehavior(EnemyBehaviorFlags.RootkitMasked);
|
||||
public bool HasEliteSignal => HasBehavior(EnemyBehaviorFlags.Elite);
|
||||
public bool HasEliteSignal => Archetype.Tier == EnemyTier.Elite || HasBehavior(EnemyBehaviorFlags.Elite);
|
||||
public bool HasRamPressureSignal => HasBehavior(EnemyBehaviorFlags.RamPressure);
|
||||
public bool HasTelemetrySignal => HasBehavior(EnemyBehaviorFlags.TelemetryCollector);
|
||||
public bool HasCardLockerSignal => HasBehavior(EnemyBehaviorFlags.CardLocker);
|
||||
public EnemyIntent DisplayIntent => BuildDisplayIntent();
|
||||
|
||||
public void PickNextIntent()
|
||||
@@ -93,6 +97,14 @@ namespace KernelPanic.Combat
|
||||
int maxValue = UnityEngine.Mathf.Min(CurrentIntent.MaxValue + growth, EnemyArchetypeCatalog.MemoryLeakAttackCapMax);
|
||||
CurrentIntent = CurrentIntent.WithValues(minValue, maxValue, "growing leak");
|
||||
}
|
||||
|
||||
if (HasBehavior(EnemyBehaviorFlags.TelemetryCollector) && CurrentIntent.Kind == EnemyIntentKind.Attack && TelemetryStacks > 0)
|
||||
{
|
||||
CurrentIntent = CurrentIntent.WithValues(
|
||||
CurrentIntent.MinValue + TelemetryStacks,
|
||||
CurrentIntent.MaxValue + TelemetryStacks,
|
||||
"profiled hit");
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasBehavior(EnemyBehaviorFlags behavior)
|
||||
@@ -128,6 +140,18 @@ namespace KernelPanic.Combat
|
||||
RaceEnrageStacks++;
|
||||
}
|
||||
|
||||
public void AddTelemetryStack()
|
||||
{
|
||||
TelemetryStacks += EnemyArchetypeCatalog.TelemetryDamageGrowthPerCard;
|
||||
if (CurrentIntent.Kind == EnemyIntentKind.Attack)
|
||||
{
|
||||
CurrentIntent = CurrentIntent.WithValues(
|
||||
CurrentIntent.MinValue + EnemyArchetypeCatalog.TelemetryDamageGrowthPerCard,
|
||||
CurrentIntent.MaxValue + EnemyArchetypeCatalog.TelemetryDamageGrowthPerCard,
|
||||
"profiled hit");
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetTurnLethalMarker()
|
||||
{
|
||||
LethalHitThisTurn = false;
|
||||
|
||||
@@ -54,6 +54,11 @@ namespace KernelPanic.Combat
|
||||
return card != null && _cards.Remove(card);
|
||||
}
|
||||
|
||||
public void SetRamCapacity(int ramCapacity)
|
||||
{
|
||||
RamCapacity = System.Math.Max(1, ramCapacity);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
_cards.Clear();
|
||||
|
||||
@@ -162,11 +162,16 @@ namespace KernelPanic.Core
|
||||
}
|
||||
|
||||
public DamageDealtEvent(CombatantState source, CombatantState target, int amount, Language language, int incomingAmount, int absorbedAmount, bool wasCritical)
|
||||
: this(source, target, amount, language, incomingAmount, absorbedAmount, wasCritical, 0, amount)
|
||||
: this(source, target, amount, language, incomingAmount, absorbedAmount, wasCritical, 0, amount, false)
|
||||
{
|
||||
}
|
||||
|
||||
public DamageDealtEvent(CombatantState source, CombatantState target, int amount, Language language, int incomingAmount, int absorbedAmount, bool wasCritical, int shieldDamage, int uptimeDamage)
|
||||
: this(source, target, amount, language, incomingAmount, absorbedAmount, wasCritical, shieldDamage, uptimeDamage, false)
|
||||
{
|
||||
}
|
||||
|
||||
public DamageDealtEvent(CombatantState source, CombatantState target, int amount, Language language, int incomingAmount, int absorbedAmount, bool wasCritical, int shieldDamage, int uptimeDamage, bool trueDamage)
