Implement many UX improvements, packages and their assets and a UI overhaul in collection
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@@ -84,8 +84,7 @@ namespace KernelPanic.Combat
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return;
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}
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context.Source.Shield += amount;
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context.CombatManager.ReportEffectResult($"gained {amount} shield");
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context.CombatManager.GrantPlayerShield(amount, "card");
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}
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}
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@@ -110,8 +109,7 @@ namespace KernelPanic.Combat
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return;
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}
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context.Source.Shield += amount;
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context.CombatManager.ReportEffectResult($"gained {amount} shield");
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context.CombatManager.GrantPlayerShield(amount, "card");
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}
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}
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@@ -502,8 +500,7 @@ namespace KernelPanic.Combat
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continue;
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}
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context.Source.Shield += overkill;
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context.CombatManager.ReportEffectResult($"overkill -> {overkill} shield");
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context.CombatManager.GrantPlayerShield(overkill, "overkill");
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}
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}
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}
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@@ -572,6 +569,7 @@ namespace KernelPanic.Combat
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if (context.HandController.Remove(junk))
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{
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context.DeckController.Exhaust(junk);
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context.CombatManager.HandleCardExhausted(junk);
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int cycleGain = UpgradeMath.ScaleAmount(_cycleGain, context.Card);
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context.Source.Cycles += cycleGain;
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context.CombatManager.ReportEffectResult($"autoremove exhausted {GetCardName(junk)}: +{cycleGain} cycle");
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