buff fedora, add elite enemies and add impact to attack

This commit is contained in:
2026-07-10 11:17:40 +02:00
parent e4db7af324
commit 37049a7c16
11 changed files with 832 additions and 114 deletions
+231 -19
View File
@@ -23,6 +23,7 @@ namespace KernelPanic.UI
private const string StyleResourcePath = "CombatScene";
private const string SharedScrollbarStyleResourcePath = "TerminalScrollbars";
private const string SharedRarityStyleResourcePath = "RarityPresentation";
private const int MaxFeedbackElements = 42;
private const string FilledCycle = "●";
private const string EmptyCycle = "○";
@@ -66,6 +67,9 @@ namespace KernelPanic.UI
private int _queueCascadeIndex;
private int _feedbackCascadeIndex;
private int _feedbackBeatVersion;
private int _rootShakeVersion;
private int _hitStopVersion;
private int _lastHitStopFrame = -1;
private void Awake()
{
@@ -143,6 +147,7 @@ namespace KernelPanic.UI
private void OnDisable()
{
Time.timeScale = 1f;
SettleRunRewardsIfNeeded();
_combatManager.StateChanged -= Refresh;
_combatManager.CombatLog -= HandleCombatLog;
@@ -432,6 +437,14 @@ namespace KernelPanic.UI
Label ram = new($"ram hand cap {_combatManager.HandController.UsedRam}/{_combatManager.HandController.RamCapacity}");
ram.AddToClassList("ram-note");
_playerPanel.Add(ram);
if (_combatManager.ActiveKernelRamPenalty > 0)
{
Label ramPressure = new($"! kernel panic: RAM -{_combatManager.ActiveKernelRamPenalty}");
ramPressure.AddToClassList("status-label");
ramPressure.AddToClassList("intent-attack");
_playerPanel.Add(ramPressure);
}
_playerPanel.Add(StatusBlock(state, true));
}
@@ -465,6 +478,7 @@ namespace KernelPanic.UI
card.text = string.Empty;
card.AddToClassList("enemy-card");
card.EnableInClassList("enemy-card-compact", compactEnemies);
card.EnableInClassList("enemy-card-elite", enemy.HasEliteSignal);
bool highlighted = _combatManager.PendingTargetCard != null || _combatManager.SelectedEnemyIndex == index;
if (highlighted)
{
@@ -823,7 +837,16 @@ namespace KernelPanic.UI
private VisualElement CardFace(CardInstance card)
{
Button button = new(() => PlayCardWithFeedback(card));
Button button = new(() =>
{
if (card.IsLocked)
{
UnlockCardWithFeedback(card);
return;
}
PlayCardWithFeedback(card);
});
button.text = string.Empty;
button.AddToClassList("hand-card");
if (_combatManager.PendingTargetCard == card)
@@ -839,7 +862,7 @@ namespace KernelPanic.UI
if (card.IsBroken || card.IsLocked)
{
button.AddToClassList("hand-card-unaffordable");
button.SetEnabled(false);
button.SetEnabled(!card.IsBroken);
}
PopulateCardFace(button, card);
@@ -874,7 +897,7 @@ namespace KernelPanic.UI
if (card.IsBroken || card.IsLocked)
{
Label state = new(card.IsBroken ? "segv corrupt" : "locked");
Label state = new(card.IsBroken ? "segv corrupt" : $"locked: pay {EnemyArchetypeCatalog.DrmUnlockCycleCost}c");
state.AddToClassList("status-label");
target.Add(state);
}
@@ -926,6 +949,21 @@ namespace KernelPanic.UI
row.Add(Tag("! elite", "intent-attack"));
}
if (enemy.HasRamPressureSignal)
{
row.Add(Tag($"# RAM -{EnemyArchetypeCatalog.KernelPanicRamPenalty}", "intent-attack"));
}
if (enemy.HasTelemetrySignal)
{
row.Add(Tag($"+ profile {enemy.TelemetryStacks}", "intent-special"));