|
||||
{
|
||||
Source = source;
|
||||
Target = target;
|
||||
@@ -177,6 +182,7 @@ namespace KernelPanic.Core
|
||||
WasCritical = wasCritical;
|
||||
ShieldDamage = shieldDamage;
|
||||
UptimeDamage = uptimeDamage;
|
||||
TrueDamage = trueDamage;
|
||||
}
|
||||
|
||||
public CombatantState Source { get; }
|
||||
@@ -188,6 +194,7 @@ namespace KernelPanic.Core
|
||||
public bool WasCritical { get; }
|
||||
public int ShieldDamage { get; }
|
||||
public int UptimeDamage { get; }
|
||||
public bool TrueDamage { get; }
|
||||
public bool WasFullyBlocked => IncomingAmount > 0 && UptimeDamage <= 0;
|
||||
public bool WasMitigated => ShieldDamage > 0 || AbsorbedAmount > 0 || WasFullyBlocked;
|
||||
}
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace KernelPanic.UI
|
||||
private const string StyleResourcePath = "CombatScene";
|
||||
private const string SharedScrollbarStyleResourcePath = "TerminalScrollbars";
|
||||
private const string SharedRarityStyleResourcePath = "RarityPresentation";
|
||||
private const int MaxFeedbackElements = 42;
|
||||
private const string FilledCycle = "●";
|
||||
private const string EmptyCycle = "○";
|
||||
|
||||
@@ -66,6 +67,9 @@ namespace KernelPanic.UI
|
||||
private int _queueCascadeIndex;
|
||||
private int _feedbackCascadeIndex;
|
||||
private int _feedbackBeatVersion;
|
||||
private int _rootShakeVersion;
|
||||
private int _hitStopVersion;
|
||||
private int _lastHitStopFrame = -1;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@@ -143,6 +147,7 @@ namespace KernelPanic.UI
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
SettleRunRewardsIfNeeded();
|
||||
_combatManager.StateChanged -= Refresh;
|
||||
_combatManager.CombatLog -= HandleCombatLog;
|
||||
@@ -432,6 +437,14 @@ namespace KernelPanic.UI
|
||||
Label ram = new($"ram hand cap {_combatManager.HandController.UsedRam}/{_combatManager.HandController.RamCapacity}");
|
||||
ram.AddToClassList("ram-note");
|
||||
_playerPanel.Add(ram);
|
||||
if (_combatManager.ActiveKernelRamPenalty > 0)
|
||||
{
|
||||
Label ramPressure = new($"! kernel panic: RAM -{_combatManager.ActiveKernelRamPenalty}");
|
||||
ramPressure.AddToClassList("status-label");
|
||||
ramPressure.AddToClassList("intent-attack");
|
||||
_playerPanel.Add(ramPressure);
|
||||
}
|
||||
|
||||
_playerPanel.Add(StatusBlock(state, true));
|
||||
}
|
||||
|
||||
@@ -465,6 +478,7 @@ namespace KernelPanic.UI
|
||||
card.text = string.Empty;
|
||||
card.AddToClassList("enemy-card");
|
||||
card.EnableInClassList("enemy-card-compact", compactEnemies);
|
||||
card.EnableInClassList("enemy-card-elite", enemy.HasEliteSignal);
|
||||
bool highlighted = _combatManager.PendingTargetCard != null || _combatManager.SelectedEnemyIndex == index;
|
||||
if (highlighted)
|
||||
{
|
||||
@@ -823,7 +837,16 @@ namespace KernelPanic.UI
|
||||
|
||||
private VisualElement CardFace(CardInstance card)
|
||||
{
|
||||
Button button = new(() => PlayCardWithFeedback(card));
|
||||
Button button = new(() =>
|
||||
{
|
||||
if (card.IsLocked)
|
||||
{
|
||||
UnlockCardWithFeedback(card);
|
||||
return;
|
||||
}
|
||||
|
||||
PlayCardWithFeedback(card);
|
