Implement cutscene for gambling and make it dopamine-inducing

This commit is contained in:
2026-07-08 10:29:49 +02:00
parent 598cd0aa27
commit ac09d67677
13 changed files with 1761 additions and 71 deletions
+31 -1
View File
@@ -130,6 +130,8 @@ GameObject:
- component: {fileID: 2124216809}
- component: {fileID: 2124216808}
- component: {fileID: 2124216807}
- component: {fileID: 2124216811}
- component: {fileID: 2124216810}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -155,7 +157,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_BackGroundColor: {r: 0.011764706, g: 0.023529412, b: 0.019607844, a: 1}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@@ -211,6 +213,34 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2124216810
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2124216806}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5b4ca12d26e4e54962ab9f6658e72d2, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &2124216811
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2124216806}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 19102, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
m_PanelSettings: {fileID: 11400000, guid: 7d68bd7978394c8295debbd403a39d80, type: 2}
m_ParentUI: {fileID: 0}
sourceAsset: {fileID: 0}
m_SortingOrder: 0
--- !u!1660057539 &9223372036854775807
SceneRoots:
m_ObjectHideFlags: 0