}
if (enemy.HasCardLockerSignal)
{
row.Add(Tag($"$ lock {EnemyArchetypeCatalog.DrmUnlockCycleCost}c", "intent-special"));
}
if (enemy.HasSplitSignal)
{
string text = CountLivingArchetype(enemies, enemy.ArchetypeId) >= EnemyArchetypeCatalog.ForkBombTotalCap
@@ -1155,6 +1193,29 @@ namespace KernelPanic.UI
return false;
}
private bool UnlockCardWithFeedback(CardInstance card)
{
int cyclesBefore = _combatManager.PlayerState == null ? 0 : _combatManager.PlayerState.Cycles;
bool unlocked = _combatManager.TryUnlockCard(card);
if (unlocked)
{
int spent = Mathf.Max(0, cyclesBefore - (_combatManager.PlayerState == null ? cyclesBefore : _combatManager.PlayerState.Cycles));
if (spent > 0)
{
PlayElementBeat(_turnResourceGrid, "cycles-spent-beat", 220);
}
return true;
}
if (_handCardElements.TryGetValue(card, out VisualElement face))
{
PlayElementBeat(face, "feedback-denied", 220);
}
return false;
}
private void HandleCardPlayed(CardPlayedEvent payload)
{
if (payload.Card == null)
@@ -1216,24 +1277,30 @@ namespace KernelPanic.UI
{
bool isPlayer = payload.Target == _combatManager.PlayerState;
VisualElement target = CombatantElement(payload.Target);
int magnitudeAmount = payload.UptimeDamage > 0 ? payload.UptimeDamage : payload.ShieldDamage > 0 ? payload.ShieldDamage : payload.Amount;
bool defeated = payload.Target != null && payload.Target.CurrentUptime <= 0;
HitMagnitudeTier tier = HitMagnitude.Classify(magnitudeAmount, payload.Target?.MaxUptime ?? 1, defeated);
bool shieldOnly = payload.WasFullyBlocked && payload.ShieldDamage > 0;
ScheduleCombatBeat(beatIndex =>
{
string text = payload.WasFullyBlocked ? "clang" : payload.UptimeDamage <= 0 ? "blocked" : $"-{Mathf.RoundToInt(payload.UptimeDamage)}";
string tone = payload.WasFullyBlocked || payload.WasMitigated ? "float-muted" : "float-damage";
string beatClass = payload.WasFullyBlocked || payload.WasMitigated ? "feedback-clang" : payload.WasCritical ? "feedback-crit" : "feedback-hit";
int beatDuration = payload.WasCritical ? 360 : payload.WasMitigated ? 260 : 240;
if (payload.WasCritical || payload.UptimeDamage >= 8)
{
tone += " float-large";
}
string bypass = payload.TrueDamage ? "! " : string.Empty;
string text = shieldOnly
? $"{bypass}block {payload.ShieldDamage}"
: payload.WasFullyBlocked
? $"{bypass}blocked"
: $"{bypass}-{Mathf.RoundToInt(payload.UptimeDamage)}";
string tone = BuildDamageFloatClasses(tier, payload, shieldOnly);
string beatClass = BuildDamageBeatClass(tier, payload, shieldOnly);
int beatDuration = HitBeatDuration(tier, payload.WasMitigated);
TriggerHitStop(tier);
TriggerRootShake(tier, isPlayer);
SpawnFloatingText(target, text, tone, beatIndex);
SpawnImpactMarker(target, payload.WasCritical, payload.WasMitigated, beatIndex);
SpawnImpactMarker(target, payload.WasCritical, payload.WasMitigated, beatIndex, tier, shieldOnly);
PlayElementBeat(target, beatClass, beatDuration);
if (isPlayer && payload.UptimeDamage > 0)
{
FlashDamageVignette(payload.WasCritical);
FlashDamageVignette(tier);
}
});
}
@@ -1308,6 +1375,80 @@ namespace KernelPanic.UI
_previousShield[state] = state.Shield;
}
private static string BuildDamageFloatClasses(HitMagnitudeTier tier, DamageDealtEvent payload, bool shieldOnly)