||||
});
|
||||
button.text = string.Empty;
|
||||
button.AddToClassList("hand-card");
|
||||
if (_combatManager.PendingTargetCard == card)
|
||||
@@ -839,7 +862,7 @@ namespace KernelPanic.UI
|
||||
if (card.IsBroken || card.IsLocked)
|
||||
{
|
||||
button.AddToClassList("hand-card-unaffordable");
|
||||
button.SetEnabled(false);
|
||||
button.SetEnabled(!card.IsBroken);
|
||||
}
|
||||
|
||||
PopulateCardFace(button, card);
|
||||
@@ -874,7 +897,7 @@ namespace KernelPanic.UI
|
||||
|
||||
if (card.IsBroken || card.IsLocked)
|
||||
{
|
||||
Label state = new(card.IsBroken ? "segv corrupt" : "locked");
|
||||
Label state = new(card.IsBroken ? "segv corrupt" : $"locked: pay {EnemyArchetypeCatalog.DrmUnlockCycleCost}c");
|
||||
state.AddToClassList("status-label");
|
||||
target.Add(state);
|
||||
}
|
||||
@@ -926,6 +949,21 @@ namespace KernelPanic.UI
|
||||
row.Add(Tag("! elite", "intent-attack"));
|
||||
}
|
||||
|
||||
if (enemy.HasRamPressureSignal)
|
||||
{
|
||||
row.Add(Tag($"# RAM -{EnemyArchetypeCatalog.KernelPanicRamPenalty}", "intent-attack"));
|
||||
}
|
||||
|
||||
if (enemy.HasTelemetrySignal)
|
||||
{
|
||||
row.Add(Tag($"+ profile {enemy.TelemetryStacks}", "intent-special"));
|
||||
}
|
||||
|
||||
if (enemy.HasCardLockerSignal)
|
||||
{
|
||||
row.Add(Tag($"$ lock {EnemyArchetypeCatalog.DrmUnlockCycleCost}c", "intent-special"));
|
||||
}
|
||||
|
||||
if (enemy.HasSplitSignal)
|
||||
{
|
||||
string text = CountLivingArchetype(enemies, enemy.ArchetypeId) >= EnemyArchetypeCatalog.ForkBombTotalCap
|
||||
@@ -1155,6 +1193,29 @@ namespace KernelPanic.UI
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool UnlockCardWithFeedback(CardInstance card)
|
||||
{
|
||||
int cyclesBefore = _combatManager.PlayerState == null ? 0 : _combatManager.PlayerState.Cycles;
|
||||
bool unlocked = _combatManager.TryUnlockCard(card);
|
||||
if (unlocked)
|
||||
{
|
||||
int spent = Mathf.Max(0, cyclesBefore - (_combatManager.PlayerState == null ? cyclesBefore : _combatManager.PlayerState.Cycles));
|
||||
if (spent > 0)
|
||||
{
|
||||
PlayElementBeat(_turnResourceGrid, "cycles-spent-beat", 220);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_handCardElements.TryGetValue(card, out VisualElement face))
|
||||
{
|
||||
PlayElementBeat(face, "feedback-denied", 220);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void HandleCardPlayed(CardPlayedEvent payload)
|
||||
{
|
||||
if (payload.Card == null)
|
||||
@@ -1216,24 +1277,30 @@ namespace KernelPanic.UI
|
||||
{
|
||||
bool isPlayer = payload.Target == _combatManager.PlayerState;
|
||||
VisualElement target = CombatantElement(payload.Target);
|
||||
int magnitudeAmount = payload.UptimeDamage > 0 ? payload.UptimeDamage : payload.ShieldDamage > 0 ? payload.ShieldDamage : payload.Amount;
|
||||
bool defeated = payload.Target != null && payload.Target.CurrentUptime <= 0;
|
||||
HitMagnitudeTier tier = HitMagnitude.Classify(magnitudeAmount, payload.Target?.MaxUptime ?? 1, defeated);
|
||||
bool shieldOnly = payload.WasFullyBlocked && payload.ShieldDamage > 0;
|
||||
ScheduleCombatBeat(beatIndex =>
|
||||
{
|
||||
string text = payload.WasFullyBlocked ? "clang" : payload.UptimeDamage <= 0 ? "blocked" : $"-{Mathf.RoundToInt(payload.UptimeDamage)}";
