buff fedora, add elite enemies and add impact to attack

This commit is contained in:
2026-07-10 11:17:40 +02:00
parent e4db7af324
commit 37049a7c16
11 changed files with 832 additions and 114 deletions
+1 -1
View File
@@ -81,7 +81,7 @@ namespace KernelPanic.Combat
int finalAmount = ApplyShieldAndUptime(amount, request, out int absorbedAmount, out int shieldDamage, out int uptimeDamage);
ApplyArchRollingReleaseSave(request);
GameEvents.RaiseDamageDealt(new DamageDealtEvent(request.Source, request.Target, finalAmount, request.Language, amount, absorbedAmount, wasCritical, shieldDamage, uptimeDamage));
GameEvents.RaiseDamageDealt(new DamageDealtEvent(request.Source, request.Target, finalAmount, request.Language, amount, absorbedAmount, wasCritical, shieldDamage, uptimeDamage, request.TrueDamage));
bool defeated = false;
if (request.Target.CurrentUptime <= 0 && !request.Target.IsDefeated)