{
string classes = shieldOnly || payload.WasFullyBlocked ? "float-shield" : "float-damage";
classes += " " + TierFloatClass(tier);
if (payload.TrueDamage)
{
classes += " float-true";
}
return classes;
}
private static string BuildDamageBeatClass(HitMagnitudeTier tier, DamageDealtEvent payload, bool shieldOnly)
{
if (shieldOnly || payload.WasFullyBlocked)
{
return tier >= HitMagnitudeTier.Major ? "feedback-clang-major" : "feedback-clang";
}
if (payload.WasCritical || tier == HitMagnitudeTier.Massive)
{
return "feedback-crit";
}
return tier switch
{
HitMagnitudeTier.Minor => "feedback-hit-minor",
HitMagnitudeTier.Moderate => "feedback-hit",
HitMagnitudeTier.Major => "feedback-hit-major",
_ => "feedback-crit"
};
}
private static string TierFloatClass(HitMagnitudeTier tier)
{
return tier switch
{
HitMagnitudeTier.Minor => "float-tier-minor",
HitMagnitudeTier.Moderate => "float-tier-moderate",
HitMagnitudeTier.Major => "float-tier-major",
HitMagnitudeTier.Massive => "float-tier-massive",
_ => "float-tier-moderate"
};
}
private static string TierImpactClass(HitMagnitudeTier tier)
{
return tier switch
{
HitMagnitudeTier.Minor => "impact-tier-minor",
HitMagnitudeTier.Moderate => "impact-tier-moderate",
HitMagnitudeTier.Major => "impact-tier-major",
HitMagnitudeTier.Massive => "impact-tier-massive",
_ => "impact-tier-moderate"
};
}
private static int HitBeatDuration(HitMagnitudeTier tier, bool mitigated)
{
if (mitigated && tier < HitMagnitudeTier.Major)
{
return 220;
}
return tier switch
{
HitMagnitudeTier.Minor => 120,
HitMagnitudeTier.Moderate => 220,
HitMagnitudeTier.Major => 340,
HitMagnitudeTier.Massive => 460,
_ => 220
};
}
private VisualElement CombatantElement(CombatantState state)
{
if (state != null && _combatantElements.TryGetValue(state, out VisualElement element))
@@ -1375,6 +1516,7 @@ namespace KernelPanic.UI
return;
}
PruneFeedbackLayer();
Rect anchorRect = anchor.worldBound;
Rect rootRect = _root.worldBound;
Label label = new(text);
@@ -1412,18 +1554,20 @@ namespace KernelPanic.UI
ScheduleFeedback(() => label.RemoveFromHierarchy(), 520);
}
private void SpawnImpactMarker(VisualElement anchor, bool critical, bool mitigated, int cascadeOffset)
private void SpawnImpactMarker(VisualElement anchor, bool critical, bool mitigated, int cascadeOffset, HitMagnitudeTier tier = HitMagnitudeTier.Moderate, bool shieldOnly = false)
{
if (_feedbackLayer == null || anchor == null)
{
return;
}
PruneFeedbackLayer();
Rect anchorRect = anchor.worldBound;
Rect rootRect = _root.worldBound;
Label marker = new(critical ? "crit" : mitigated ? "clang" : "hit");
Label marker = new(shieldOnly ? "shield" : critical ? "crit" : mitigated ? "clang" : "hit");
marker.AddToClassList("impact-marker");
marker.AddToClassList(critical ? "impact-marker-crit" : mitigated ? "impact-marker-clang" : "impact-marker-hit");
marker.AddToClassList(shieldOnly || mitigated ? "impact-marker-clang" : critical ? "impact-marker-crit" : "impact-marker-hit");
marker.AddToClassList(TierImpactClass(tier));
float lane = (cascadeOffset % 4) * 18f;
marker.style.left = anchorRect.xMax - rootRect.x - 54f;
@@ -1444,6 +1588,65 @@ namespace KernelPanic.UI