|
||||
string tone = payload.WasFullyBlocked || payload.WasMitigated ? "float-muted" : "float-damage";
|
||||
string beatClass = payload.WasFullyBlocked || payload.WasMitigated ? "feedback-clang" : payload.WasCritical ? "feedback-crit" : "feedback-hit";
|
||||
int beatDuration = payload.WasCritical ? 360 : payload.WasMitigated ? 260 : 240;
|
||||
|
||||
if (payload.WasCritical || payload.UptimeDamage >= 8)
|
||||
{
|
||||
tone += " float-large";
|
||||
}
|
||||
string bypass = payload.TrueDamage ? "! " : string.Empty;
|
||||
string text = shieldOnly
|
||||
? $"{bypass}block {payload.ShieldDamage}"
|
||||
: payload.WasFullyBlocked
|
||||
? $"{bypass}blocked"
|
||||
: $"{bypass}-{Mathf.RoundToInt(payload.UptimeDamage)}";
|
||||
string tone = BuildDamageFloatClasses(tier, payload, shieldOnly);
|
||||
string beatClass = BuildDamageBeatClass(tier, payload, shieldOnly);
|
||||
int beatDuration = HitBeatDuration(tier, payload.WasMitigated);
|
||||
|
||||
TriggerHitStop(tier);
|
||||
TriggerRootShake(tier, isPlayer);
|
||||
SpawnFloatingText(target, text, tone, beatIndex);
|
||||
SpawnImpactMarker(target, payload.WasCritical, payload.WasMitigated, beatIndex);
|
||||
SpawnImpactMarker(target, payload.WasCritical, payload.WasMitigated, beatIndex, tier, shieldOnly);
|
||||
PlayElementBeat(target, beatClass, beatDuration);
|
||||
if (isPlayer && payload.UptimeDamage > 0)
|
||||
{
|
||||
FlashDamageVignette(payload.WasCritical);
|
||||
FlashDamageVignette(tier);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -1308,6 +1375,80 @@ namespace KernelPanic.UI
|
||||
_previousShield[state] = state.Shield;
|
||||
}
|
||||
|
||||
private static string BuildDamageFloatClasses(HitMagnitudeTier tier, DamageDealtEvent payload, bool shieldOnly)
|
||||
{
|
||||
string classes = shieldOnly || payload.WasFullyBlocked ? "float-shield" : "float-damage";
|
||||
classes += " " + TierFloatClass(tier);
|
||||
if (payload.TrueDamage)
|
||||
{
|
||||
classes += " float-true";
|
||||
}
|
||||
|
||||
return classes;
|
||||
}
|
||||
|
||||
private static string BuildDamageBeatClass(HitMagnitudeTier tier, DamageDealtEvent payload, bool shieldOnly)
|
||||
{
|
||||
if (shieldOnly || payload.WasFullyBlocked)
|
||||
{
|
||||
return tier >= HitMagnitudeTier.Major ? "feedback-clang-major" : "feedback-clang";
|
||||
}
|
||||
|
||||
if (payload.WasCritical || tier == HitMagnitudeTier.Massive)
|
||||
{
|
||||
return "feedback-crit";
|
||||
}
|
||||
|
||||
return tier switch
|
||||
{
|
||||
HitMagnitudeTier.Minor => "feedback-hit-minor",
|
||||
HitMagnitudeTier.Moderate => "feedback-hit",
|
||||
HitMagnitudeTier.Major => "feedback-hit-major",
|
||||
_ => "feedback-crit"
|
||||
};
|
||||
}
|
||||
|
||||
private static string TierFloatClass(HitMagnitudeTier tier)
|
||||
{
|
||||
return tier switch
|
||||
{
|
||||
HitMagnitudeTier.Minor => "float-tier-minor",
|
||||
HitMagnitudeTier.Moderate => "float-tier-moderate",
|
||||
HitMagnitudeTier.Major => "float-tier-major",
|
||||
HitMagnitudeTier.Massive => "float-tier-massive",
|
||||
_ => "float-tier-moderate"
|
||||
};
|
||||
}
|
||||
|
||||
private static string TierImpactClass(HitMagnitudeTier tier)
|
||||
{
|
||||
return tier switch
|
||||
{
|
