buff fedora, add elite enemies and add impact to attack
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@@ -81,7 +81,7 @@ namespace KernelPanic.Combat
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int finalAmount = ApplyShieldAndUptime(amount, request, out int absorbedAmount, out int shieldDamage, out int uptimeDamage);
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ApplyArchRollingReleaseSave(request);
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GameEvents.RaiseDamageDealt(new DamageDealtEvent(request.Source, request.Target, finalAmount, request.Language, amount, absorbedAmount, wasCritical, shieldDamage, uptimeDamage));
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GameEvents.RaiseDamageDealt(new DamageDealtEvent(request.Source, request.Target, finalAmount, request.Language, amount, absorbedAmount, wasCritical, shieldDamage, uptimeDamage, request.TrueDamage));
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bool defeated = false;
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if (request.Target.CurrentUptime <= 0 && !request.Target.IsDefeated)
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