ScheduleFeedback(() => marker.RemoveFromHierarchy(), 420);
}
private void TriggerHitStop(HitMagnitudeTier tier)
{
if (UIPreferences.ReducedMotion || tier < HitMagnitudeTier.Major || Time.frameCount == _lastHitStopFrame)
{
return;
}
_lastHitStopFrame = Time.frameCount;
int version = ++_hitStopVersion;
float duration = tier == HitMagnitudeTier.Massive ? 0.16f : 0.09f;
Time.timeScale = 0.04f;
ScheduleFeedback(() =>
{
if (_hitStopVersion == version)
{
Time.timeScale = 1f;
}
}, Mathf.RoundToInt(duration * 1000f));
}
private void TriggerRootShake(HitMagnitudeTier tier, bool playerHit)
{
if (UIPreferences.ReducedMotion || tier < HitMagnitudeTier.Major || _root == null)
{
return;
}
int version = ++_rootShakeVersion;
_root.RemoveFromClassList("root-shake-major");
_root.RemoveFromClassList("root-shake-massive");
_root.RemoveFromClassList("root-shake-player");
_root.AddToClassList(tier == HitMagnitudeTier.Massive ? "root-shake-massive" : "root-shake-major");
_root.EnableInClassList("root-shake-player", playerHit);
ScheduleFeedback(() =>
{
if (_rootShakeVersion != version)
{
return;
}
_root.RemoveFromClassList("root-shake-major");
_root.RemoveFromClassList("root-shake-massive");
_root.RemoveFromClassList("root-shake-player");
}, tier == HitMagnitudeTier.Massive ? 220 : 140);
}
private void PruneFeedbackLayer()
{
if (_feedbackLayer == null)
{
return;
}
while (_feedbackLayer.childCount >= MaxFeedbackElements)
{
_feedbackLayer.ElementAt(0).RemoveFromHierarchy();
}
}
private void FlyCardGhost(CardInstance card, VisualElement source, VisualElement destination, string className)
{
if (_feedbackLayer == null || card == null)
@@ -1514,21 +1717,29 @@ namespace KernelPanic.UI
ScheduleFeedback(() => ghost.RemoveFromHierarchy(), 360);
}
private void FlashDamageVignette(bool critical)
private void FlashDamageVignette(HitMagnitudeTier tier)
{
if (_damageVignette == null)
{
return;
}
PlayElementBeat(_damageVignette, critical ? "damage-vignette-crit" : "damage-vignette-on", UIPreferences.ReducedMotion ? 120 : critical ? 320 : 240);
string className = tier >= HitMagnitudeTier.Massive
? "damage-vignette-massive"
: tier >= HitMagnitudeTier.Major
? "damage-vignette-crit"
: "damage-vignette-on";
PlayElementBeat(_damageVignette, className, UIPreferences.ReducedMotion ? 120 : tier >= HitMagnitudeTier.Massive ? 360 : tier >= HitMagnitudeTier.Major ? 300 : 180);
}
private static void RemoveFeedbackBeatClasses(VisualElement element)
{
element.RemoveFromClassList("feedback-hit-minor");
element.RemoveFromClassList("feedback-hit");
element.RemoveFromClassList("feedback-hit-major");
element.RemoveFromClassList("feedback-crit");
element.RemoveFromClassList("feedback-clang");
element.RemoveFromClassList("feedback-clang-major");
element.RemoveFromClassList("feedback-block");
element.RemoveFromClassList("feedback-status");
element.RemoveFromClassList("feedback-boost");
@@ -1543,6 +1754,7 @@ namespace KernelPanic.UI
element.RemoveFromClassList("hand-card-drawn");
element.RemoveFromClassList("damage-vignette-on");
element.RemoveFromClassList("damage-vignette-crit");
element.RemoveFromClassList("damage-vignette-massive");
}
private void ScheduleCombatBeat(Action action, int holdMs = 0)