||||
HitMagnitudeTier.Minor => "impact-tier-minor",
|
||||
HitMagnitudeTier.Moderate => "impact-tier-moderate",
|
||||
HitMagnitudeTier.Major => "impact-tier-major",
|
||||
HitMagnitudeTier.Massive => "impact-tier-massive",
|
||||
_ => "impact-tier-moderate"
|
||||
};
|
||||
}
|
||||
|
||||
private static int HitBeatDuration(HitMagnitudeTier tier, bool mitigated)
|
||||
{
|
||||
if (mitigated && tier < HitMagnitudeTier.Major)
|
||||
{
|
||||
return 220;
|
||||
}
|
||||
|
||||
return tier switch
|
||||
{
|
||||
HitMagnitudeTier.Minor => 120,
|
||||
HitMagnitudeTier.Moderate => 220,
|
||||
HitMagnitudeTier.Major => 340,
|
||||
HitMagnitudeTier.Massive => 460,
|
||||
_ => 220
|
||||
};
|
||||
}
|
||||
|
||||
private VisualElement CombatantElement(CombatantState state)
|
||||
{
|
||||
if (state != null && _combatantElements.TryGetValue(state, out VisualElement element))
|
||||
@@ -1375,6 +1516,7 @@ namespace KernelPanic.UI
|
||||
return;
|
||||
}
|
||||
|
||||
PruneFeedbackLayer();
|
||||
Rect anchorRect = anchor.worldBound;
|
||||
Rect rootRect = _root.worldBound;
|
||||
Label label = new(text);
|
||||
@@ -1412,18 +1554,20 @@ namespace KernelPanic.UI
|
||||
ScheduleFeedback(() => label.RemoveFromHierarchy(), 520);
|
||||
}
|
||||
|
||||
private void SpawnImpactMarker(VisualElement anchor, bool critical, bool mitigated, int cascadeOffset)
|
||||
private void SpawnImpactMarker(VisualElement anchor, bool critical, bool mitigated, int cascadeOffset, HitMagnitudeTier tier = HitMagnitudeTier.Moderate, bool shieldOnly = false)
|
||||
{
|
||||
if (_feedbackLayer == null || anchor == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PruneFeedbackLayer();
|
||||
Rect anchorRect = anchor.worldBound;
|
||||
Rect rootRect = _root.worldBound;
|
||||
Label marker = new(critical ? "crit" : mitigated ? "clang" : "hit");
|
||||
Label marker = new(shieldOnly ? "shield" : critical ? "crit" : mitigated ? "clang" : "hit");
|
||||
marker.AddToClassList("impact-marker");
|
||||
marker.AddToClassList(critical ? "impact-marker-crit" : mitigated ? "impact-marker-clang" : "impact-marker-hit");
|
||||
marker.AddToClassList(shieldOnly || mitigated ? "impact-marker-clang" : critical ? "impact-marker-crit" : "impact-marker-hit");
|
||||
marker.AddToClassList(TierImpactClass(tier));
|
||||
|
||||
float lane = (cascadeOffset % 4) * 18f;
|
||||
marker.style.left = anchorRect.xMax - rootRect.x - 54f;
|
||||
@@ -1444,6 +1588,65 @@ namespace KernelPanic.UI
|
||||
ScheduleFeedback(() => marker.RemoveFromHierarchy(), 420);
|
||||
}
|
||||
|
||||
private void TriggerHitStop(HitMagnitudeTier tier)
|
||||
{
|
||||
if (UIPreferences.ReducedMotion || tier < HitMagnitudeTier.Major || Time.frameCount == _lastHitStopFrame)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_lastHitStopFrame = Time.frameCount;
|
||||
int version = ++_hitStopVersion;
|
||||
float duration = tier == HitMagnitudeTier.Massive ? 0.16f : 0.09f;
|
||||
Time.timeScale = 0.04f;
|
||||
ScheduleFeedback(() =>
|
||||
{
|
||||
if (_hitStopVersion == version)
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
}
|
||||
}, Mathf.RoundToInt(duration * 1000f));
|
||||
}
|
||||
|
||||
private void TriggerRootShake(HitMagnitudeTier tier, bool playerHit)
