Add scene fade transitions, gacha pull reveal, and modal/hover animations
Menu <-> combat scene loads now fade through black instead of hard-cutting, gacha pulls reveal reward cards with a staggered stagger-in and a rarity flash instead of a static text block, starter selection and root-credit exchange modals fade+scale in/out instead of popping via display:none, and menu/collection/gacha rows now transition on hover/select instead of snapping. All new motion respects the existing reduced-motion setting. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015hiJi3irEg1RegCXRaQDcu
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@@ -72,6 +72,9 @@ namespace KernelPanic.UI
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LoadStyles();
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ApplyTerminalFont();
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BuildLayout();
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root.AddToClassList("scene-fade-hidden");
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root.schedule.Execute(() => root.RemoveFromClassList("scene-fade-hidden")).StartingIn(0);
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}
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private void ApplyTerminalFont()
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@@ -515,7 +518,7 @@ namespace KernelPanic.UI
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overlay.Add(OverlayLine($"waves cleared: {runManager.WavesCleared}"));
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overlay.Add(OverlayLine($"+{runManager.AccruedBandwidth} bandwidth"));
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overlay.Add(OverlayLine($"+{runManager.AccruedEntropy} entropy"));
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Button returnButton = new(SceneLoader.LoadMainMenu) { text = "> return to menu" };
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Button returnButton = new(() => SceneLoader.LoadMainMenu(root)) { text = "> return to menu" };
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returnButton.AddToClassList("primary-action");
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overlay.Add(returnButton);
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return;
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