Fix some fucking bugs (FSFB)
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rulesText: at the start of each turn, look at the top 2 cards of your draw pile and add the cheaper one to your hand (you choose ties).
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flavorText: there's a package for that.
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designNotes: start-of-turn peek top 2, compare cost, player picks on tie, add chosen to hand; card-selection/advantage passive; must feel impactful within a 3-turn fight; no stacking/scaling.
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m_Name: BleedingEdge
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id: fedora_bleeding_edge
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displayName: Bleeding Edge
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rulesText: the first card you play each turn costs 1 less and deals +50%, but may crash (do nothing). crash chance rises each turn it doesn't happen and resets when it does.
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flavorText: first to every feature. first to every bug.
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designNotes: applies discount+damage mult to first-card-of-turn; escalating crash probability with reset-on-trigger; interacts with Fedora cards flagged crash-immune and with rawhide.
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m_Name: ItJustWorks
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id: mint_it_just_works
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displayName: It Just Works
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rulesText: mint's random values always resolve at maximum. in exchange, mint cannot crit and ignores damage multipliers -- her numbers are always the ceiling, never above it.
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flavorText: comfort incarnate. no surprises, no drama.
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designNotes: force-max on every RNG roll routed through the combat RNG chokepoint; disable crit and damage-mult application for Mint; requires combat engine to centralize randomness + multipliers.
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