|
||||
{
|
||||
if (UIPreferences.ReducedMotion || tier < HitMagnitudeTier.Major || _root == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int version = ++_rootShakeVersion;
|
||||
_root.RemoveFromClassList("root-shake-major");
|
||||
_root.RemoveFromClassList("root-shake-massive");
|
||||
_root.RemoveFromClassList("root-shake-player");
|
||||
_root.AddToClassList(tier == HitMagnitudeTier.Massive ? "root-shake-massive" : "root-shake-major");
|
||||
_root.EnableInClassList("root-shake-player", playerHit);
|
||||
ScheduleFeedback(() =>
|
||||
{
|
||||
if (_rootShakeVersion != version)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_root.RemoveFromClassList("root-shake-major");
|
||||
_root.RemoveFromClassList("root-shake-massive");
|
||||
_root.RemoveFromClassList("root-shake-player");
|
||||
}, tier == HitMagnitudeTier.Massive ? 220 : 140);
|
||||
}
|
||||
|
||||
private void PruneFeedbackLayer()
|
||||
{
|
||||
if (_feedbackLayer == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
while (_feedbackLayer.childCount >= MaxFeedbackElements)
|
||||
{
|
||||
_feedbackLayer.ElementAt(0).RemoveFromHierarchy();
|
||||
}
|
||||
}
|
||||
|
||||
private void FlyCardGhost(CardInstance card, VisualElement source, VisualElement destination, string className)
|
||||
{
|
||||
if (_feedbackLayer == null || card == null)
|
||||
@@ -1514,21 +1717,29 @@ namespace KernelPanic.UI
|
||||
ScheduleFeedback(() => ghost.RemoveFromHierarchy(), 360);
|
||||
}
|
||||
|
||||
private void FlashDamageVignette(bool critical)
|
||||
private void FlashDamageVignette(HitMagnitudeTier tier)
|
||||
{
|
||||
if (_damageVignette == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlayElementBeat(_damageVignette, critical ? "damage-vignette-crit" : "damage-vignette-on", UIPreferences.ReducedMotion ? 120 : critical ? 320 : 240);
|
||||
string className = tier >= HitMagnitudeTier.Massive
|
||||
? "damage-vignette-massive"
|
||||
: tier >= HitMagnitudeTier.Major
|
||||
? "damage-vignette-crit"
|
||||
: "damage-vignette-on";
|
||||
PlayElementBeat(_damageVignette, className, UIPreferences.ReducedMotion ? 120 : tier >= HitMagnitudeTier.Massive ? 360 : tier >= HitMagnitudeTier.Major ? 300 : 180);
|
||||
}
|
||||
|
||||
private static void RemoveFeedbackBeatClasses(VisualElement element)
|
||||
{
|
||||
element.RemoveFromClassList("feedback-hit-minor");
|
||||
element.RemoveFromClassList("feedback-hit");
|
||||
element.RemoveFromClassList("feedback-hit-major");
|
||||
element.RemoveFromClassList("feedback-crit");
|
||||
element.RemoveFromClassList("feedback-clang");
|
||||
element.RemoveFromClassList("feedback-clang-major");
|
||||
element.RemoveFromClassList("feedback-block");
|
||||
element.RemoveFromClassList("feedback-status");
|
||||
element.RemoveFromClassList("feedback-boost");
|
||||
@@ -1543,6 +1754,7 @@ namespace KernelPanic.UI
|
||||
element.RemoveFromClassList("hand-card-drawn");
|
||||
element.RemoveFromClassList("damage-vignette-on");
|
||||
element.RemoveFromClassList("damage-vignette-crit");
|
||||
element.RemoveFromClassList("damage-vignette-massive");
|
||||
}
|
||||
|
||||
private void ScheduleCombatBeat(Action action, int holdMs = 0)
|
||||
|
||||
Reference in New Issue
Block a user